Use deinterlaced buffers for the intermediate reverb storage
This commit is contained in:
+132
-114
@@ -164,8 +164,8 @@ typedef struct ALreverbState {
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ALuint Offset;
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/* Temporary storage used when processing. */
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ALfloat ReverbSamples[MAX_UPDATE_SAMPLES][4];
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ALfloat EarlySamples[MAX_UPDATE_SAMPLES][4];
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ALfloat ReverbSamples[4][MAX_UPDATE_SAMPLES];
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ALfloat EarlySamples[4][MAX_UPDATE_SAMPLES];
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} ALreverbState;
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static ALvoid ALreverbState_Destruct(ALreverbState *State);
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@@ -1130,7 +1130,7 @@ static void EAXModulation(ALreverbState *State, ALuint offset, ALfloat*restrict
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// Given some input sample, this function produces four-channel outputs for the
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// early reflections.
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static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[4])
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static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
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{
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ALfloat d[4], v, f[4];
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ALuint i;
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@@ -1175,10 +1175,10 @@ static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat
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/* Output the results of the junction for all four channels with a
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* constant attenuation of 0.5.
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*/
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out[i][0] = f[0] * 0.5f;
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out[i][1] = f[1] * 0.5f;
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out[i][2] = f[2] * 0.5f;
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out[i][3] = f[3] * 0.5f;
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out[0][i] = f[0] * 0.5f;
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out[1][i] = f[1] * 0.5f;
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out[2][i] = f[2] * 0.5f;
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out[3][i] = f[3] * 0.5f;
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}
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}
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@@ -1216,123 +1216,140 @@ static inline ALfloat LateLowPassInOut(ALreverbState *State, ALuint index, ALflo
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// Given four decorrelated input samples, this function produces four-channel
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// output for the late reverb.
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static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[4])
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static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
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{
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ALfloat d[4], f[4];
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ALuint i;
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ALuint offset;
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ALuint base, i;
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// Feed the decorrelator from the energy-attenuated output of the second
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// delay tap.
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offset = State->Offset;
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for(i = 0;i < todo;i++)
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{
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ALuint offset = State->Offset+i;
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ALfloat sample = DelayLineOut(&State->Delay, offset - State->DelayTap[1]) *
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State->Late.DensityGain;
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DelayLineIn(&State->Decorrelator, offset, sample);
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offset++;
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}
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for(i = 0;i < todo;i++)
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offset = State->Offset;
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for(base = 0;base < todo;)
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{
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ALuint offset = State->Offset+i;
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ALfloat tmp[MAX_UPDATE_SAMPLES/4][4];
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ALuint tmp_todo = minu(todo, MAX_UPDATE_SAMPLES/4);
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/* Obtain four decorrelated input samples. */
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f[0] = DelayLineOut(&State->Decorrelator, offset);
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f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]);
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f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]);
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f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]);
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for(i = 0;i < tmp_todo;i++)
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{
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/* Obtain four decorrelated input samples. */
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f[0] = DelayLineOut(&State->Decorrelator, offset);
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f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]);
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f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]);
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f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]);
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/* Add the decayed results of the cyclical delay lines, then pass the
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* results through the low-pass filters.
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*/
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f[0] += DelayLineOut(&State->Late.Delay[0], offset-State->Late.Offset[0]) * State->Late.Coeff[0];
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f[1] += DelayLineOut(&State->Late.Delay[1], offset-State->Late.Offset[1]) * State->Late.Coeff[1];
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f[2] += DelayLineOut(&State->Late.Delay[2], offset-State->Late.Offset[2]) * State->Late.Coeff[2];
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f[3] += DelayLineOut(&State->Late.Delay[3], offset-State->Late.Offset[3]) * State->Late.Coeff[3];
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/* Add the decayed results of the cyclical delay lines, then pass
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* the results through the low-pass filters.
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*/
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f[0] += DelayLineOut(&State->Late.Delay[0], offset-State->Late.Offset[0]) * State->Late.Coeff[0];
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f[1] += DelayLineOut(&State->Late.Delay[1], offset-State->Late.Offset[1]) * State->Late.Coeff[1];
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f[2] += DelayLineOut(&State->Late.Delay[2], offset-State->Late.Offset[2]) * State->Late.Coeff[2];
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f[3] += DelayLineOut(&State->Late.Delay[3], offset-State->Late.Offset[3]) * State->Late.Coeff[3];
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// This is where the feed-back cycles from line 0 to 1 to 3 to 2 and
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// back to 0.
