Added DXT compressed textures support.
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@@ -64,6 +64,10 @@ rasterCreateTexture(Raster *raster)
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natras->bpp = 4;
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natras->bpp = 4;
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#endif
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#endif
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#ifndef PSP2_NO_DXT_TEXTURES
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natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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#endif
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raster->stride = raster->width*natras->bpp;
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raster->stride = raster->width*natras->bpp;
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glGenTextures(1, &natras->texid);
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glGenTextures(1, &natras->texid);
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@@ -122,6 +126,10 @@ rasterCreateCameraTexture(Raster *raster)
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natras->bpp = 4;
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natras->bpp = 4;
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#endif
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#endif
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#ifndef PSP2_NO_DXT_TEXTURES
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natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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#endif
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raster->stride = raster->width*natras->bpp;
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raster->stride = raster->width*natras->bpp;
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glGenTextures(1, &natras->texid);
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glGenTextures(1, &natras->texid);
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