Fix for incorrect identation.
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@@ -1,29 +1,14 @@
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const char *simple_frag_src =
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"float4 main(
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"
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" float4 v_color : COLOR,
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"
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" float2 v_tex0 : TEXCOORD0,
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"
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" float v_fog : FOG,
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"
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" uniform float2 u_alpharef,
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"
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" uniform sampler2D tex0
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"
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") {
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"
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" float4 color = v_color*tex2D(tex0, float2(v_tex0.x, 1.0-v_tex0.y));
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"
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" color.rgb = lerp(u_fogColor.rgb, color.rgb, v_fog);
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"
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" DoAlphaTest(color.a, u_alphaRef);
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"
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"
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"
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" return color;
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"
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"}
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"
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;
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"float4 main(\n"
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" float4 v_color : COLOR,\n"
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" float2 v_tex0 : TEXCOORD0,\n"
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" float v_fog : FOG,\n"
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" uniform float2 u_alpharef,\n"
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" uniform sampler2D tex0\n"
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") {\n"
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" float4 color = v_color*tex2D(tex0, float2(v_tex0.x, 1.0-v_tex0.y));\n"
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" color.rgb = lerp(u_fogColor.rgb, color.rgb, v_fog);\n"
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" DoAlphaTest(color.a, u_alphaRef);\n"
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" \n"
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" return color;\n"
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"}\n";
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