implemented image format registry
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@@ -182,6 +182,7 @@ Engine::init(void)
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// core plugin attach here
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Frame::registerModule();
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Image::registerModule();
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Raster::registerModule();
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Texture::registerModule();
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@@ -279,6 +280,10 @@ Engine::start(void)
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engine->device.system(DEVICEFINALIZE, nil, 0);
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// Register some image formats. Or should we leave that to the user?
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Image::registerFileFormat("tga", readTGA, writeTGA);
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Image::registerFileFormat("bmp", readBMP, writeBMP);
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Engine::state = Started;
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return 1;
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}
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