Move AL EffectProp handling to separate sources

This commit is contained in:
Chris Robinson
2020-11-25 13:55:29 -08:00
parent 3970252da9
commit 32b9a46b39
33 changed files with 2203 additions and 1983 deletions
+15
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@@ -599,6 +599,21 @@ set(OPENAL_OBJS
al/buffer.h
al/effect.cpp
al/effect.h
al/effects/autowah.cpp
al/effects/chorus.cpp
al/effects/compressor.cpp
al/effects/convolution.cpp
al/effects/dedicated.cpp
al/effects/distortion.cpp
al/effects/echo.cpp
al/effects/effects.h
al/effects/equalizer.cpp
al/effects/fshifter.cpp
al/effects/modulator.cpp
al/effects/null.cpp
al/effects/pshifter.cpp
al/effects/reverb.cpp
al/effects/vmorpher.cpp
al/error.cpp
al/event.cpp
al/event.h
+35 -24
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@@ -82,27 +82,30 @@ effect_exception::effect_exception(ALenum code, const char *msg, ...) : base_exc
namespace {
constexpr struct FactoryItem {
struct FactoryItem {
ALenum Type;
EffectStateFactory* (&GetFactory)(void);
} FactoryList[] = {
{ AL_EFFECT_NULL, NullStateFactory_getFactory },
{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
{ AL_EFFECT_REVERB, StdReverbStateFactory_getFactory },
{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
{ AL_EFFECT_ECHO, EchoStateFactory_getFactory },
{ AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
{ AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
{ AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
{ AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
{ AL_EFFECT_VOCAL_MORPHER, VmorpherStateFactory_getFactory},
{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory },
{ AL_EFFECT_CONVOLUTION_REVERB_SOFT, ConvolutionStateFactory_getFactory }
const EffectProps &DefaultProps;
const EffectVtable &Vtable;
};
constexpr FactoryItem FactoryList[] = {
{ AL_EFFECT_NULL, NullStateFactory_getFactory, NullEffectProps, NullEffectVtable },
{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory, ReverbEffectProps, ReverbEffectVtable },
{ AL_EFFECT_REVERB, StdReverbStateFactory_getFactory, StdReverbEffectProps, StdReverbEffectVtable },
{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory, AutowahEffectProps, AutowahEffectVtable },
{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory, ChorusEffectProps, ChorusEffectVtable },
{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory, CompressorEffectProps, CompressorEffectVtable },
{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory, DistortionEffectProps, DistortionEffectVtable },
{ AL_EFFECT_ECHO, EchoStateFactory_getFactory, EchoEffectProps, EchoEffectVtable },
{ AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory, EqualizerEffectProps, EqualizerEffectVtable },
{ AL_EFFECT_FLANGER, FlangerStateFactory_getFactory, FlangerEffectProps, FlangerEffectVtable },
{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory, FshifterEffectProps, FshifterEffectVtable },
{ AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory, ModulatorEffectProps, ModulatorEffectVtable },
{ AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory, PshifterEffectProps, PshifterEffectVtable },
{ AL_EFFECT_VOCAL_MORPHER, VmorpherStateFactory_getFactory, VmorpherEffectProps, VmorpherEffectVtable },
{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory, DedicatedEffectProps, DedicatedEffectVtable },
{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory, DedicatedEffectProps, DedicatedEffectVtable },
{ AL_EFFECT_CONVOLUTION_REVERB_SOFT, ConvolutionStateFactory_getFactory, ConvolutionEffectProps, ConvolutionEffectVtable },
};
@@ -125,18 +128,26 @@ void ALeffect_getParamfv(const ALeffect *effect, ALenum param, float *values)
{ effect->vtab->getParamfv(&effect->Props, param, values); }
const FactoryItem *getFactoryItemByType(ALenum type)
{
auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
[type](const FactoryItem &item) noexcept -> bool
{ return item.Type == type; });
return (iter != std::end(FactoryList)) ? std::addressof(*iter) : nullptr;
}
void InitEffectParams(ALeffect *effect, ALenum type)
{
EffectStateFactory *factory = getFactoryByType(type);
if(factory)
const FactoryItem *item{getFactoryItemByType(type)};
if(item)
{
effect->Props = factory->getDefaultProps();
effect->vtab = factory->getEffectVtable();
effect->Props = item->DefaultProps;
effect->vtab = &item->Vtable;
}
else
{
effect->Props = EffectProps{};
effect->vtab = nullptr;
effect->vtab = &NullEffectVtable;
}
effect->type = type;
}
+1
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@@ -5,6 +5,7 @@
#include "AL/efx.h"
#include "effects/base.h"
#include "al/effects/effects.h"
enum {
+109
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@@ -0,0 +1,109 @@
#include "config.h"
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include "AL/efx.h"
#include "effects/base.h"
#include "effects.h"
namespace {
void Autowah_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
throw effect_exception{AL_INVALID_VALUE, "Autowah attack time out of range"};
props->Autowah.AttackTime = val;
break;
case AL_AUTOWAH_RELEASE_TIME:
if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
throw effect_exception{AL_INVALID_VALUE, "Autowah release time out of range"};
props->Autowah.ReleaseTime = val;
break;
case AL_AUTOWAH_RESONANCE:
if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
throw effect_exception{AL_INVALID_VALUE, "Autowah resonance out of range"};
props->Autowah.Resonance = val;
break;
case AL_AUTOWAH_PEAK_GAIN:
if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Autowah peak gain out of range"};
props->Autowah.PeakGain = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param};
}
}
void Autowah_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Autowah_setParamf(props, param, vals[0]); }
void Autowah_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; }
void Autowah_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x",
param};
}
void Autowah_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
*val = props->Autowah.AttackTime;
break;
case AL_AUTOWAH_RELEASE_TIME:
*val = props->Autowah.ReleaseTime;
break;
case AL_AUTOWAH_RESONANCE:
*val = props->Autowah.Resonance;
break;
case AL_AUTOWAH_PEAK_GAIN:
*val = props->Autowah.PeakGain;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param};
}
}
void Autowah_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Autowah_getParamf(props, param, vals); }
void Autowah_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; }
void Autowah_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x",
param};
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Autowah);
const EffectProps AutowahEffectProps{genDefaultProps()};
+250
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@@ -0,0 +1,250 @@
#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Chorus_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_CHORUS_WAVEFORM:
if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Invalid chorus waveform"};
props->Chorus.Waveform = val;
break;
case AL_CHORUS_PHASE:
if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
throw effect_exception{AL_INVALID_VALUE, "Chorus phase out of range"};
props->Chorus.Phase = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param};
}
}
void Chorus_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Chorus_setParami(props, param, vals[0]); }
void Chorus_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_CHORUS_RATE:
if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
throw effect_exception{AL_INVALID_VALUE, "Chorus rate out of range"};
props->Chorus.Rate = val;
break;
case AL_CHORUS_DEPTH:
if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "Chorus depth out of range"};
props->Chorus.Depth = val;
break;
case AL_CHORUS_FEEDBACK:
if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
throw effect_exception{AL_INVALID_VALUE, "Chorus feedback out of range"};
props->Chorus.Feedback = val;
break;
case AL_CHORUS_DELAY:
if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Chorus delay out of range"};
props->Chorus.Delay = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param};
}
}
void Chorus_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Chorus_setParamf(props, param, vals[0]); }
void Chorus_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_CHORUS_WAVEFORM:
*val = props->Chorus.Waveform;
break;
case AL_CHORUS_PHASE:
*val = props->Chorus.Phase;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param};
}
}
void Chorus_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Chorus_getParami(props, param, vals); }
void Chorus_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_CHORUS_RATE:
*val = props->Chorus.Rate;
break;
case AL_CHORUS_DEPTH:
*val = props->Chorus.Depth;
break;
case AL_CHORUS_FEEDBACK:
*val = props->Chorus.Feedback;
break;
case AL_CHORUS_DELAY:
*val = props->Chorus.Delay;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param};
}
}
void Chorus_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Chorus_getParamf(props, param, vals); }
const EffectProps genDefaultChorusProps() noexcept
{
EffectProps props{};
props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
return props;
}
void Flanger_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_FLANGER_WAVEFORM:
if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Invalid flanger waveform"};
props->Chorus.Waveform = val;
break;
case AL_FLANGER_PHASE:
if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
throw effect_exception{AL_INVALID_VALUE, "Flanger phase out of range"};
props->Chorus.Phase = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param};
}
}
void Flanger_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Flanger_setParami(props, param, vals[0]); }
void Flanger_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_FLANGER_RATE:
if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
throw effect_exception{AL_INVALID_VALUE, "Flanger rate out of range"};
props->Chorus.Rate = val;
break;
case AL_FLANGER_DEPTH:
if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "Flanger depth out of range"};
props->Chorus.Depth = val;
break;
case AL_FLANGER_FEEDBACK:
if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
throw effect_exception{AL_INVALID_VALUE, "Flanger feedback out of range"};
props->Chorus.Feedback = val;
break;
case AL_FLANGER_DELAY:
if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Flanger delay out of range"};
props->Chorus.Delay = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param};
}
}
void Flanger_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Flanger_setParamf(props, param, vals[0]); }
