Slot gain changes should have an immediate effect

This commit is contained in:
Chris Robinson
2009-05-29 13:50:58 -07:00
parent 74dc7090fd
commit 2a21a449b4
2 changed files with 3 additions and 5 deletions
+1 -1
View File
@@ -749,7 +749,7 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext,
wetgainhf[i] *= ALSource->Send[i].WetFilter.GainHF;
break;
}
wetsend[i] *= ListenerGain;
wetsend[i] *= ALSource->Send[i].Slot->Gain * ListenerGain;
}
else
{
+2 -4
View File
@@ -409,8 +409,7 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffectslot *Slot
// Calculate the early reflections gain (from the slot gain, master
// effect gain, and reflections gain parameters).
State->Early.Gain = Slot->Gain * Effect->Reverb.Gain *
Effect->Reverb.ReflectionsGain;
State->Early.Gain = Effect->Reverb.Gain * Effect->Reverb.ReflectionsGain;
// Calculate the gain (coefficient) for each early delay line.
for(index = 0;index < 4;index++)
@@ -425,8 +424,7 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffectslot *Slot
// gain, and late reverb gain parameters). Since the output is tapped
// prior to the application of the delay line coefficients, this gain
// needs to be attenuated by the 'x' mix coefficient from above.
State->Late.Gain = Slot->Gain * Effect->Reverb.Gain *
Effect->Reverb.LateReverbGain * mixCoeff;
State->Late.Gain = Effect->Reverb.Gain * Effect->Reverb.LateReverbGain * mixCoeff;
/* To compensate for changes in modal density and decay time of the late
* reverb signal, the input is attenuated based on the maximal energy of