implemented vsynch for d3d9 and glfw
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@@ -405,7 +405,7 @@ namespace null {
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void beginUpdate(Camera*) { }
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void endUpdate(Camera*) { }
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void clearCamera(Camera*,RGBA*,uint32) { }
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void showRaster(Raster*) { }
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void showRaster(Raster*,uint32) { }
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void setRenderState(int32, void*) { }
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void *getRenderState(int32) { return 0; }
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