fixed sky mipmap stream write; experimented with software pipeline
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@@ -209,6 +209,9 @@ void showRaster(Raster*) { }
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void setRenderState(int32, void*) { }
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void *getRenderState(int32) { return 0; }
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void im2DRenderLine(void*, int32, int32, int32) { }
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void im2DRenderTriangle(void*, int32, int32, int32, int32) { }
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void im2DRenderPrimitive(PrimitiveType, void*, int32) { }
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void im2DRenderIndexedPrimitive(PrimitiveType, void*, int32, void*, int32) { }
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void im3DTransform(void *vertices, int32 numVertices, Matrix *world) { }
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@@ -268,6 +271,9 @@ Device renderdevice = {
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null::showRaster,
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null::setRenderState,
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null::getRenderState,
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null::im2DRenderLine,
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null::im2DRenderTriangle,
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null::im2DRenderPrimitive,
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null::im2DRenderIndexedPrimitive,
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null::im3DTransform,
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null::im3DRenderIndexed,
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