Update re3_msvc_x86.yml
This commit is contained in:
@@ -1,67 +1,83 @@
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name: re3 premake x86
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name: re3 premake x86 build
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on:
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on:
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pull_request:
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pull_request:
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push:
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push:
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branches: [ main ]
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release:
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release:
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types: published
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types: [published]
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env:
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env:
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GLFW_VER: "3.3.2"
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GLFW_VER: "3.3.2"
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GLFW_BASE: "glfw-3.3.2.bin.WIN32"
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GLFW_BASE: "glfw-3.3.2.bin.WIN32"
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GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
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GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
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GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
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GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
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jobs:
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jobs:
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build:
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build:
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runs-on: windows-2019
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runs-on: windows-2019
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strategy:
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strategy:
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matrix:
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matrix:
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platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
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platform:
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- win-x86-librw_d3d9-mss
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- win-x86-librw_gl3_glfw-mss
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- win-x86-librw_d3d9-oal
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- win-x86-librw_gl3_glfw-oal
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buildtype: [Debug, Release, Vanilla]
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buildtype: [Debug, Release, Vanilla]
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fail-fast: false
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steps:
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steps:
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- name: Add msbuild to PATH
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- name: Add MSBuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
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uses: microsoft/setup-msbuild@v1.0.2
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- uses: actions/checkout@v2
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- uses: actions/checkout@v4
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with:
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with:
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submodules: 'true'
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submodules: recursive
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- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
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name: Download glfw
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- name: Download GLFW
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if: contains(matrix.platform, 'librw_gl3_glfw')
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uses: carlosperate/download-file-action@v1.0.3
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uses: carlosperate/download-file-action@v1.0.3
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with:
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with:
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file-url: ${{env.GLFW_URL}}
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file-url: ${{ env.GLFW_URL }}
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- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
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file-name: ${{ env.GLFW_FILE }}
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name: Unpack archives
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run: |
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- name: Extract GLFW
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7z x ${{env.GLFW_FILE}}
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if: contains(matrix.platform, 'librw_gl3_glfw')
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- name: Configure build
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shell: pwsh
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run: |
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run: |
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./premake5 vs2019 --with-librw --no-full-paths --glfwdir32=${{env.GLFW_BASE}}
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Expand-Archive -Path "${{ env.GLFW_FILE }}" -DestinationPath "${{ env.GLFW_BASE }}"
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- name: Build
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run: |
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- name: Configure build
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msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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shell: cmd
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# - name: Pack artifacts
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run: |
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# run: |
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premake5 vs2019 --with-librw --no-full-paths --glfwdir32="${{ env.GLFW_BASE }}"
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# 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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- name: Move binaries to gamefiles
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- name: Build
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run: |
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shell: cmd
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mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/
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run: |
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mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/
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msbuild -m -p:Configuration=${{ matrix.buildtype }} -p:Platform=${{ matrix.platform }} build/re3.sln
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- if: contains(matrix.platform, 'oal')
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name: Move dynamic dependencies to gamefiles
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- name: Create gamefiles directory
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run: |
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shell: pwsh
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mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
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run: |
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mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
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New-Item -ItemType Directory -Path "gamefiles" -Force
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- name: Upload artifact to actions
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uses: actions/upload-artifact@v2
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- name: Copy binaries
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with:
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shell: pwsh
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name: re3_${{matrix.buildtype}}_${{matrix.platform}}
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run: |
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path: ./gamefiles/*
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Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.exe" -Destination "gamefiles/" -Force
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# - name: Upload artifact to Bintray
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Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.pdb" -Destination "gamefiles/" -Force
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# uses: hpcsc/upload-bintray-docker-action@v1
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# with:
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- name: Copy OAL dependencies
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# repository: re3
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if: contains(matrix.platform, 'oal')
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# package: ${{matrix.buildtype}}_${{matrix.platform}}
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shell: pwsh
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# version: 1.0-$(echo ${GITHUB_SHA}
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run: |
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# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
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Move-Item -Path "vendor/mpg123/dist/Win32/libmpg123-0.dll" -Destination "gamefiles/" -Force
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# username: gtamodding
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Move-Item -Path "vendor/openal-soft/dist/Win32/OpenAL32.dll" -Destination "gamefiles/" -Force
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# apiKey: ${{secrets.BINTRAY_API_KEY}}
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: re3_${{ matrix.buildtype }}_${{ matrix.platform }}
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path: gamefiles/*
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