void Flanger_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_FLANGER_WAVEFORM:
*val = props->Chorus.Waveform;
break;
case AL_FLANGER_PHASE:
*val = props->Chorus.Phase;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param};
}
}
void Flanger_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Flanger_getParami(props, param, vals); }
void Flanger_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_FLANGER_RATE:
*val = props->Chorus.Rate;
break;
case AL_FLANGER_DEPTH:
*val = props->Chorus.Depth;
break;
case AL_FLANGER_FEEDBACK:
*val = props->Chorus.Feedback;
break;
case AL_FLANGER_DELAY:
*val = props->Chorus.Delay;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param};
}
}
void Flanger_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Flanger_getParamf(props, param, vals); }
EffectProps genDefaultFlangerProps() noexcept
{
EffectProps props{};
props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Chorus);
const EffectProps ChorusEffectProps{genDefaultChorusProps()};
DEFINE_ALEFFECT_VTABLE(Flanger);
const EffectProps FlangerEffectProps{genDefaultFlangerProps()};
+72
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@@ -0,0 +1,72 @@
#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Compressor_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_COMPRESSOR_ONOFF:
if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF))
throw effect_exception{AL_INVALID_VALUE, "Compressor state out of range"};
props->Compressor.OnOff = (val != AL_FALSE);
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x",
param};
}
}
void Compressor_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Compressor_setParami(props, param, vals[0]); }
void Compressor_setParamf(EffectProps*, ALenum param, float)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; }
void Compressor_setParamfv(EffectProps*, ALenum param, const float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x",
param};
}
void Compressor_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_COMPRESSOR_ONOFF:
*val = props->Compressor.OnOff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x",
param};
}
}
void Compressor_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Compressor_getParami(props, param, vals); }
void Compressor_getParamf(const EffectProps*, ALenum param, float*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; }
void Compressor_getParamfv(const EffectProps*, ALenum param, float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x",
param};
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Compressor);
const EffectProps CompressorEffectProps{genDefaultProps()};
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@@ -0,0 +1,93 @@
#include "config.h"
#include "AL/al.h"
#include "inprogext.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Convolution_setParami(EffectProps* /*props*/, ALenum param, int /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void Convolution_setParamiv(EffectProps *props, ALenum param, const int *vals)
{
switch(param)
{
default:
Convolution_setParami(props, param, vals[0]);
}
}
void Convolution_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void Convolution_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
default:
Convolution_setParamf(props, param, vals[0]);
}
}
void Convolution_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void Convolution_getParamiv(const EffectProps *props, ALenum param, int *vals)
{
switch(param)
{
default:
Convolution_getParami(props, param, vals);
}
}
void Convolution_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void Convolution_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
default:
Convolution_getParamf(props, param, vals);
}
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Convolution);
const EffectProps ConvolutionEffectProps{genDefaultProps()};
+72
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@@ -0,0 +1,72 @@
#include "config.h"
#include <cmath>
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Dedicated_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
void Dedicated_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
param};
}
void Dedicated_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_DEDICATED_GAIN:
if(!(val >= 0.0f && std::isfinite(val)))
throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"};
props->Dedicated.Gain = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
}
}
void Dedicated_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Dedicated_setParamf(props, param, vals[0]); }
void Dedicated_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
void Dedicated_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
param};
}
void Dedicated_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_DEDICATED_GAIN:
*val = props->Dedicated.Gain;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
}
}
void Dedicated_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Dedicated_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Dedicated.Gain = 1.0f;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Dedicated);
const EffectProps DedicatedEffectProps{genDefaultProps()};
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@@ -0,0 +1,114 @@
#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Distortion_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
void Distortion_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
param};
}
void Distortion_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"};
props->Distortion.Edge = val;
break;
case AL_DISTORTION_GAIN:
if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"};
props->Distortion.Gain = val;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"};
props->Distortion.LowpassCutoff = val;
break;
case AL_DISTORTION_EQCENTER:
if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"};
props->Distortion.EQCenter = val;
break;
case AL_DISTORTION_EQBANDWIDTH:
if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"};
props->Distortion.EQBandwidth = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
}
}
void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Distortion_setParamf(props, param, vals[0]); }
void Distortion_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
void Distortion_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
param};
}
void Distortion_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
*val = props->Distortion.Edge;
break;
case AL_DISTORTION_GAIN:
*val = props->Distortion.Gain;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
*val = props->Distortion.LowpassCutoff;
break;
case AL_DISTORTION_EQCENTER:
*val = props->Distortion.EQCenter;
break;
case AL_DISTORTION_EQBANDWIDTH:
*val = props->Distortion.EQBandwidth;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
}
}
void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Distortion_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Distortion);
const EffectProps DistortionEffectProps{genDefaultProps()};
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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Echo_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; }
void Echo_setParamiv(EffectProps*, ALenum param, const int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; }
void Echo_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_ECHO_DELAY:
if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"};
props->Echo.Delay = val;
break;
case AL_ECHO_LRDELAY:
if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"};
props->Echo.LRDelay = val;
break;
case AL_ECHO_DAMPING:
if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"};
props->Echo.Damping = val;
break;
case AL_ECHO_FEEDBACK:
if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"};
props->Echo.Feedback = val;
break;
case AL_ECHO_SPREAD:
if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"};
props->Echo.Spread = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param};
}
}
void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Echo_setParamf(props, param, vals[0]); }
void Echo_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; }
void Echo_getParamiv(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; }
void Echo_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_ECHO_DELAY:
*val = props->Echo.Delay;
break;
case AL_ECHO_LRDELAY:
*val = props->Echo.LRDelay;
break;
case AL_ECHO_DAMPING:
*val = props->Echo.Damping;
break;
case AL_ECHO_FEEDBACK:
*val = props->Echo.Feedback;
break;
case AL_ECHO_SPREAD:
*val = props->Echo.Spread;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param};
}
}
void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Echo_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Echo);
const EffectProps EchoEffectProps{genDefaultProps()};
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#ifndef AL_EFFECTS_EFFECTS_H
#define AL_EFFECTS_EFFECTS_H
#include "AL/al.h"
#include "alexcpt.h"
union EffectProps;
class effect_exception final : public al::base_exception {
public:
[[gnu::format(printf, 3, 4)]]
effect_exception(ALenum code, const char *msg, ...);
};
struct EffectVtable {
void (*const setParami)(EffectProps *props, ALenum param, int val);
void (*const setParamiv)(EffectProps *props, ALenum param, const int *vals);
void (*const setParamf)(EffectProps *props, ALenum param, float val);
void (*const setParamfv)(EffectProps *props, ALenum param, const float *vals);
void (*const getParami)(const EffectProps *props, ALenum param, int *val);
void (*const getParamiv)(const EffectProps *props, ALenum param, int *vals);
void (*const getParamf)(const EffectProps *props, ALenum param, float *val);
void (*const getParamfv)(const EffectProps *props, ALenum param, float *vals);
};
#define DEFINE_ALEFFECT_VTABLE(T) \
const EffectVtable T##EffectVtable = { \
T##_setParami, T##_setParamiv, \
T##_setParamf, T##_setParamfv, \
T##_getParami, T##_getParamiv, \
T##_getParamf, T##_getParamfv, \
}
/* Default properties for the given effect types. */
extern const EffectProps NullEffectProps;
extern const EffectProps ReverbEffectProps;
extern const EffectProps StdReverbEffectProps;
extern const EffectProps AutowahEffectProps;
extern const EffectProps ChorusEffectProps;
extern const EffectProps CompressorEffectProps;
extern const EffectProps DistortionEffectProps;
extern const EffectProps EchoEffectProps;
extern const EffectProps EqualizerEffectProps;
extern const EffectProps FlangerEffectProps;
extern const EffectProps FshifterEffectProps;
extern const EffectProps ModulatorEffectProps;
extern const EffectProps PshifterEffectProps;
extern const EffectProps VmorpherEffectProps;
extern const EffectProps DedicatedEffectProps;
