Removed some unused variables usage.

This commit is contained in:
Rinnegatamante
2020-10-31 15:46:55 +01:00
parent 18f5855d1b
commit e40e0c5da2
+23 -23
View File
@@ -152,9 +152,9 @@ int32 u_surfProps;
Shader *defaultShader; Shader *defaultShader;
static bool32 stateDirty = 1; //static bool32 stateDirty = 1;
static bool32 sceneDirty = 1; //static bool32 sceneDirty = 1;
static bool32 objectDirty = 1; //static bool32 objectDirty = 1;
struct RwRasterStateCache { struct RwRasterStateCache {
Raster *raster; Raster *raster;
@@ -210,7 +210,7 @@ enum
RWGL_NUM_STATES RWGL_NUM_STATES
}; };
static bool uniformStateDirty[RWGL_NUM_STATES]; //static bool uniformStateDirty[RWGL_NUM_STATES];
struct GlState { struct GlState {
bool32 blendEnable; bool32 blendEnable;
@@ -360,8 +360,8 @@ setAlphaTest(bool32 enable)
shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS; shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS;
if(alphaFunc != shaderfunc){ if(alphaFunc != shaderfunc){
alphaFunc = shaderfunc; alphaFunc = shaderfunc;
uniformStateDirty[RWGL_ALPHAFUNC] = true; // uniformStateDirty[RWGL_ALPHAFUNC] = true;
stateDirty = 1; // stateDirty = 1;
} }
} }
} }
@@ -375,8 +375,8 @@ setAlphaTestFunction(uint32 function)
shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS; shaderfunc = rwStateCache.alphaTestEnable ? rwStateCache.alphaFunc : ALPHAALWAYS;
if(alphaFunc != shaderfunc){ if(alphaFunc != shaderfunc){
alphaFunc = shaderfunc; alphaFunc = shaderfunc;
uniformStateDirty[RWGL_ALPHAFUNC] = true; // uniformStateDirty[RWGL_ALPHAFUNC] = true;
stateDirty = 1; // stateDirty = 1;
} }
} }
} }
@@ -630,8 +630,8 @@ setRenderState(int32 state, void *pvalue)
case FOGENABLE: case FOGENABLE:
if(rwStateCache.fogEnable != value){ if(rwStateCache.fogEnable != value){
rwStateCache.fogEnable = value; rwStateCache.fogEnable = value;
uniformStateDirty[RWGL_FOG] = true; // uniformStateDirty[RWGL_FOG] = true;
stateDirty = 1; // stateDirty = 1;
} }
break; break;
case FOGCOLOR: case FOGCOLOR:
@@ -642,8 +642,8 @@ setRenderState(int32 state, void *pvalue)
c.blue = value>>16; c.blue = value>>16;
c.alpha = value>>24; c.alpha = value>>24;
convColor(&uniformState.fogColor, &c); convColor(&uniformState.fogColor, &c);
uniformStateDirty[RWGL_FOGCOLOR] = true; // uniformStateDirty[RWGL_FOGCOLOR] = true;
stateDirty = 1; // stateDirty = 1;
break; break;
case CULLMODE: case CULLMODE:
if(rwStateCache.cullmode != value){ if(rwStateCache.cullmode != value){
@@ -663,8 +663,8 @@ setRenderState(int32 state, void *pvalue)
case ALPHATESTREF: case ALPHATESTREF:
if(alphaRef != value/255.0f){ if(alphaRef != value/255.0f){
alphaRef = value/255.0f; alphaRef = value/255.0f;
uniformStateDirty[RWGL_ALPHAREF] = true; // uniformStateDirty[RWGL_ALPHAREF] = true;
stateDirty = 1; // stateDirty = 1;
} }
break; break;
case GSALPHATEST: case GSALPHATEST:
@@ -756,7 +756,7 @@ resetRenderState(void)
uniformState.fogColor = { 1.0f, 1.0f, 1.0f, 1.0f }; uniformState.fogColor = { 1.0f, 1.0f, 1.0f, 1.0f };
rwStateCache.gsalpha = 0; rwStateCache.gsalpha = 0;
rwStateCache.gsalpharef = 128; rwStateCache.gsalpharef = 128;
stateDirty = 1; // stateDirty = 1;
rwStateCache.vertexAlpha = 0; rwStateCache.vertexAlpha = 0;
rwStateCache.textureAlpha = 0; rwStateCache.textureAlpha = 0;
@@ -794,7 +794,7 @@ void
setWorldMatrix(Matrix *mat) setWorldMatrix(Matrix *mat)
{ {
convMatrix(&uniformObject.world, mat); convMatrix(&uniformObject.world, mat);
objectDirty = 1; // objectDirty = 1;
} }
int32 int32
@@ -860,7 +860,7 @@ setLights(WorldLights *lightData)
uniformObject.lightParams[n].type = 0.0f; uniformObject.lightParams[n].type = 0.0f;
out: out:
objectDirty = 1; // objectDirty = 1;
return bits; return bits;
} }
@@ -868,14 +868,14 @@ void
setProjectionMatrix(float32 *mat) setProjectionMatrix(float32 *mat)
{ {
memcpy_neon(&uniformScene.proj, mat, 64); memcpy_neon(&uniformScene.proj, mat, 64);
sceneDirty = 1; // sceneDirty = 1;
} }
void void
setViewMatrix(float32 *mat) setViewMatrix(float32 *mat)
{ {
memcpy_neon(&uniformScene.view, mat, 64); memcpy_neon(&uniformScene.view, mat, 64);
sceneDirty = 1; // sceneDirty = 1;
} }
Shader *lastShaderUploaded; Shader *lastShaderUploaded;
@@ -1093,13 +1093,13 @@ beginUpdate(Camera *cam)
if(rwStateCache.fogStart != cam->fogPlane){ if(rwStateCache.fogStart != cam->fogPlane){
rwStateCache.fogStart = cam->fogPlane; rwStateCache.fogStart = cam->fogPlane;
uniformStateDirty[RWGL_FOGSTART] = true; // uniformStateDirty[RWGL_FOGSTART] = true;
stateDirty = 1; // stateDirty = 1;
} }
if(rwStateCache.fogEnd != cam->farPlane){ if(rwStateCache.fogEnd != cam->farPlane){
rwStateCache.fogEnd = cam->farPlane; rwStateCache.fogEnd = cam->farPlane;
uniformStateDirty[RWGL_FOGEND] = true; // uniformStateDirty[RWGL_FOGEND] = true;
stateDirty = 1; // stateDirty = 1;
} }
setFrameBuffer(cam); setFrameBuffer(cam);