Remove the effect slot parameter from the effect process method
This commit is contained in:
@@ -1009,7 +1009,7 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
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if(!DeferUpdates && ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))
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ALEffect_Update((*slot)->EffectState, ctx, *slot);
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ALEffect_Process((*slot)->EffectState, *slot, SamplesToDo,
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ALEffect_Process((*slot)->EffectState, SamplesToDo,
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(*slot)->WetBuffer, device->DryBuffer);
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for(i = 0;i < SamplesToDo;i++)
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+1
-2
@@ -75,12 +75,11 @@ static ALvoid DedicatedUpdate(ALeffectState *effect, ALCcontext *Context, const
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state->gains[LFE] = Gain;
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}
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static ALvoid DedicatedProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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static ALvoid DedicatedProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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ALdedicatedState *state = (ALdedicatedState*)effect;
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const ALfloat *gains = state->gains;
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ALuint i, s;
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(void)Slot;
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for(i = 0;i < SamplesToDo;i++)
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{
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+1
-2
@@ -125,7 +125,7 @@ static ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, const ALeff
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}
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}
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static ALvoid EchoProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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static ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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ALechoState *state = (ALechoState*)effect;
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const ALuint mask = state->BufferLength-1;
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@@ -134,7 +134,6 @@ static ALvoid EchoProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuin
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ALuint offset = state->Offset;
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ALfloat samp[2], smp;
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ALuint i;
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(void)Slot;
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for(i = 0;i < SamplesToDo;i++,offset++)
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{
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+1
-2
@@ -166,10 +166,9 @@ static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const
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}
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}
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static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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static ALvoid ModulatorProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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ALmodulatorState *state = (ALmodulatorState*)effect;
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(void)Slot;
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switch(state->Waveform)
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{
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+2
-4
@@ -522,13 +522,12 @@ static __inline ALvoid EAXVerbPass(ALverbState *State, ALfloat in, ALfloat *earl
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// This processes the reverb state, given the input samples and an output
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// buffer.
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static ALvoid VerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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static ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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ALverbState *State = (ALverbState*)effect;
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ALuint index;
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ALfloat early[4], late[4], out[4];
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const ALfloat *panGain = State->Gain;
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(void)Slot;
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for(index = 0;index < SamplesToDo;index++)
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{
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@@ -555,12 +554,11 @@ static ALvoid VerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuin
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// This processes the EAX reverb state, given the input samples and an output
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// buffer.
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static ALvoid EAXVerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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static ALvoid EAXVerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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ALverbState *State = (ALverbState*)effect;
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ALuint index;
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ALfloat early[4], late[4];
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(void)Slot;
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for(index = 0;index < SamplesToDo;index++)
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{
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@@ -42,7 +42,7 @@ struct ALeffectState {
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ALvoid (*Destroy)(ALeffectState *State);
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ALboolean (*DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
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ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffectslot *Slot);
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ALvoid (*Process)(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]);
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ALvoid (*Process)(ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]);
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};
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ALeffectState *NoneCreate(void);
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@@ -51,10 +51,10 @@ ALeffectState *EchoCreate(void);
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ALeffectState *ModulatorCreate(void);
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ALeffectState *DedicatedCreate(void);
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#define ALEffect_Destroy(a) ((a)->Destroy((a)))
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#define ALEffect_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
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#define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c)))
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#define ALEffect_Process(a,b,c,d,e) ((a)->Process((a),(b),(c),(d),(e)))
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#define ALEffect_Destroy(a) ((a)->Destroy((a)))
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#define ALEffect_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
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#define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c)))
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#define ALEffect_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d)))
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#ifdef __cplusplus
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@@ -452,10 +452,9 @@ static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffe
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(void)Context;
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(void)Slot;
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}
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static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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static ALvoid NoneProcess(ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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(void)State;
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(void)Slot;
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(void)SamplesToDo;
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(void)SamplesIn;
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(void)SamplesOut;
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