Files
librw/src/d3d/xboxmatfx.cpp
T
2020-08-14 13:54:48 +02:00

54 lines
993 B
C++

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "../rwbase.h"
#include "../rwerror.h"
#include "../rwplg.h"
#include "../rwpipeline.h"
#include "../rwobjects.h"
#include "../rwanim.h"
#include "../rwengine.h"
#include "../rwplugins.h"
#include "rwxbox.h"
namespace rw {
namespace xbox {
static void*
matfxOpen(void *o, int32, int32)
{
matFXGlobals.pipelines[PLATFORM_XBOX] = makeMatFXPipeline();
return o;
}
static void*
matfxClose(void *o, int32, int32)
{
((ObjPipeline*)matFXGlobals.pipelines[PLATFORM_XBOX])->destroy();
matFXGlobals.pipelines[PLATFORM_XBOX] = nil;
return o;
}
void
initMatFX(void)
{
Driver::registerPlugin(PLATFORM_XBOX, 0, ID_MATFX,
matfxOpen, matfxClose);
}
ObjPipeline*
makeMatFXPipeline(void)
{
ObjPipeline *pipe = ObjPipeline::create();
pipe->instanceCB = defaultInstanceCB;
pipe->uninstanceCB = defaultUninstanceCB;
pipe->pluginID = ID_MATFX;
pipe->pluginData = 0;
return pipe;
}
}
}