extern const EffectProps ConvolutionEffectProps;
/* Vtables to get/set properties for the given effect types. */
extern const EffectVtable NullEffectVtable;
extern const EffectVtable ReverbEffectVtable;
extern const EffectVtable StdReverbEffectVtable;
extern const EffectVtable AutowahEffectVtable;
extern const EffectVtable ChorusEffectVtable;
extern const EffectVtable CompressorEffectVtable;
extern const EffectVtable DistortionEffectVtable;
extern const EffectVtable EchoEffectVtable;
extern const EffectVtable EqualizerEffectVtable;
extern const EffectVtable FlangerEffectVtable;
extern const EffectVtable FshifterEffectVtable;
extern const EffectVtable ModulatorEffectVtable;
extern const EffectVtable PshifterEffectVtable;
extern const EffectVtable VmorpherEffectVtable;
extern const EffectVtable DedicatedEffectVtable;
extern const EffectVtable ConvolutionEffectVtable;
#endif /* AL_EFFECTS_EFFECTS_H */
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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Equalizer_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
param};
}
void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
props->Equalizer.LowGain = val;
break;
case AL_EQUALIZER_LOW_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
props->Equalizer.LowCutoff = val;
break;
case AL_EQUALIZER_MID1_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
props->Equalizer.Mid1Gain = val;
break;
case AL_EQUALIZER_MID1_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
props->Equalizer.Mid1Center = val;
break;
case AL_EQUALIZER_MID1_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
props->Equalizer.Mid1Width = val;
break;
case AL_EQUALIZER_MID2_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
props->Equalizer.Mid2Gain = val;
break;
case AL_EQUALIZER_MID2_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
props->Equalizer.Mid2Center = val;
break;
case AL_EQUALIZER_MID2_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
props->Equalizer.Mid2Width = val;
break;
case AL_EQUALIZER_HIGH_GAIN:
if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
props->Equalizer.HighGain = val;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
props->Equalizer.HighCutoff = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Equalizer_setParamf(props, param, vals[0]); }
void Equalizer_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
param};
}
void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
*val = props->Equalizer.LowGain;
break;
case AL_EQUALIZER_LOW_CUTOFF:
*val = props->Equalizer.LowCutoff;
break;
case AL_EQUALIZER_MID1_GAIN:
*val = props->Equalizer.Mid1Gain;
break;
case AL_EQUALIZER_MID1_CENTER:
*val = props->Equalizer.Mid1Center;
break;
case AL_EQUALIZER_MID1_WIDTH:
*val = props->Equalizer.Mid1Width;
break;
case AL_EQUALIZER_MID2_GAIN:
*val = props->Equalizer.Mid2Gain;
break;
case AL_EQUALIZER_MID2_CENTER:
*val = props->Equalizer.Mid2Center;
break;
case AL_EQUALIZER_MID2_WIDTH:
*val = props->Equalizer.Mid2Width;
break;
case AL_EQUALIZER_HIGH_GAIN:
*val = props->Equalizer.HighGain;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
*val = props->Equalizer.HighCutoff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Equalizer_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Equalizer);
const EffectProps EqualizerEffectProps{genDefaultProps()};
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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Fshifter_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY))
throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"};
props->Fshifter.Frequency = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Fshifter_setParamf(props, param, vals[0]); }
void Fshifter_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION && val <= AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION))
throw effect_exception{AL_INVALID_VALUE,
"Frequency shifter left direction out of range"};
props->Fshifter.LeftDirection = val;
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION && val <= AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION))
throw effect_exception{AL_INVALID_VALUE,
"Frequency shifter right direction out of range"};
props->Fshifter.RightDirection = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Fshifter_setParami(props, param, vals[0]); }
void Fshifter_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
*val = props->Fshifter.LeftDirection;
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
*val = props->Fshifter.RightDirection;
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Fshifter_getParami(props, param, vals); }
void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
*val = props->Fshifter.Frequency;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Fshifter_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
props.Fshifter.LeftDirection = AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION;
props.Fshifter.RightDirection = AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Fshifter);
const EffectProps FshifterEffectProps{genDefaultProps()};
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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Modulator_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY))
throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range"};
props->Modulator.Frequency = val;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range"};
props->Modulator.HighPassCutoff = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param};
}
}
void Modulator_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Modulator_setParamf(props, param, vals[0]); }
void Modulator_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
Modulator_setParamf(props, param, static_cast<float>(val));
break;
case AL_RING_MODULATOR_WAVEFORM:
if(!(val >= AL_RING_MODULATOR_MIN_WAVEFORM && val <= AL_RING_MODULATOR_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Invalid modulator waveform"};
props->Modulator.Waveform = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x",
param};
}
}
void Modulator_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Modulator_setParami(props, param, vals[0]); }
void Modulator_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*val = static_cast<int>(props->Modulator.Frequency);
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*val = static_cast<int>(props->Modulator.HighPassCutoff);
break;
case AL_RING_MODULATOR_WAVEFORM:
*val = props->Modulator.Waveform;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x",
param};
}
}
void Modulator_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Modulator_getParami(props, param, vals); }
void Modulator_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*val = props->Modulator.Frequency;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*val = props->Modulator.HighPassCutoff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param};
}
}
void Modulator_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Modulator_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Modulator);
const EffectProps ModulatorEffectProps{genDefaultProps()};
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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Null_setParami(EffectProps* /*props*/, ALenum param, int /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void Null_setParamiv(EffectProps *props, ALenum param, const int *vals)
{
switch(param)
{
default:
Null_setParami(props, param, vals[0]);
}
}
void Null_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void Null_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
default:
Null_setParamf(props, param, vals[0]);
}
}
void Null_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void Null_getParamiv(const EffectProps *props, ALenum param, int *vals)
{
switch(param)
{
default:
Null_getParami(props, param, vals);
}
}
void Null_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void Null_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
default:
Null_getParamf(props, param, vals);
}
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Null);
const EffectProps NullEffectProps{genDefaultProps()};
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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Pshifter_setParamf(EffectProps*, ALenum param, float)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; }
void Pshifter_setParamfv(EffectProps*, ALenum param, const float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x",
param};
}
void Pshifter_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_PITCH_SHIFTER_COARSE_TUNE:
if(!(val >= AL_PITCH_SHIFTER_MIN_COARSE_TUNE && val <= AL_PITCH_SHIFTER_MAX_COARSE_TUNE))
throw effect_exception{AL_INVALID_VALUE, "Pitch shifter coarse tune out of range"};
props->Pshifter.CoarseTune = val;
break;
case AL_PITCH_SHIFTER_FINE_TUNE:
if(!(val >= AL_PITCH_SHIFTER_MIN_FINE_TUNE && val <= AL_PITCH_SHIFTER_MAX_FINE_TUNE))
throw effect_exception{AL_INVALID_VALUE, "Pitch shifter fine tune out of range"};
props->Pshifter.FineTune = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x",
param};
}
}
void Pshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Pshifter_setParami(props, param, vals[0]); }
void Pshifter_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_PITCH_SHIFTER_COARSE_TUNE:
*val = props->Pshifter.CoarseTune;
break;
case AL_PITCH_SHIFTER_FINE_TUNE:
*val = props->Pshifter.FineTune;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x",
param};
}
}
void Pshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Pshifter_getParami(props, param, vals); }
void Pshifter_getParamf(const EffectProps*, ALenum param, float*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; }
void Pshifter_getParamfv(const EffectProps*, ALenum param, float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float vector-property 0x%04x",
param};
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE;
props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Pshifter);
const EffectProps PshifterEffectProps{genDefaultProps()};
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#include "config.h"
#include <cmath>
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Reverb_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"};
props->Reverb.DecayHFLimit = val != AL_FALSE;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
param};
}
}
void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Reverb_setParami(props, param, vals[0]); }
void Reverb_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"};
props->Reverb.Density = val;
break;
case AL_EAXREVERB_DIFFUSION:
