Fix compilation with latest vitaGL.

This commit is contained in:
Rinnegatamante
2021-06-25 20:42:40 +02:00
parent afc3724237
commit 5e14b3f812
8 changed files with 8 additions and 1 deletions
+1
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@@ -19,6 +19,7 @@
#include "rwobjects.h" #include "rwobjects.h"
#include "rwengine.h" #include "rwengine.h"
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
extern "C"{ extern "C"{
#include <math_neon.h> #include <math_neon.h>
+1
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@@ -11,6 +11,7 @@
#include "rwobjects.h" #include "rwobjects.h"
#include "rwengine.h" #include "rwengine.h"
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
#define PLUGIN_ID ID_GEOMETRY #define PLUGIN_ID ID_GEOMETRY
+1
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@@ -17,6 +17,7 @@
#define PLUGIN_ID ID_IMAGE #define PLUGIN_ID ID_IMAGE
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
namespace rw { namespace rw {
+1 -1
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@@ -27,7 +27,7 @@ freely, subject to the following restrictions:
The manual and changelog are in the header file "lodepng.h" The manual and changelog are in the header file "lodepng.h"
Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C. Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C.
*/ */
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
#include "lodepng.h" #include "lodepng.h"
+1
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@@ -9,6 +9,7 @@
#include "rwobjects.h" #include "rwobjects.h"
#include "rwengine.h" #include "rwengine.h"
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
#define COLOR_ARGB(a,r,g,b) \ #define COLOR_ARGB(a,r,g,b) \
+1
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@@ -12,6 +12,7 @@
#include "lodepng/lodepng.h" #include "lodepng/lodepng.h"
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
#ifdef _WIN32 #ifdef _WIN32
+1
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@@ -11,6 +11,7 @@
#include "rwobjects.h" #include "rwobjects.h"
#include "rwengine.h" #include "rwengine.h"
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
#define PLUGIN_ID 2 #define PLUGIN_ID 2
+1
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@@ -11,6 +11,7 @@
#include "rwengine.h" #include "rwengine.h"
#include "rwuserdata.h" #include "rwuserdata.h"
#include <vitasdk.h>
#include <vitaGL.h> #include <vitaGL.h>
#define PLUGIN_ID ID_USERDATA #define PLUGIN_ID ID_USERDATA