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d[0] = LateLowPassInOut(State, 2, f[2]);
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d[1] = LateLowPassInOut(State, 0, f[0]);
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d[2] = LateLowPassInOut(State, 3, f[3]);
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d[3] = LateLowPassInOut(State, 1, f[1]);
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/* This is where the feed-back cycles from line 0 to 1 to 3 to 2
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* and back to 0.
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*/
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d[0] = LateLowPassInOut(State, 2, f[2]);
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d[1] = LateLowPassInOut(State, 0, f[0]);
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d[2] = LateLowPassInOut(State, 3, f[3]);
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d[3] = LateLowPassInOut(State, 1, f[1]);
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// To help increase diffusion, run each line through an all-pass filter.
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// When there is no diffusion, the shortest all-pass filter will feed
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// the shortest delay line.
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d[0] = LateAllPassInOut(State, offset, 0, d[0]);
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d[1] = LateAllPassInOut(State, offset, 1, d[1]);
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d[2] = LateAllPassInOut(State, offset, 2, d[2]);
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d[3] = LateAllPassInOut(State, offset, 3, d[3]);
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/* To help increase diffusion, run each line through an all-pass
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* filter. When there is no diffusion, the shortest all-pass filter
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* will feed the shortest delay line.
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*/
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d[0] = LateAllPassInOut(State, offset, 0, d[0]);
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d[1] = LateAllPassInOut(State, offset, 1, d[1]);
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d[2] = LateAllPassInOut(State, offset, 2, d[2]);
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d[3] = LateAllPassInOut(State, offset, 3, d[3]);
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/* Late reverb is done with a modified feed-back delay network (FDN)
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* topology. Four input lines are each fed through their own all-pass
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* filter and then into the mixing matrix. The four outputs of the
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* mixing matrix are then cycled back to the inputs. Each output feeds
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* a different input to form a circlular feed cycle.
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*
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* The mixing matrix used is a 4D skew-symmetric rotation matrix
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* derived using a single unitary rotational parameter:
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*
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* [ d, a, b, c ] 1 = a^2 + b^2 + c^2 + d^2
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* [ -a, d, c, -b ]
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* [ -b, -c, d, a ]
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* [ -c, b, -a, d ]
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*
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* The rotation is constructed from the effect's diffusion parameter,
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* yielding: 1 = x^2 + 3 y^2; where a, b, and c are the coefficient y
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* with differing signs, and d is the coefficient x. The matrix is
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* thus:
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*
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* [ x, y, -y, y ] n = sqrt(matrix_order - 1)
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* [ -y, x, y, y ] t = diffusion_parameter * atan(n)
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* [ y, -y, x, y ] x = cos(t)
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* [ -y, -y, -y, x ] y = sin(t) / n
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*
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* To reduce the number of multiplies, the x coefficient is applied
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* with the cyclical delay line coefficients. Thus only the y
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* coefficient is applied when mixing, and is modified to be: y / x.
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*/
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f[0] = d[0] + (State->Late.MixCoeff * ( d[1] + -d[2] + d[3]));
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f[1] = d[1] + (State->Late.MixCoeff * (-d[0] + d[2] + d[3]));
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f[2] = d[2] + (State->Late.MixCoeff * ( d[0] + -d[1] + d[3]));
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f[3] = d[3] + (State->Late.MixCoeff * (-d[0] + -d[1] + -d[2] ));
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/* Late reverb is done with a modified feed-back delay network (FDN)
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* topology. Four input lines are each fed through their own all-pass
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* filter and then into the mixing matrix. The four outputs of the
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* mixing matrix are then cycled back to the inputs. Each output feeds
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* a different input to form a circlular feed cycle.
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*
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* The mixing matrix used is a 4D skew-symmetric rotation matrix
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* derived using a single unitary rotational parameter:
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*
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* [ d, a, b, c ] 1 = a^2 + b^2 + c^2 + d^2
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* [ -a, d, c, -b ]
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* [ -b, -c, d, a ]
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* [ -c, b, -a, d ]
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*
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* The rotation is constructed from the effect's diffusion parameter,
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* yielding: 1 = x^2 + 3 y^2; where a, b, and c are the coefficient y
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* with differing signs, and d is the coefficient x. The matrix is
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* thus:
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*
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* [ x, y, -y, y ] n = sqrt(matrix_order - 1)
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* [ -y, x, y, y ] t = diffusion_parameter * atan(n)
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* [ y, -y, x, y ] x = cos(t)
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* [ -y, -y, -y, x ] y = sin(t) / n
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*
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* To reduce the number of multiplies, the x coefficient is applied
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* with the cyclical delay line coefficients. Thus only the y
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* coefficient is applied when mixing, and is modified to be: y / x.
