diff --git a/src/gl/gl3pipe.cpp b/src/gl/gl3pipe.cpp index 2e6c336..91e5f61 100644 --- a/src/gl/gl3pipe.cpp +++ b/src/gl/gl3pipe.cpp @@ -231,7 +231,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) // Allocate vertex buffer // header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY); - assert(header->vbo == 0); + //assert(header->vbo == 0); //glGenBuffers(1, &header->vbo); } diff --git a/src/gl/gl3skin.cpp b/src/gl/gl3skin.cpp index deee75d..838e491 100644 --- a/src/gl/gl3skin.cpp +++ b/src/gl/gl3skin.cpp @@ -120,8 +120,8 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) // Allocate vertex buffer // header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY); - assert(header->vbo == 0); - glGenBuffers(1, &header->vbo); + //assert(header->vbo == 0); + //glGenBuffers(1, &header->vbo); } Skin *skin = Skin::get(geo); @@ -131,7 +131,7 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) // Fill vertex buffer // - uint8 *verts = header->vertexBuffer; + uint8 *verts = gVertexBuffer; // Positions if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){ @@ -191,7 +191,8 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance) header->totalNumVertex, a->stride); } - memcpy_neon(gVertexBuffer, header->vertexBuffer, header->totalNumVertex*attribs[0].stride); + vglVertexAttribPointerMapped(0, gVertexBuffer); + gVertexBuffer += (header->totalNumVertex*attribs[0].stride) / sizeof(float); } void