if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"};
props->Reverb.Diffusion = val;
break;
case AL_EAXREVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"};
props->Reverb.Gain = val;
break;
case AL_EAXREVERB_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"};
props->Reverb.GainHF = val;
break;
case AL_EAXREVERB_GAINLF:
if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"};
props->Reverb.GainLF = val;
break;
case AL_EAXREVERB_DECAY_TIME:
if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"};
props->Reverb.DecayTime = val;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"};
props->Reverb.DecayHFRatio = val;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"};
props->Reverb.DecayLFRatio = val;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"};
props->Reverb.ReflectionsGain = val;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"};
props->Reverb.ReflectionsDelay = val;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"};
props->Reverb.LateReverbGain = val;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"};
props->Reverb.LateReverbDelay = val;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"};
props->Reverb.AirAbsorptionGainHF = val;
break;
case AL_EAXREVERB_ECHO_TIME:
if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"};
props->Reverb.EchoTime = val;
break;
case AL_EAXREVERB_ECHO_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"};
props->Reverb.EchoDepth = val;
break;
case AL_EAXREVERB_MODULATION_TIME:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"};
props->Reverb.ModulationTime = val;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"};
props->Reverb.ModulationDepth = val;
break;
case AL_EAXREVERB_HFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"};
props->Reverb.HFReference = val;
break;
case AL_EAXREVERB_LFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"};
props->Reverb.LFReference = val;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"};
props->Reverb.RoomRolloffFactor = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
}
}
void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"};
props->Reverb.ReflectionsPan[0] = vals[0];
props->Reverb.ReflectionsPan[1] = vals[1];
props->Reverb.ReflectionsPan[2] = vals[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"};
props->Reverb.LateReverbPan[0] = vals[0];
props->Reverb.LateReverbPan[1] = vals[1];
props->Reverb.LateReverbPan[2] = vals[2];
break;
default:
Reverb_setParamf(props, param, vals[0]);
break;
}
}
void Reverb_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
*val = props->Reverb.DecayHFLimit;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
param};
}
}
void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Reverb_getParami(props, param, vals); }
void Reverb_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
*val = props->Reverb.Density;
break;
case AL_EAXREVERB_DIFFUSION:
*val = props->Reverb.Diffusion;
break;
case AL_EAXREVERB_GAIN:
*val = props->Reverb.Gain;
break;
case AL_EAXREVERB_GAINHF:
*val = props->Reverb.GainHF;
break;
case AL_EAXREVERB_GAINLF:
*val = props->Reverb.GainLF;
break;
case AL_EAXREVERB_DECAY_TIME:
*val = props->Reverb.DecayTime;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
*val = props->Reverb.DecayHFRatio;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
*val = props->Reverb.DecayLFRatio;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
*val = props->Reverb.ReflectionsGain;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
*val = props->Reverb.ReflectionsDelay;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
*val = props->Reverb.LateReverbGain;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
*val = props->Reverb.LateReverbDelay;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
*val = props->Reverb.AirAbsorptionGainHF;
break;
case AL_EAXREVERB_ECHO_TIME:
*val = props->Reverb.EchoTime;
break;
case AL_EAXREVERB_ECHO_DEPTH:
*val = props->Reverb.EchoDepth;
break;
case AL_EAXREVERB_MODULATION_TIME:
*val = props->Reverb.ModulationTime;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
*val = props->Reverb.ModulationDepth;
break;
case AL_EAXREVERB_HFREFERENCE:
*val = props->Reverb.HFReference;
break;
case AL_EAXREVERB_LFREFERENCE:
*val = props->Reverb.LFReference;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
*val = props->Reverb.RoomRolloffFactor;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
}
}
void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
vals[0] = props->Reverb.ReflectionsPan[0];
vals[1] = props->Reverb.ReflectionsPan[1];
vals[2] = props->Reverb.ReflectionsPan[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
vals[0] = props->Reverb.LateReverbPan[0];
vals[1] = props->Reverb.LateReverbPan[1];
vals[2] = props->Reverb.LateReverbPan[2];
break;
default:
Reverb_getParamf(props, param, vals);
break;
}
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
void StdReverb_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"};
props->Reverb.DecayHFLimit = val != AL_FALSE;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
}
}
void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ StdReverb_setParami(props, param, vals[0]); }
void StdReverb_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_REVERB_DENSITY:
if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"};
props->Reverb.Density = val;
break;
case AL_REVERB_DIFFUSION:
if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"};
props->Reverb.Diffusion = val;
break;
case AL_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"};
props->Reverb.Gain = val;
break;
case AL_REVERB_GAINHF:
if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"};
props->Reverb.GainHF = val;
break;
case AL_REVERB_DECAY_TIME:
if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"};
props->Reverb.DecayTime = val;
break;
case AL_REVERB_DECAY_HFRATIO:
if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"};
props->Reverb.DecayHFRatio = val;
break;
case AL_REVERB_REFLECTIONS_GAIN:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"};
props->Reverb.ReflectionsGain = val;
break;
case AL_REVERB_REFLECTIONS_DELAY:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"};
props->Reverb.ReflectionsDelay = val;
break;
case AL_REVERB_LATE_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"};
props->Reverb.LateReverbGain = val;
break;
case AL_REVERB_LATE_REVERB_DELAY:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"};
props->Reverb.LateReverbDelay = val;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"};
props->Reverb.AirAbsorptionGainHF = val;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"};
props->Reverb.RoomRolloffFactor = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
}
}
void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ StdReverb_setParamf(props, param, vals[0]); }
void StdReverb_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
*val = props->Reverb.DecayHFLimit;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
}
}
void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ StdReverb_getParami(props, param, vals); }
void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_REVERB_DENSITY:
*val = props->Reverb.Density;
break;
case AL_REVERB_DIFFUSION:
*val = props->Reverb.Diffusion;
break;
case AL_REVERB_GAIN:
*val = props->Reverb.Gain;
break;
case AL_REVERB_GAINHF:
*val = props->Reverb.GainHF;
break;
case AL_REVERB_DECAY_TIME:
*val = props->Reverb.DecayTime;
break;
case AL_REVERB_DECAY_HFRATIO:
*val = props->Reverb.DecayHFRatio;
break;
case AL_REVERB_REFLECTIONS_GAIN:
*val = props->Reverb.ReflectionsGain;
break;
case AL_REVERB_REFLECTIONS_DELAY:
*val = props->Reverb.ReflectionsDelay;
break;
case AL_REVERB_LATE_REVERB_GAIN:
*val = props->Reverb.LateReverbGain;
break;
case AL_REVERB_LATE_REVERB_DELAY:
*val = props->Reverb.LateReverbDelay;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
*val = props->Reverb.AirAbsorptionGainHF;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
*val = props->Reverb.RoomRolloffFactor;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
}
}
void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ StdReverb_getParamf(props, param, vals); }
EffectProps genDefaultStdProps() noexcept
{
EffectProps props{};
props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
props.Reverb.GainLF = 1.0f;
props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
props.Reverb.DecayLFRatio = 1.0f;
props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
props.Reverb.ReflectionsPan[0] = 0.0f;
props.Reverb.ReflectionsPan[1] = 0.0f;
props.Reverb.ReflectionsPan[2] = 0.0f;
props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
props.Reverb.LateReverbPan[0] = 0.0f;
props.Reverb.LateReverbPan[1] = 0.0f;
props.Reverb.LateReverbPan[2] = 0.0f;
props.Reverb.EchoTime = 0.25f;
props.Reverb.EchoDepth = 0.0f;
props.Reverb.ModulationTime = 0.25f;
props.Reverb.ModulationDepth = 0.0f;
props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.Reverb.HFReference = 5000.0f;
props.Reverb.LFReference = 250.0f;
props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Reverb);
const EffectProps ReverbEffectProps{genDefaultProps()};
DEFINE_ALEFFECT_VTABLE(StdReverb);
const EffectProps StdReverbEffectProps{genDefaultStdProps()};
+141
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@@ -0,0 +1,141 @@
#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "effects.h"
#include "effects/base.h"
namespace {
void Vmorpher_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_VOCAL_MORPHER_WAVEFORM:
if(!(val >= AL_VOCAL_MORPHER_MIN_WAVEFORM && val <= AL_VOCAL_MORPHER_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher waveform out of range"};
props->Vmorpher.Waveform = val;
break;
case AL_VOCAL_MORPHER_PHONEMEA:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a out of range"};
props->Vmorpher.PhonemeA = val;
break;
case AL_VOCAL_MORPHER_PHONEMEB:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b out of range"};
props->Vmorpher.PhonemeB = val;
break;
case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a coarse tuning out of range"};
props->Vmorpher.PhonemeACoarseTuning = val;
break;
case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b coarse tuning out of range"};
props->Vmorpher.PhonemeBCoarseTuning = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x",
param};
}
}
void Vmorpher_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x",
param};
}
void Vmorpher_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_VOCAL_MORPHER_RATE:
if(!(val >= AL_VOCAL_MORPHER_MIN_RATE && val <= AL_VOCAL_MORPHER_MAX_RATE))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher rate out of range"};
