added im3d transform flags
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@@ -417,7 +417,7 @@ void im2DRenderTriangle(void*, int32, int32, int32, int32) { }
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void im2DRenderPrimitive(PrimitiveType, void*, int32) { }
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void im2DRenderIndexedPrimitive(PrimitiveType, void*, int32, void*, int32) { }
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void im3DTransform(void *vertices, int32 numVertices, Matrix *world) { }
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void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags) { }
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void im3DRenderPrimitive(PrimitiveType primType) { }
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void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices) { }
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void im3DEnd(void) { }
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