Files
librw/src/gl/shaders/im3d.vert
T
2022-09-22 17:59:20 +02:00

16 lines
266 B
GLSL

VSIN(ATTRIB_POS) vec3 in_pos;
VSOUT vec4 v_color;
VSOUT vec2 v_tex0;
VSOUT float v_fog;
void
main(void)
{
vec4 Vertex = u_world * vec4(in_pos, 1.0);
gl_Position = u_proj * u_view * Vertex;
v_color = in_color;
v_tex0 = in_tex0;
v_fog = DoFog(gl_Position.w);
}