Avoid updating the effect state object if it's not changed

This commit is contained in:
Chris Robinson
2016-05-12 19:05:06 -07:00
parent ef0d4f8210
commit 210e150601
4 changed files with 43 additions and 34 deletions
+12 -12
View File
@@ -2066,7 +2066,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
RestoreFPUMode(&oldMode);
return ALC_INVALID_DEVICE;
}
UpdateEffectSlotProps(slot);
UpdateEffectSlotProps(slot, AL_FALSE);
}
context = ATOMIC_LOAD(&device->ContextList);
@@ -2078,17 +2078,18 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
for(pos = 0;pos < context->EffectSlotMap.size;pos++)
{
ALeffectslot *slot = context->EffectSlotMap.array[pos].value;
ALeffectState *state = slot->Params.EffectState;
slot->Params.EffectState->OutBuffer = device->Dry.Buffer;
slot->Params.EffectState->OutChannels = device->Dry.NumChannels;
if(V(slot->Params.EffectState,deviceUpdate)(device) == AL_FALSE)
state->OutBuffer = device->Dry.Buffer;
state->OutChannels = device->Dry.NumChannels;
if(V(state,deviceUpdate)(device) == AL_FALSE)
{
UnlockUIntMapRead(&context->EffectSlotMap);
V0(device->Backend,unlock)();
RestoreFPUMode(&oldMode);
return ALC_INVALID_DEVICE;
}
UpdateEffectSlotProps(slot);
UpdateEffectSlotProps(slot, AL_FALSE);
}
UnlockUIntMapRead(&context->EffectSlotMap);
@@ -3487,16 +3488,15 @@ ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *deviceName)
device->DefaultSlot = NULL;
ERR("Failed to initialize the default effect slot\n");
}
else if(InitializeEffect(device, device->DefaultSlot, &DefaultEffect) != AL_NO_ERROR)
{
DeinitEffectSlot(device->DefaultSlot);
device->DefaultSlot = NULL;
ERR("Failed to initialize the default effect\n");
}
else
{
aluInitEffectPanning(device->DefaultSlot);
UpdateEffectSlotProps(device->DefaultSlot);
if(InitializeEffect(device, device->DefaultSlot, &DefaultEffect) != AL_NO_ERROR)
{
DeinitEffectSlot(device->DefaultSlot);
device->DefaultSlot = NULL;
ERR("Failed to initialize the default effect\n");
}
}
}
+7 -8
View File
@@ -342,14 +342,6 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
slot->Params.AuxSendAuto = ATOMIC_LOAD(&props->AuxSendAuto, almemory_order_relaxed);
slot->Params.EffectType = ATOMIC_LOAD(&props->Type, almemory_order_relaxed);
memcpy(&slot->Params.EffectProps, &props->Props, sizeof(props->Props));
/* If the existing state object is different from the one being set,
* exchange it so it remains in the freelist and isn't leaked.
*/
if(slot->Params.EffectState == ATOMIC_LOAD(&props->State, almemory_order_relaxed))
slot->Params.EffectState = NULL;
slot->Params.EffectState = ATOMIC_EXCHANGE(ALeffectState*,
&props->State, slot->Params.EffectState, almemory_order_relaxed
);
if(IsReverbEffect(slot->Params.EffectType))
{
slot->Params.RoomRolloff = slot->Params.EffectProps.Reverb.RoomRolloffFactor;
@@ -362,6 +354,13 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
slot->Params.DecayTime = 0.0f;
slot->Params.AirAbsorptionGainHF = 1.0f;
}
/* If the state object is changed, exchange it with the current one so it
* remains in the freelist and isn't leaked.
*/
if(ATOMIC_LOAD(&props->UpdateState, almemory_order_relaxed))
slot->Params.EffectState = ATOMIC_EXCHANGE(ALeffectState*,
&props->State, slot->Params.EffectState, almemory_order_relaxed
);
V(slot->Params.EffectState,update)(device, slot);
+3 -1
View File
@@ -79,6 +79,8 @@ struct ALeffectslotProps {
ATOMIC(ALenum) Type;
ALeffectProps Props;
/* Flag indicates if State should be updated. */
ATOMIC(ALboolean) UpdateState;
ATOMIC(ALeffectState*) State;
ATOMIC(struct ALeffectslotProps*) next;
@@ -139,7 +141,7 @@ inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot, ALboolean withstate);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
+21 -13
View File
@@ -195,12 +195,12 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
if(!(value == AL_TRUE || value == AL_FALSE))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
slot->AuxSendAuto = value;
UpdateEffectSlotProps(slot, AL_FALSE);
break;
default:
SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
UpdateEffectSlotProps(slot);
done:
WriteUnlock(&context->PropLock);
@@ -256,7 +256,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
default:
SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
UpdateEffectSlotProps(slot);
UpdateEffectSlotProps(slot, AL_FALSE);
done:
WriteUnlock(&context->PropLock);
@@ -482,18 +482,24 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
ALCdevice_Unlock(Device);
RestoreFPUMode(&oldMode);
EffectSlot->Effect.State = State;
}
if(!effect)
{
EffectSlot->Effect.Type = AL_EFFECT_NULL;
memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
}
else
{
EffectSlot->Effect.Type = effect->type;
memcpy(&EffectSlot->Effect.Props, &effect->Props, sizeof(EffectSlot->Effect.Props));
}
if(!effect)
{
EffectSlot->Effect.Type = AL_EFFECT_NULL;
memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
EffectSlot->Effect.State = State;
UpdateEffectSlotProps(EffectSlot, AL_TRUE);
}
else
else if(effect)
{
EffectSlot->Effect.Type = effect->type;
memcpy(&EffectSlot->Effect.Props, &effect->Props, sizeof(EffectSlot->Effect.Props));
UpdateEffectSlotProps(EffectSlot, AL_FALSE);
}
return AL_NO_ERROR;
@@ -559,7 +565,7 @@ void DeinitEffectSlot(ALeffectslot *slot)
DELETE_OBJ(slot->Params.EffectState);
}
void UpdateEffectSlotProps(ALeffectslot *slot)
void UpdateEffectSlotProps(ALeffectslot *slot, ALboolean withstate)
{
struct ALeffectslotProps *props;
ALeffectState *oldstate;
@@ -587,8 +593,10 @@ void UpdateEffectSlotProps(ALeffectslot *slot)
/* Swap out any stale effect state object there may be in the container, to
* delete it.
*/
oldstate = ATOMIC_EXCHANGE(ALeffectState*, &props->State, slot->Effect.State,
almemory_order_relaxed);
ATOMIC_STORE(&props->UpdateState, withstate, almemory_order_relaxed);
oldstate = ATOMIC_EXCHANGE(ALeffectState*, &props->State,
withstate ? slot->Effect.State : NULL, almemory_order_relaxed
);
/* Set the new container for updating internal parameters. */
props = ATOMIC_EXCHANGE(struct ALeffectslotProps*, &slot->Update, props,