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*/
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f[0] = d[0] + (State->Late.MixCoeff * ( d[1] + -d[2] + d[3]));
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f[1] = d[1] + (State->Late.MixCoeff * (-d[0] + d[2] + d[3]));
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f[2] = d[2] + (State->Late.MixCoeff * ( d[0] + -d[1] + d[3]));
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f[3] = d[3] + (State->Late.MixCoeff * (-d[0] + -d[1] + -d[2] ));
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// Output the results of the matrix for all four channels, attenuated by
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// the late reverb gain (which is attenuated by the 'x' mix coefficient).
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out[i][0] = State->Late.Gain * f[0];
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out[i][1] = State->Late.Gain * f[1];
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out[i][2] = State->Late.Gain * f[2];
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out[i][3] = State->Late.Gain * f[3];
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/* Re-feed the cyclical delay lines. */
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DelayLineIn(&State->Late.Delay[0], offset, f[0]);
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DelayLineIn(&State->Late.Delay[1], offset, f[1]);
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DelayLineIn(&State->Late.Delay[2], offset, f[2]);
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DelayLineIn(&State->Late.Delay[3], offset, f[3]);
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offset++;
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// Re-feed the cyclical delay lines.
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DelayLineIn(&State->Late.Delay[0], offset, f[0]);
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DelayLineIn(&State->Late.Delay[1], offset, f[1]);
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DelayLineIn(&State->Late.Delay[2], offset, f[2]);
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DelayLineIn(&State->Late.Delay[3], offset, f[3]);
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/* Output the results of the matrix for all four channels,
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* attenuated by the late reverb gain (which is attenuated by the
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* 'x' mix coefficient).
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*/
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tmp[i][0] = State->Late.Gain * f[0];
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tmp[i][1] = State->Late.Gain * f[1];
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tmp[i][2] = State->Late.Gain * f[2];
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tmp[i][3] = State->Late.Gain * f[3];
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}
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/* Deinterlace to output */
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for(i = 0;i < tmp_todo;i++) out[0][base+i] = tmp[i][0];
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for(i = 0;i < tmp_todo;i++) out[1][base+i] = tmp[i][1];
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for(i = 0;i < tmp_todo;i++) out[2][base+i] = tmp[i][2];
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for(i = 0;i < tmp_todo;i++) out[3][base+i] = tmp[i][3];
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base += tmp_todo;
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}
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}
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// Given an input sample, this function mixes echo into the four-channel late
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// reverb.
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static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restrict late)[4])
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static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restrict late)[MAX_UPDATE_SAMPLES])
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{
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ALfloat out, feed;
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ALfloat out[MAX_UPDATE_SAMPLES];
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ALfloat feed;
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ALuint offset;
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ALuint i;
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offset = State->Offset;
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for(i = 0;i < todo;i++)
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{
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ALuint offset = State->Offset+i;
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// Get the latest attenuated echo sample for output.
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feed = DelayLineOut(&State->Echo.Delay, offset-State->Echo.Offset) *
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State->Echo.Coeff;
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// Mix the output into the late reverb channels.
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out = State->Echo.MixCoeff * feed;
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late[i][0] += out;
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late[i][1] += out;
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late[i][2] += out;
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late[i][3] += out;
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// Write the output.
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out[i] = State->Echo.MixCoeff * feed;
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// Mix the energy-attenuated input with the output and pass it through
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// the echo low-pass filter.
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@@ -1348,19 +1365,26 @@ static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restri
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// Feed the delay with the mixed and filtered sample.
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DelayLineIn(&State->Echo.Delay, offset, feed);
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offset++;
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}
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// Mix the output into the late reverb channels.
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for(i = 0;i < todo;i++) late[0][i] += out[i];
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for(i = 0;i < todo;i++) late[1][i] += out[i];
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for(i = 0;i < todo;i++) late[2][i] += out[i];
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for(i = 0;i < todo;i++) late[3][i] += out[i];
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}
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// Perform the non-EAX reverb pass on a given input sample, resulting in
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// four-channel output.
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static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[4], ALfloat (*restrict late)[4])
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static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[MAX_UPDATE_SAMPLES], ALfloat (*restrict late)[MAX_UPDATE_SAMPLES])
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{
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ALuint i;
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// Low-pass filter the incoming samples (use the early buffer as temp storage).
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ALfilterState_process(&State->LpFilter, &early[0][0], input, todo);
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for(i = 0;i < todo;i++)
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DelayLineIn(&State->Delay, State->Offset+i, early[i>>2][i&3]);
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DelayLineIn(&State->Delay, State->Offset+i, early[0][i]);
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// Calculate the early reflection from the first delay tap.
