Files
librw-vita/src/gl/shaders/matfx_env.frag
T
2020-10-18 00:15:49 +02:00

34 lines
870 B
GLSL

#define shininess (u_fxparams.x)
#define disableFBA (u_fxparams.y)
float4 main(
float4 v_color : COLOR,
float2 v_tex0 : TEXCOORD0,
float2 v_tex1 : TEXCOORD1,
float v_fog : FOG,
uniform float4 u_fogColor,
uniform float2 u_alphaRef,
uniform float4 u_colorClamp,
uniform float2 u_fxparams,
uniform sampler2D tex0 : TEXUNIT0,
uniform sampler2D tex1 : TEXUNIT1
) {
float4 pass1 = v_color;
float4 envColor = max(pass1, u_colorClamp);
pass1 *= tex2D(tex0, float2(v_tex0.x, 1.0-v_tex0.y));
float4 pass2 = envColor*shininess*tex2D(tex1, float2(v_tex1.x, 1.0-v_tex1.y));
pass1.rgb = lerp(u_fogColor.rgb, pass1.rgb, v_fog);
pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
float fba = max(pass1.a, disableFBA);
float4 color;
color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;
color.a = pass1.a;
DoAlphaTest(color.a, u_alphaRef);
return color;
}