TARGET := librw SOURCES := src src/d3d src/gl src/lodepng src/ps2 CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c)) ASMFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.S)) CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp)) OBJS := $(CFILES:.c=.o) $(ASMFILES:.S=.o) $(CPPFILES:.cpp=.o) PREFIX = arm-vita-eabi CC = $(PREFIX)-gcc CXX = $(PREFIX)-g++ AR = $(PREFIX)-gcc-ar CFLAGS = -g -Wl,-q -O2 -ffast-math -mtune=cortex-a9 -mfpu=neon -ftree-vectorize \ -DPSP2 -DDEBUG -DRW_GL3 -DLIBRW_GLAD CXXFLAGS = $(CFLAGS) ASFLAGS = $(CFLAGS) all: $(TARGET).a $(TARGET).a: $(OBJS) $(AR) -rc $@ $^ clean: @rm -rf $(TARGET).a $(TARGET).elf $(OBJS) install: $(TARGET).a @mkdir -p $(VITASDK)/$(PREFIX)/lib/ cp $(TARGET).a $(VITASDK)/$(PREFIX)/lib/ @mkdir -p $(VITASDK)/$(PREFIX)/include/ cp *.h $(VITASDK)/$(PREFIX)/include/ @mkdir -p $(VITASDK)/$(PREFIX)/include/src cp src/*.h $(VITASDK)/$(PREFIX)/include/src/ cp src/base.err $(VITASDK)/$(PREFIX)/include/src/ @mkdir -p $(VITASDK)/$(PREFIX)/include/src/d3d @mkdir -p $(VITASDK)/$(PREFIX)/include/src/gl @mkdir -p $(VITASDK)/$(PREFIX)/include/src/lodepng @mkdir -p $(VITASDK)/$(PREFIX)/include/src/ps2 cp src/d3d/*.h $(VITASDK)/$(PREFIX)/include/src/d3d/ cp src/gl/*.h $(VITASDK)/$(PREFIX)/include/src/gl/ cp src/lodepng/lodepng.h $(VITASDK)/$(PREFIX)/include/src/lodepng/ cp src/ps2/*.h $(VITASDK)/$(PREFIX)/include/src/ps2/