Add some formatting spaces to the reverb state struct
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@@ -48,85 +48,109 @@ typedef struct ALverbState {
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// fragmentation and management code.
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ALfloat *SampleBuffer;
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ALuint TotalSamples;
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// Master effect low-pass filter (2 chained 1-pole filters).
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FILTER LpFilter;
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ALfloat LpHistory[2];
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struct {
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// Modulator delay line.
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DelayLine Delay;
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// The vibrato time is tracked with an index over a modulus-wrapped
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// range (in samples).
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ALuint Index;
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ALuint Range;
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// The depth of frequency change (also in samples) and its filter.
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ALfloat Depth;
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ALfloat Coeff;
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ALfloat Filter;
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} Mod;
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// Initial effect delay.
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DelayLine Delay;
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// The tap points for the initial delay. First tap goes to early
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// reflections, the last to late reverb.
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ALuint DelayTap[2];
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struct {
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// Output gain for early reflections.
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ALfloat Gain;
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// Early reflections are done with 4 delay lines.
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ALfloat Coeff[4];
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DelayLine Delay[4];
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ALuint Offset[4];
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// The gain for each output channel based on 3D panning (only for the
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// EAX path).
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ALfloat PanGain[MAXCHANNELS];
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} Early;
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// Decorrelator delay line.
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DelayLine Decorrelator;
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// There are actually 4 decorrelator taps, but the first occurs at the
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// initial sample.
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ALuint DecoTap[3];
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struct {
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// Output gain for late reverb.
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ALfloat Gain;
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// Attenuation to compensate for the modal density and decay rate of
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// the late lines.
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ALfloat DensityGain;
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// The feed-back and feed-forward all-pass coefficient.
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ALfloat ApFeedCoeff;
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// Mixing matrix coefficient.
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ALfloat MixCoeff;
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// Late reverb has 4 parallel all-pass filters.
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ALfloat ApCoeff[4];
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DelayLine ApDelay[4];
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ALuint ApOffset[4];
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// In addition to 4 cyclical delay lines.
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ALfloat Coeff[4];
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DelayLine Delay[4];
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ALuint Offset[4];
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// The cyclical delay lines are 1-pole low-pass filtered.
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ALfloat LpCoeff[4];
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ALfloat LpSample[4];
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// The gain for each output channel based on 3D panning (only for the
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// EAX path).
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ALfloat PanGain[MAXCHANNELS];
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} Late;
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struct {
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// Attenuation to compensate for the modal density and decay rate of
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// the echo line.
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ALfloat DensityGain;
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// Echo delay and all-pass lines.
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DelayLine Delay;
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DelayLine ApDelay;
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ALfloat Coeff;
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ALfloat ApFeedCoeff;
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ALfloat ApCoeff;
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ALuint Offset;
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ALuint ApOffset;
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// The echo line is 1-pole low-pass filtered.
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ALfloat LpCoeff;
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ALfloat LpSample;
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// Echo mixing coefficients.
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ALfloat MixCoeff[2];
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} Echo;
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// The current read offset for all delay lines.
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ALuint Offset;
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