props->Vmorpher.Rate = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher float property 0x%04x",
param};
}
}
void Vmorpher_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Vmorpher_setParamf(props, param, vals[0]); }
void Vmorpher_getParami(const EffectProps *props, ALenum param, int* val)
{
switch(param)
{
case AL_VOCAL_MORPHER_PHONEMEA:
*val = props->Vmorpher.PhonemeA;
break;
case AL_VOCAL_MORPHER_PHONEMEB:
*val = props->Vmorpher.PhonemeB;
break;
case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING:
*val = props->Vmorpher.PhonemeACoarseTuning;
break;
case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING:
*val = props->Vmorpher.PhonemeBCoarseTuning;
break;
case AL_VOCAL_MORPHER_WAVEFORM:
*val = props->Vmorpher.Waveform;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x",
param};
}
}
void Vmorpher_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x",
param};
}
void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_VOCAL_MORPHER_RATE:
*val = props->Vmorpher.Rate;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher float property 0x%04x",
param};
}
}
void Vmorpher_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Vmorpher_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Vmorpher.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE;
props.Vmorpher.PhonemeA = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA;
props.Vmorpher.PhonemeB = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB;
props.Vmorpher.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING;
props.Vmorpher.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING;
props.Vmorpher.Waveform = AL_VOCAL_MORPHER_DEFAULT_WAVEFORM;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Vmorpher);
const EffectProps VmorpherEffectProps{genDefaultProps()};
-94
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@@ -198,104 +198,10 @@ void AutowahState::process(const size_t samplesToDo,
}
void Autowah_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
throw effect_exception{AL_INVALID_VALUE, "Autowah attack time out of range"};
props->Autowah.AttackTime = val;
break;
case AL_AUTOWAH_RELEASE_TIME:
if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
throw effect_exception{AL_INVALID_VALUE, "Autowah release time out of range"};
props->Autowah.ReleaseTime = val;
break;
case AL_AUTOWAH_RESONANCE:
if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
throw effect_exception{AL_INVALID_VALUE, "Autowah resonance out of range"};
props->Autowah.Resonance = val;
break;
case AL_AUTOWAH_PEAK_GAIN:
if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Autowah peak gain out of range"};
props->Autowah.PeakGain = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param};
}
}
void Autowah_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Autowah_setParamf(props, param, vals[0]); }
void Autowah_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; }
void Autowah_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x",
param};
}
void Autowah_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
*val = props->Autowah.AttackTime;
break;
case AL_AUTOWAH_RELEASE_TIME:
*val = props->Autowah.ReleaseTime;
break;
case AL_AUTOWAH_RESONANCE:
*val = props->Autowah.Resonance;
break;
case AL_AUTOWAH_PEAK_GAIN:
*val = props->Autowah.PeakGain;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param};
}
}
void Autowah_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Autowah_getParamf(props, param, vals); }
void Autowah_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; }
void Autowah_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x",
param};
}
DEFINE_ALEFFECT_VTABLE(Autowah);
struct AutowahStateFactory final : public EffectStateFactory {
EffectState *create() override { return new AutowahState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Autowah_vtable; }
};
EffectProps AutowahStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
return props;
}
} // namespace
EffectStateFactory *AutowahStateFactory_getFactory()
-31
View File
@@ -4,7 +4,6 @@
#include <cstddef>
#include "alcmain.h"
#include "alexcpt.h"
#include "almalloc.h"
#include "alspan.h"
#include "atomic.h"
@@ -127,34 +126,6 @@ union EffectProps {
};
class effect_exception final : public al::base_exception {
public:
[[gnu::format(printf, 3, 4)]]
effect_exception(ALenum code, const char *msg, ...);
};
struct EffectVtable {
void (*const setParami)(EffectProps *props, ALenum param, int val);
void (*const setParamiv)(EffectProps *props, ALenum param, const int *vals);
void (*const setParamf)(EffectProps *props, ALenum param, float val);
void (*const setParamfv)(EffectProps *props, ALenum param, const float *vals);
void (*const getParami)(const EffectProps *props, ALenum param, int *val);
void (*const getParamiv)(const EffectProps *props, ALenum param, int *vals);
void (*const getParamf)(const EffectProps *props, ALenum param, float *val);
void (*const getParamfv)(const EffectProps *props, ALenum param, float *vals);
};
#define DEFINE_ALEFFECT_VTABLE(T) \
const EffectVtable T##_vtable = { \
T##_setParami, T##_setParamiv, \
T##_setParamf, T##_setParamfv, \
T##_getParami, T##_getParamiv, \
T##_getParamf, T##_getParamfv, \
}
struct EffectTarget {
MixParams *Main;
RealMixParams *RealOut;
@@ -179,8 +150,6 @@ struct EffectStateFactory {
virtual ~EffectStateFactory() = default;
virtual EffectState *create() = 0;
virtual EffectProps getDefaultProps() const noexcept = 0;
virtual const EffectVtable *getEffectVtable() const noexcept = 0;
};
-238
View File
@@ -278,256 +278,18 @@ void ChorusState::process(const size_t samplesToDo, const al::span<const FloatBu
}
void Chorus_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_CHORUS_WAVEFORM:
if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Invalid chorus waveform"};
props->Chorus.Waveform = val;
break;
case AL_CHORUS_PHASE:
if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
throw effect_exception{AL_INVALID_VALUE, "Chorus phase out of range"};
props->Chorus.Phase = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param};
}
}
void Chorus_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Chorus_setParami(props, param, vals[0]); }
void Chorus_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_CHORUS_RATE:
if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
throw effect_exception{AL_INVALID_VALUE, "Chorus rate out of range"};
props->Chorus.Rate = val;
break;
case AL_CHORUS_DEPTH:
if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "Chorus depth out of range"};
props->Chorus.Depth = val;
break;
case AL_CHORUS_FEEDBACK:
if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
throw effect_exception{AL_INVALID_VALUE, "Chorus feedback out of range"};
props->Chorus.Feedback = val;
break;
case AL_CHORUS_DELAY:
if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Chorus delay out of range"};
props->Chorus.Delay = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param};
}
}
void Chorus_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Chorus_setParamf(props, param, vals[0]); }
void Chorus_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_CHORUS_WAVEFORM:
*val = props->Chorus.Waveform;
break;
case AL_CHORUS_PHASE:
*val = props->Chorus.Phase;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param};
}
}
void Chorus_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Chorus_getParami(props, param, vals); }
void Chorus_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_CHORUS_RATE:
*val = props->Chorus.Rate;
break;
case AL_CHORUS_DEPTH:
*val = props->Chorus.Depth;
break;
case AL_CHORUS_FEEDBACK:
*val = props->Chorus.Feedback;
break;
case AL_CHORUS_DELAY:
*val = props->Chorus.Delay;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param};
}
}
void Chorus_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Chorus_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Chorus);
struct ChorusStateFactory final : public EffectStateFactory {
EffectState *create() override { return new ChorusState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Chorus_vtable; }
};
EffectProps ChorusStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
return props;
}
void Flanger_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_FLANGER_WAVEFORM:
if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Invalid flanger waveform"};
props->Chorus.Waveform = val;
break;
case AL_FLANGER_PHASE:
if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
throw effect_exception{AL_INVALID_VALUE, "Flanger phase out of range"};
props->Chorus.Phase = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param};
}
}
void Flanger_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Flanger_setParami(props, param, vals[0]); }
void Flanger_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_FLANGER_RATE:
if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
throw effect_exception{AL_INVALID_VALUE, "Flanger rate out of range"};
props->Chorus.Rate = val;
break;
case AL_FLANGER_DEPTH:
if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "Flanger depth out of range"};
props->Chorus.Depth = val;
break;
case AL_FLANGER_FEEDBACK:
if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
throw effect_exception{AL_INVALID_VALUE, "Flanger feedback out of range"};
props->Chorus.Feedback = val;
break;
case AL_FLANGER_DELAY:
if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Flanger delay out of range"};
props->Chorus.Delay = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param};
}
}
void Flanger_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Flanger_setParamf(props, param, vals[0]); }
void Flanger_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_FLANGER_WAVEFORM:
*val = props->Chorus.Waveform;
break;
case AL_FLANGER_PHASE:
*val = props->Chorus.Phase;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param};
}
}
void Flanger_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Flanger_getParami(props, param, vals); }
void Flanger_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_FLANGER_RATE:
*val = props->Chorus.Rate;
break;
case AL_FLANGER_DEPTH:
*val = props->Chorus.Depth;
break;
case AL_FLANGER_FEEDBACK:
*val = props->Chorus.Feedback;
break;
case AL_FLANGER_DELAY:
*val = props->Chorus.Delay;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param};
}
}
void Flanger_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Flanger_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Flanger);
/* Flanger is basically a chorus with a really short delay. They can both use
* the same processing functions, so piggyback flanger on the chorus functions.
