From b5132a06910bdb20112500454dca1b6e767bde22 Mon Sep 17 00:00:00 2001 From: Rinnegatamante Date: Mon, 19 Oct 2020 13:40:50 +0200 Subject: [PATCH] Adapted drawInst_simple to vitaGL. --- src/gl/gl3render.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gl/gl3render.cpp b/src/gl/gl3render.cpp index e0dff15..6ea68bb 100644 --- a/src/gl/gl3render.cpp +++ b/src/gl/gl3render.cpp @@ -29,8 +29,10 @@ void drawInst_simple(InstanceDataHeader *header, InstanceData *inst) { flushCache(); - glDrawElements(header->primType, inst->numIndex, - GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset); + memcpy_neon(gIndices, (uint8_t*)header->indexBuffer + inst->offset, inst->numIndex * 2); + vglIndexPointerMapped(gIndices + inst->offset); + gIndices += inst->numIndex; + vglDrawObjects(header->primType, inst->numIndex, GL_FALSE); } // Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer