16 lines
266 B
GLSL
16 lines
266 B
GLSL
VSIN(ATTRIB_POS) vec3 in_pos;
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VSOUT vec4 v_color;
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VSOUT vec2 v_tex0;
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VSOUT float v_fog;
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void
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main(void)
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{
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vec4 Vertex = u_world * vec4(in_pos, 1.0);
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gl_Position = u_proj * u_view * Vertex;
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v_color = in_color;
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v_tex0 = in_tex0;
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v_fog = DoFog(gl_Position.w);
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}
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