*/
struct FlangerStateFactory final : public EffectStateFactory {
EffectState *create() override { return new ChorusState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Flanger_vtable; }
};
EffectProps FlangerStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
return props;
}
} // namespace
EffectStateFactory *ChorusStateFactory_getFactory()
-60
View File
@@ -154,70 +154,10 @@ void CompressorState::process(const size_t samplesToDo,
}
void Compressor_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_COMPRESSOR_ONOFF:
if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF))
throw effect_exception{AL_INVALID_VALUE, "Compressor state out of range"};
props->Compressor.OnOff = (val != AL_FALSE);
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x",
param};
}
}
void Compressor_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Compressor_setParami(props, param, vals[0]); }
void Compressor_setParamf(EffectProps*, ALenum param, float)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; }
void Compressor_setParamfv(EffectProps*, ALenum param, const float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x",
param};
}
void Compressor_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_COMPRESSOR_ONOFF:
*val = props->Compressor.OnOff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x",
param};
}
}
void Compressor_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Compressor_getParami(props, param, vals); }
void Compressor_getParamf(const EffectProps*, ALenum param, float*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; }
void Compressor_getParamfv(const EffectProps*, ALenum param, float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x",
param};
}
DEFINE_ALEFFECT_VTABLE(Compressor);
struct CompressorStateFactory final : public EffectStateFactory {
EffectState *create() override { return new CompressorState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Compressor_vtable; }
};
EffectProps CompressorStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
return props;
}
} // namespace
EffectStateFactory *CompressorStateFactory_getFactory()
+1 -93
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@@ -543,102 +543,10 @@ void ConvolutionState::process(const size_t samplesToDo,
}
void ConvolutionEffect_setParami(EffectProps* /*props*/, ALenum param, int /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void ConvolutionEffect_setParamiv(EffectProps *props, ALenum param, const int *vals)
{
switch(param)
{
default:
ConvolutionEffect_setParami(props, param, vals[0]);
}
}
void ConvolutionEffect_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void ConvolutionEffect_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
default:
ConvolutionEffect_setParamf(props, param, vals[0]);
}
}
void ConvolutionEffect_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void ConvolutionEffect_getParamiv(const EffectProps *props, ALenum param, int *vals)
{
switch(param)
{
default:
ConvolutionEffect_getParami(props, param, vals);
}
}
void ConvolutionEffect_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void ConvolutionEffect_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
default:
ConvolutionEffect_getParamf(props, param, vals);
}
}
DEFINE_ALEFFECT_VTABLE(ConvolutionEffect);
struct ConvolutionStateFactory final : public EffectStateFactory {
EffectState *create() override;
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override;
EffectState *create() override { return new ConvolutionState{}; }
};
/* Creates EffectState objects of the appropriate type. */
EffectState *ConvolutionStateFactory::create()
{ return new ConvolutionState{}; }
/* Returns an ALeffectProps initialized with this effect type's default
* property values.
*/
EffectProps ConvolutionStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
return props;
}
/* Returns a pointer to this effect type's global set/get vtable. */
const EffectVtable *ConvolutionStateFactory::getEffectVtable() const noexcept
{ return &ConvolutionEffect_vtable; }
} // namespace
EffectStateFactory *ConvolutionStateFactory_getFactory()
-58
View File
@@ -96,68 +96,10 @@ void DedicatedState::process(const size_t samplesToDo, const al::span<const Floa
}
void Dedicated_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
void Dedicated_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
param};
}
void Dedicated_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_DEDICATED_GAIN:
if(!(val >= 0.0f && std::isfinite(val)))
throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"};
props->Dedicated.Gain = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
}
}
void Dedicated_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Dedicated_setParamf(props, param, vals[0]); }
void Dedicated_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
void Dedicated_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
param};
}
void Dedicated_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_DEDICATED_GAIN:
*val = props->Dedicated.Gain;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
}
}
void Dedicated_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Dedicated_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Dedicated);
struct DedicatedStateFactory final : public EffectStateFactory {
EffectState *create() override { return new DedicatedState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Dedicated_vtable; }
};
EffectProps DedicatedStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Dedicated.Gain = 1.0f;
return props;
}
} // namespace
EffectStateFactory *DedicatedStateFactory_getFactory()
-102
View File
@@ -154,112 +154,10 @@ void DistortionState::process(const size_t samplesToDo, const al::span<const Flo
}
void Distortion_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
void Distortion_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
param};
}
void Distortion_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"};
props->Distortion.Edge = val;
break;
case AL_DISTORTION_GAIN:
if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"};
props->Distortion.Gain = val;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"};
props->Distortion.LowpassCutoff = val;
break;
case AL_DISTORTION_EQCENTER:
if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"};
props->Distortion.EQCenter = val;
break;
case AL_DISTORTION_EQBANDWIDTH:
if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"};
props->Distortion.EQBandwidth = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
}
}
void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Distortion_setParamf(props, param, vals[0]); }
void Distortion_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
void Distortion_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
param};
}
void Distortion_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
*val = props->Distortion.Edge;
break;
case AL_DISTORTION_GAIN:
*val = props->Distortion.Gain;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
*val = props->Distortion.LowpassCutoff;
break;
case AL_DISTORTION_EQCENTER:
*val = props->Distortion.EQCenter;
break;
case AL_DISTORTION_EQBANDWIDTH:
*val = props->Distortion.EQBandwidth;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
}
}
void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Distortion_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Distortion);
struct DistortionStateFactory final : public EffectStateFactory {
EffectState *create() override { return new DistortionState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Distortion_vtable; }
};
EffectProps DistortionStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
return props;
}
} // namespace
EffectStateFactory *DistortionStateFactory_getFactory()
-96
View File
@@ -154,106 +154,10 @@ void EchoState::process(const size_t samplesToDo, const al::span<const FloatBuff
}
void Echo_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; }
void Echo_setParamiv(EffectProps*, ALenum param, const int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; }
void Echo_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_ECHO_DELAY:
if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"};
props->Echo.Delay = val;
break;
case AL_ECHO_LRDELAY:
if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"};
props->Echo.LRDelay = val;
break;
case AL_ECHO_DAMPING:
if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"};
props->Echo.Damping = val;
break;
case AL_ECHO_FEEDBACK:
if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"};
props->Echo.Feedback = val;
break;
case AL_ECHO_SPREAD:
if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"};
props->Echo.Spread = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param};
}
}
void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Echo_setParamf(props, param, vals[0]); }
void Echo_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; }
void Echo_getParamiv(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; }
void Echo_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_ECHO_DELAY:
*val = props->Echo.Delay;
break;
case AL_ECHO_LRDELAY:
*val = props->Echo.LRDelay;
break;
case AL_ECHO_DAMPING:
*val = props->Echo.Damping;
break;
case AL_ECHO_FEEDBACK:
*val = props->Echo.Feedback;
break;
case AL_ECHO_SPREAD:
*val = props->Echo.Spread;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param};
}
}
void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Echo_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Echo);
struct EchoStateFactory final : public EffectStateFactory {
EffectState *create() override { return new EchoState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Echo_vtable; }
};
EffectProps EchoStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
return props;
}
} // namespace
EffectStateFactory *EchoStateFactory_getFactory()
-157
View File
@@ -171,167 +171,10 @@ void EqualizerState::process(const size_t samplesToDo, const al::span<const Floa
}
void Equalizer_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
param};
}
void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
props->Equalizer.LowGain = val;
break;
case AL_EQUALIZER_LOW_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
props->Equalizer.LowCutoff = val;
break;
case AL_EQUALIZER_MID1_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
props->Equalizer.Mid1Gain = val;
break;
case AL_EQUALIZER_MID1_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
props->Equalizer.Mid1Center = val;
break;
case AL_EQUALIZER_MID1_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
props->Equalizer.Mid1Width = val;
break;
case AL_EQUALIZER_MID2_GAIN:
if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
props->Equalizer.Mid2Gain = val;
break;
case AL_EQUALIZER_MID2_CENTER:
if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
props->Equalizer.Mid2Center = val;
break;
case AL_EQUALIZER_MID2_WIDTH:
if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
props->Equalizer.Mid2Width = val;
break;
case AL_EQUALIZER_HIGH_GAIN:
if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
props->Equalizer.HighGain = val;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
props->Equalizer.HighCutoff = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Equalizer_setParamf(props, param, vals[0]); }
void Equalizer_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
param};
}
void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_EQUALIZER_LOW_GAIN:
*val = props->Equalizer.LowGain;
break;
case AL_EQUALIZER_LOW_CUTOFF:
*val = props->Equalizer.LowCutoff;
break;
case AL_EQUALIZER_MID1_GAIN:
*val = props->Equalizer.Mid1Gain;
break;
case AL_EQUALIZER_MID1_CENTER:
