Removed all references to unused GLSL shader pre-header.
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+4
-4
@@ -62,8 +62,8 @@ openIm2D(void)
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#include "shaders/im2d_gl3.inc"
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#include "shaders/simple_fs_gl3.inc"
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#endif
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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const char *vs[] = { header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { header_frag_src, simple_frag_src, nil };
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im2dShader = Shader::create(vs, fs);
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assert(im2dShader);
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}
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@@ -186,8 +186,8 @@ openIm3D(void)
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#include "shaders/im3d_gl3.inc"
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#include "shaders/simple_fs_gl3.inc"
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#endif
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const char *vs[] = { shaderDecl, header_vert_src, im3d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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const char *vs[] = { header_vert_src, im3d_vert_src, nil };
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const char *fs[] = { header_frag_src, simple_frag_src, nil };
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im3dShader = Shader::create(vs, fs);
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assert(im3dShader);
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}
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+2
-2
@@ -172,8 +172,8 @@ matfxOpen(void *o, int32, int32)
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#else
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#include "shaders/matfx_gl3.inc"
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#endif
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const char *vs[] = { shaderDecl, header_vert_src, matfx_env_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, matfx_env_frag_src, nil };
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const char *vs[] = { header_vert_src, matfx_env_vert_src, nil };
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const char *fs[] = { header_frag_src, matfx_env_frag_src, nil };
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envShader = Shader::create(vs, fs);
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assert(envShader);
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+2
-2
@@ -287,8 +287,8 @@ skinOpen(void *o, int32, int32)
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#include "shaders/simple_fs_gl3.inc"
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#include "shaders/skin_gl3.inc"
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#endif
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const char *vs[] = { shaderDecl, header_vert_src, skin_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
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const char *vs[] = { header_vert_src, skin_vert_src, nil };
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const char *fs[] = { header_frag_src, simple_frag_src, nil };
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skinShader = Shader::create(vs, fs);
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assert(skinShader);
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