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EarlyReflection(State, todo, early);
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@@ -1374,25 +1398,19 @@ static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *
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// Perform the EAX reverb pass on a given input sample, resulting in four-
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// channel output.
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static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[4], ALfloat (*restrict late)[4])
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static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[MAX_UPDATE_SAMPLES], ALfloat (*restrict late)[MAX_UPDATE_SAMPLES])
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{
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ALuint i;
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/* Perform any modulation on the input (use the early buffer as temp storage). */
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EAXModulation(State, State->Offset, &early[0][0], input, todo);
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/* Band-pass the incoming samples */
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ALfilterState_process(&State->LpFilter,
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&early[MAX_UPDATE_SAMPLES/4][0], &early[0][0], todo
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);
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ALfilterState_process(&State->HpFilter,
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&early[MAX_UPDATE_SAMPLES*2/4][0], &early[MAX_UPDATE_SAMPLES/4][0], todo
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);
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ALfilterState_process(&State->LpFilter, &early[1][0], &early[0][0], todo);
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ALfilterState_process(&State->HpFilter, &early[2][0], &early[1][0], todo);
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// Feed the initial delay line.
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for(i = 0;i < todo;i++)
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DelayLineIn(&State->Delay, State->Offset+i,
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early[(MAX_UPDATE_SAMPLES*2/4)+(i>>2)][i&3]
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);
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DelayLineIn(&State->Delay, State->Offset+i, early[2][i]);
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// Calculate the early reflection from the first delay tap.
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EarlyReflection(State, todo, early);
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@@ -1409,8 +1427,8 @@ static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloa
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static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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{
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ALfloat (*restrict early)[4] = State->EarlySamples;
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ALfloat (*restrict late)[4] = State->ReverbSamples;
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ALfloat (*restrict early)[MAX_UPDATE_SAMPLES] = State->EarlySamples;
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ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples;
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ALuint index, c, i, l;
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ALfloat gain;
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@@ -1429,13 +1447,13 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(i = 0;i < todo;i++)
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SamplesOut[c][index+i] += gain*early[i][l];
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SamplesOut[c][index+i] += gain*early[l][i];
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}
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gain = State->Late.PanGain[l][c];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(i = 0;i < todo;i++)
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SamplesOut[c][index+i] += gain*late[i][l];
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SamplesOut[c][index+i] += gain*late[l][i];
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}
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}
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for(c = 0;c < State->ExtraChannels;c++)
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@@ -1444,13 +1462,13 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(i = 0;i < todo;i++)
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State->ExtraOut[c][index+i] += gain*early[i][l];
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State->ExtraOut[c][index+i] += gain*early[l][i];
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}
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gain = State->Late.PanGain[l][NumChannels+c];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(i = 0;i < todo;i++)
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State->ExtraOut[c][index+i] += gain*late[i][l];
|
||||
State->ExtraOut[c][index+i] += gain*late[l][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1461,8 +1479,8 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
|
||||
|
||||
static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
|
||||
{
|
||||
ALfloat (*restrict early)[4] = State->EarlySamples;
|
||||
ALfloat (*restrict late)[4] = State->ReverbSamples;
|
||||
ALfloat (*restrict early)[MAX_UPDATE_SAMPLES] = State->EarlySamples;
|
||||
ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples;
|
||||
ALuint index, c, i, l;
|
||||
ALfloat gain;
|
||||
|
||||
@@ -1481,13 +1499,13 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
|
||||
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
|
||||
{
|
||||
for(i = 0;i < todo;i++)
|
||||
SamplesOut[c][index+i] += gain*early[i][l];
|
||||
SamplesOut[c][index+i] += gain*early[l][i];
|
||||
}
|
||||
gain = State->Late.PanGain[l][c];
|
||||
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
|
||||
{
|
||||
for(i = 0;i < todo;i++)
|
||||
SamplesOut[c][index+i] += gain*late[i][l];
|
||||
SamplesOut[c][index+i] += gain*late[l][i];
|
||||
}
|
||||
}
|
||||
for(c = 0;c < State->ExtraChannels;c++)
|
||||
@@ -1496,13 +1514,13 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
|
||||
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
|
||||
{
|
||||
for(i = 0;i < todo;i++)
|
||||
State->ExtraOut[c][index+i] += gain*early[i][l];
|
||||
State->ExtraOut[c][index+i] += gain*early[l][i];
|
||||
}
|
||||
gain = State->Late.PanGain[l][NumChannels+c];
|
||||
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
|
||||
{
|
||||
for(i = 0;i < todo;i++)
|
||||
State->ExtraOut[c][index+i] += gain*late[i][l];
|
||||
State->ExtraOut[c][index+i] += gain*late[l][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user