*val = props->Equalizer.Mid1Center;
break;
case AL_EQUALIZER_MID1_WIDTH:
*val = props->Equalizer.Mid1Width;
break;
case AL_EQUALIZER_MID2_GAIN:
*val = props->Equalizer.Mid2Gain;
break;
case AL_EQUALIZER_MID2_CENTER:
*val = props->Equalizer.Mid2Center;
break;
case AL_EQUALIZER_MID2_WIDTH:
*val = props->Equalizer.Mid2Width;
break;
case AL_EQUALIZER_HIGH_GAIN:
*val = props->Equalizer.HighGain;
break;
case AL_EQUALIZER_HIGH_CUTOFF:
*val = props->Equalizer.HighCutoff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Equalizer_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Equalizer);
struct EqualizerStateFactory final : public EffectStateFactory {
EffectState *create() override { return new EqualizerState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; }
};
EffectProps EqualizerStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
return props;
}
} // namespace
EffectStateFactory *EqualizerStateFactory_getFactory()
-92
View File
@@ -221,102 +221,10 @@ void FshifterState::process(const size_t samplesToDo, const al::span<const Float
}
void Fshifter_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY))
throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"};
props->Fshifter.Frequency = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Fshifter_setParamf(props, param, vals[0]); }
void Fshifter_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION && val <= AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION))
throw effect_exception{AL_INVALID_VALUE,
"Frequency shifter left direction out of range"};
props->Fshifter.LeftDirection = val;
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION && val <= AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION))
throw effect_exception{AL_INVALID_VALUE,
"Frequency shifter right direction out of range"};
props->Fshifter.RightDirection = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Fshifter_setParami(props, param, vals[0]); }
void Fshifter_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
*val = props->Fshifter.LeftDirection;
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
*val = props->Fshifter.RightDirection;
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Fshifter_getParami(props, param, vals); }
void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
*val = props->Fshifter.Frequency;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Fshifter_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Fshifter);
struct FshifterStateFactory final : public EffectStateFactory {
EffectState *create() override { return new FshifterState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Fshifter_vtable; }
};
EffectProps FshifterStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
props.Fshifter.LeftDirection = AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION;
props.Fshifter.RightDirection = AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION;
return props;
}
} // namespace
EffectStateFactory *FshifterStateFactory_getFactory()
-98
View File
@@ -160,108 +160,10 @@ void ModulatorState::process(const size_t samplesToDo, const al::span<const Floa
}
void Modulator_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY))
throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range"};
props->Modulator.Frequency = val;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range"};
props->Modulator.HighPassCutoff = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param};
}
}
void Modulator_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Modulator_setParamf(props, param, vals[0]); }
void Modulator_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
Modulator_setParamf(props, param, static_cast<float>(val));
break;
case AL_RING_MODULATOR_WAVEFORM:
if(!(val >= AL_RING_MODULATOR_MIN_WAVEFORM && val <= AL_RING_MODULATOR_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Invalid modulator waveform"};
props->Modulator.Waveform = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x",
param};
}
}
void Modulator_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Modulator_setParami(props, param, vals[0]); }
void Modulator_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*val = static_cast<int>(props->Modulator.Frequency);
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*val = static_cast<int>(props->Modulator.HighPassCutoff);
break;
case AL_RING_MODULATOR_WAVEFORM:
*val = props->Modulator.Waveform;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x",
param};
}
}
void Modulator_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Modulator_getParami(props, param, vals); }
void Modulator_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*val = props->Modulator.Frequency;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*val = props->Modulator.HighPassCutoff;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param};
}
}
void Modulator_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Modulator_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Modulator);
struct ModulatorStateFactory final : public EffectStateFactory {
EffectState *create() override { return new ModulatorState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Modulator_vtable; }
};
EffectProps ModulatorStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
return props;
}
} // namespace
EffectStateFactory *ModulatorStateFactory_getFactory()
-88
View File
@@ -65,102 +65,14 @@ void NullState::process(const size_t/*samplesToDo*/,
}
void NullEffect_setParami(EffectProps* /*props*/, ALenum param, int /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void NullEffect_setParamiv(EffectProps *props, ALenum param, const int *vals)
{
switch(param)
{
default:
NullEffect_setParami(props, param, vals[0]);
}
}
void NullEffect_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void NullEffect_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
default:
NullEffect_setParamf(props, param, vals[0]);
}
}
void NullEffect_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
param};
}
}
void NullEffect_getParamiv(const EffectProps *props, ALenum param, int *vals)
{
switch(param)
{
default:
NullEffect_getParami(props, param, vals);
}
}
void NullEffect_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/)
{
switch(param)
{
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
param};
}
}
void NullEffect_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
default:
NullEffect_getParamf(props, param, vals);
}
}
DEFINE_ALEFFECT_VTABLE(NullEffect);
struct NullStateFactory final : public EffectStateFactory {
EffectState *create() override;
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override;
};
/* Creates EffectState objects of the appropriate type. */
EffectState *NullStateFactory::create()
{ return new NullState{}; }
/* Returns an ALeffectProps initialized with this effect type's default
* property values.
*/
EffectProps NullStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
return props;
}
/* Returns a pointer to this effect type's global set/get vtable. */
const EffectVtable *NullStateFactory::getEffectVtable() const noexcept
{ return &NullEffect_vtable; }
} // namespace
EffectStateFactory *NullStateFactory_getFactory()
+1 -80
View File
@@ -20,10 +20,6 @@
#include "config.h"
#ifdef HAVE_SSE_INTRINSICS
#include <emmintrin.h>
#endif
#include <cmath>
#include <cstdlib>
#include <array>
@@ -249,85 +245,10 @@ void PshifterState::process(const size_t samplesToDo, const al::span<const Float
}
void Pshifter_setParamf(EffectProps*, ALenum param, float)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; }
void Pshifter_setParamfv(EffectProps*, ALenum param, const float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x",
param};
}
void Pshifter_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_PITCH_SHIFTER_COARSE_TUNE:
if(!(val >= AL_PITCH_SHIFTER_MIN_COARSE_TUNE && val <= AL_PITCH_SHIFTER_MAX_COARSE_TUNE))
throw effect_exception{AL_INVALID_VALUE, "Pitch shifter coarse tune out of range"};
props->Pshifter.CoarseTune = val;
break;
case AL_PITCH_SHIFTER_FINE_TUNE:
if(!(val >= AL_PITCH_SHIFTER_MIN_FINE_TUNE && val <= AL_PITCH_SHIFTER_MAX_FINE_TUNE))
throw effect_exception{AL_INVALID_VALUE, "Pitch shifter fine tune out of range"};
props->Pshifter.FineTune = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x",
param};
}
}
void Pshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Pshifter_setParami(props, param, vals[0]); }
void Pshifter_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_PITCH_SHIFTER_COARSE_TUNE:
*val = props->Pshifter.CoarseTune;
break;
case AL_PITCH_SHIFTER_FINE_TUNE:
*val = props->Pshifter.FineTune;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x",
param};
}
}
void Pshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Pshifter_getParami(props, param, vals); }
void Pshifter_getParamf(const EffectProps*, ALenum param, float*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; }
void Pshifter_getParamfv(const EffectProps*, ALenum param, float*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float vector-property 0x%04x",
param};
}
DEFINE_ALEFFECT_VTABLE(Pshifter);
struct PshifterStateFactory final : public EffectStateFactory {
EffectState *create() override;
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Pshifter_vtable; }
EffectState *create() override { return new PshifterState{}; }
};
EffectState *PshifterStateFactory::create()
{ return new PshifterState{}; }
EffectProps PshifterStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE;
props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE;
return props;
}
} // namespace
EffectStateFactory *PshifterStateFactory_getFactory()
-543
View File
@@ -1680,557 +1680,14 @@ void ReverbState::process(const size_t samplesToDo, const al::span<const FloatBu
}
void EAXReverb_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"};
props->Reverb.DecayHFLimit = val != AL_FALSE;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
param};
}
}
void EAXReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ EAXReverb_setParami(props, param, vals[0]); }
void EAXReverb_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"};
props->Reverb.Density = val;
break;
case AL_EAXREVERB_DIFFUSION:
if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"};
props->Reverb.Diffusion = val;
break;
case AL_EAXREVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"};
props->Reverb.Gain = val;
break;
case AL_EAXREVERB_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"};
props->Reverb.GainHF = val;
break;
case AL_EAXREVERB_GAINLF:
if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"};
props->Reverb.GainLF = val;
break;
case AL_EAXREVERB_DECAY_TIME:
if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"};
props->Reverb.DecayTime = val;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"};
props->Reverb.DecayHFRatio = val;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"};
props->Reverb.DecayLFRatio = val;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"};
props->Reverb.ReflectionsGain = val;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"};
props->Reverb.ReflectionsDelay = val;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"};
props->Reverb.LateReverbGain = val;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"};
props->Reverb.LateReverbDelay = val;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"};
props->Reverb.AirAbsorptionGainHF = val;
break;
case AL_EAXREVERB_ECHO_TIME:
if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"};
props->Reverb.EchoTime = val;
break;
case AL_EAXREVERB_ECHO_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"};
props->Reverb.EchoDepth = val;
