34 lines
870 B
GLSL
34 lines
870 B
GLSL
#define shininess (u_fxparams.x)
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#define disableFBA (u_fxparams.y)
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float4 main(
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float4 v_color : COLOR,
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float2 v_tex0 : TEXCOORD0,
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float2 v_tex1 : TEXCOORD1,
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float v_fog : FOG,
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uniform float4 u_fogColor,
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uniform float2 u_alphaRef,
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uniform float4 u_colorClamp,
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uniform float2 u_fxparams,
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uniform sampler2D tex0 : TEXUNIT0,
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uniform sampler2D tex1 : TEXUNIT1
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) {
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float4 pass1 = v_color;
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float4 envColor = max(pass1, u_colorClamp);
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pass1 *= tex2D(tex0, float2(v_tex0.x, 1.0-v_tex0.y));
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float4 pass2 = envColor*shininess*tex2D(tex1, float2(v_tex1.x, 1.0-v_tex1.y));
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pass1.rgb = lerp(u_fogColor.rgb, pass1.rgb, v_fog);
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pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
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float fba = max(pass1.a, disableFBA);
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float4 color;
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color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;
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color.a = pass1.a;
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DoAlphaTest(color.a, u_alphaRef);
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return color;
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}
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