implemented fog for gl3
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-1
@@ -69,8 +69,8 @@ Driver::open(void)
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namespace null {
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void beginUpdate(Camera*) { }
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void endUpdate(Camera*) { }
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void clearCamera(Camera*,RGBA*,uint32) { }
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void setRenderState(int32, uint32) { }
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uint32 getRenderState(int32) { return 0; }
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