First commit.
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TODO:
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- maintain the TODO list properly
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- get the error system in better shape
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- move everything to custom malloc
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- proper cleanup! and check for memory leaks
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- skeleton (partially done)
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- examples
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- morph targets and morphing
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- geometry lock/unlock
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-> reinstance
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-> revisit pipelines
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-> implement tristrips
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- rasters
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- lock/unlock
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- camera rasters
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- more file formats (PNG)
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- PS2 rendering!
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- Im2d and Im3d
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- change naming convention? make globals stand out more
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- Pipelines (PDS, Xbox, PC)
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- ADC conversion
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BUGS:
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- fseek with negative offset on ps2 over ps2link messes up the current position
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Clump & related:
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- implement plugins:
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Clump
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Animation (old III dffs)
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Frame
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Animation (old III dffs)
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Atomic
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((Particles)) 0x118
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Skin (old III dffs)
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Geometry
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((Morph)) 0x105
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- only stubs:
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R* 2dfx 0x253F2F8
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R* Collision 0x253F2FA
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