break;
case AL_EAXREVERB_MODULATION_TIME:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"};
props->Reverb.ModulationTime = val;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"};
props->Reverb.ModulationDepth = val;
break;
case AL_EAXREVERB_HFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"};
props->Reverb.HFReference = val;
break;
case AL_EAXREVERB_LFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"};
props->Reverb.LFReference = val;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"};
props->Reverb.RoomRolloffFactor = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
}
}
void EAXReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"};
props->Reverb.ReflectionsPan[0] = vals[0];
props->Reverb.ReflectionsPan[1] = vals[1];
props->Reverb.ReflectionsPan[2] = vals[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"};
props->Reverb.LateReverbPan[0] = vals[0];
props->Reverb.LateReverbPan[1] = vals[1];
props->Reverb.LateReverbPan[2] = vals[2];
break;
default:
EAXReverb_setParamf(props, param, vals[0]);
break;
}
}
void EAXReverb_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
*val = props->Reverb.DecayHFLimit;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
param};
}
}
void EAXReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ EAXReverb_getParami(props, param, vals); }
void EAXReverb_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
*val = props->Reverb.Density;
break;
case AL_EAXREVERB_DIFFUSION:
*val = props->Reverb.Diffusion;
break;
case AL_EAXREVERB_GAIN:
*val = props->Reverb.Gain;
break;
case AL_EAXREVERB_GAINHF:
*val = props->Reverb.GainHF;
break;
case AL_EAXREVERB_GAINLF:
*val = props->Reverb.GainLF;
break;
case AL_EAXREVERB_DECAY_TIME:
*val = props->Reverb.DecayTime;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
*val = props->Reverb.DecayHFRatio;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
*val = props->Reverb.DecayLFRatio;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
*val = props->Reverb.ReflectionsGain;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
*val = props->Reverb.ReflectionsDelay;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
*val = props->Reverb.LateReverbGain;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
*val = props->Reverb.LateReverbDelay;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
*val = props->Reverb.AirAbsorptionGainHF;
break;
case AL_EAXREVERB_ECHO_TIME:
*val = props->Reverb.EchoTime;
break;
case AL_EAXREVERB_ECHO_DEPTH:
*val = props->Reverb.EchoDepth;
break;
case AL_EAXREVERB_MODULATION_TIME:
*val = props->Reverb.ModulationTime;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
*val = props->Reverb.ModulationDepth;
break;
case AL_EAXREVERB_HFREFERENCE:
*val = props->Reverb.HFReference;
break;
case AL_EAXREVERB_LFREFERENCE:
*val = props->Reverb.LFReference;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
*val = props->Reverb.RoomRolloffFactor;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
}
}
void EAXReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
vals[0] = props->Reverb.ReflectionsPan[0];
vals[1] = props->Reverb.ReflectionsPan[1];
vals[2] = props->Reverb.ReflectionsPan[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
vals[0] = props->Reverb.LateReverbPan[0];
vals[1] = props->Reverb.LateReverbPan[1];
vals[2] = props->Reverb.LateReverbPan[2];
break;
default:
EAXReverb_getParamf(props, param, vals);
break;
}
}
DEFINE_ALEFFECT_VTABLE(EAXReverb);
struct ReverbStateFactory final : public EffectStateFactory {
EffectState *create() override { return new ReverbState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &EAXReverb_vtable; }
};
EffectProps ReverbStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
void StdReverb_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"};
props->Reverb.DecayHFLimit = val != AL_FALSE;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
}
}
void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ StdReverb_setParami(props, param, vals[0]); }
void StdReverb_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_REVERB_DENSITY:
if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"};
props->Reverb.Density = val;
break;
case AL_REVERB_DIFFUSION:
if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"};
props->Reverb.Diffusion = val;
break;
case AL_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"};
props->Reverb.Gain = val;
break;
case AL_REVERB_GAINHF:
if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"};
props->Reverb.GainHF = val;
break;
case AL_REVERB_DECAY_TIME:
if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"};
props->Reverb.DecayTime = val;
break;
case AL_REVERB_DECAY_HFRATIO:
if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"};
props->Reverb.DecayHFRatio = val;
break;
case AL_REVERB_REFLECTIONS_GAIN:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"};
props->Reverb.ReflectionsGain = val;
break;
case AL_REVERB_REFLECTIONS_DELAY:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"};
props->Reverb.ReflectionsDelay = val;
break;
case AL_REVERB_LATE_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"};
props->Reverb.LateReverbGain = val;
break;
case AL_REVERB_LATE_REVERB_DELAY:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"};
props->Reverb.LateReverbDelay = val;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"};
props->Reverb.AirAbsorptionGainHF = val;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"};
props->Reverb.RoomRolloffFactor = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
}
}
void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ StdReverb_setParamf(props, param, vals[0]); }
void StdReverb_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
*val = props->Reverb.DecayHFLimit;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
}
}
void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ StdReverb_getParami(props, param, vals); }
void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_REVERB_DENSITY:
*val = props->Reverb.Density;
break;
case AL_REVERB_DIFFUSION:
*val = props->Reverb.Diffusion;
break;
case AL_REVERB_GAIN:
*val = props->Reverb.Gain;
break;
case AL_REVERB_GAINHF:
*val = props->Reverb.GainHF;
break;
case AL_REVERB_DECAY_TIME:
*val = props->Reverb.DecayTime;
break;
case AL_REVERB_DECAY_HFRATIO:
*val = props->Reverb.DecayHFRatio;
break;
case AL_REVERB_REFLECTIONS_GAIN:
*val = props->Reverb.ReflectionsGain;
break;
case AL_REVERB_REFLECTIONS_DELAY:
*val = props->Reverb.ReflectionsDelay;
break;
case AL_REVERB_LATE_REVERB_GAIN:
*val = props->Reverb.LateReverbGain;
break;
case AL_REVERB_LATE_REVERB_DELAY:
*val = props->Reverb.LateReverbDelay;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
*val = props->Reverb.AirAbsorptionGainHF;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
*val = props->Reverb.RoomRolloffFactor;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
}
}
void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ StdReverb_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(StdReverb);
struct StdReverbStateFactory final : public EffectStateFactory {
EffectState *create() override { return new ReverbState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &StdReverb_vtable; }
};
EffectProps StdReverbStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
props.Reverb.GainLF = 1.0f;
props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
props.Reverb.DecayLFRatio = 1.0f;
props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
props.Reverb.ReflectionsPan[0] = 0.0f;
props.Reverb.ReflectionsPan[1] = 0.0f;
props.Reverb.ReflectionsPan[2] = 0.0f;
props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
props.Reverb.LateReverbPan[0] = 0.0f;
props.Reverb.LateReverbPan[1] = 0.0f;
props.Reverb.LateReverbPan[2] = 0.0f;
props.Reverb.EchoTime = 0.25f;
props.Reverb.EchoDepth = 0.0f;
props.Reverb.ModulationTime = 0.25f;
props.Reverb.ModulationDepth = 0.0f;
props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.Reverb.HFReference = 5000.0f;
props.Reverb.LFReference = 250.0f;
props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
} // namespace
EffectStateFactory *ReverbStateFactory_getFactory()
-129
View File
@@ -294,139 +294,10 @@ void VmorpherState::process(const size_t samplesToDo, const al::span<const Float
}
void Vmorpher_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_VOCAL_MORPHER_WAVEFORM:
if(!(val >= AL_VOCAL_MORPHER_MIN_WAVEFORM && val <= AL_VOCAL_MORPHER_MAX_WAVEFORM))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher waveform out of range"};
props->Vmorpher.Waveform = val;
break;
case AL_VOCAL_MORPHER_PHONEMEA:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a out of range"};
props->Vmorpher.PhonemeA = val;
break;
case AL_VOCAL_MORPHER_PHONEMEB:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b out of range"};
props->Vmorpher.PhonemeB = val;
break;
case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a coarse tuning out of range"};
props->Vmorpher.PhonemeACoarseTuning = val;
break;
case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING:
if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b coarse tuning out of range"};
props->Vmorpher.PhonemeBCoarseTuning = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x",
param};
}
}
void Vmorpher_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x",
param};
}
void Vmorpher_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_VOCAL_MORPHER_RATE:
if(!(val >= AL_VOCAL_MORPHER_MIN_RATE && val <= AL_VOCAL_MORPHER_MAX_RATE))
throw effect_exception{AL_INVALID_VALUE, "Vocal morpher rate out of range"};
props->Vmorpher.Rate = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher float property 0x%04x",
param};
}
}
void Vmorpher_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Vmorpher_setParamf(props, param, vals[0]); }
void Vmorpher_getParami(const EffectProps *props, ALenum param, int* val)
{
switch(param)
{
case AL_VOCAL_MORPHER_PHONEMEA:
*val = props->Vmorpher.PhonemeA;
break;
case AL_VOCAL_MORPHER_PHONEMEB:
*val = props->Vmorpher.PhonemeB;
break;
case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING:
*val = props->Vmorpher.PhonemeACoarseTuning;
break;
case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING:
*val = props->Vmorpher.PhonemeBCoarseTuning;
break;
case AL_VOCAL_MORPHER_WAVEFORM:
*val = props->Vmorpher.Waveform;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x",
param};
}
}
void Vmorpher_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x",
param};
}
void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_VOCAL_MORPHER_RATE:
*val = props->Vmorpher.Rate;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher float property 0x%04x",
param};
}
}
void Vmorpher_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Vmorpher_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Vmorpher);
struct VmorpherStateFactory final : public EffectStateFactory {
EffectState *create() override { return new VmorpherState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Vmorpher_vtable; }
};
EffectProps VmorpherStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Vmorpher.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE;
props.Vmorpher.PhonemeA = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA;
props.Vmorpher.PhonemeB = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB;
props.Vmorpher.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING;
props.Vmorpher.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING;
props.Vmorpher.Waveform = AL_VOCAL_MORPHER_DEFAULT_WAVEFORM;
return props;
}
} // namespace
EffectStateFactory *VmorpherStateFactory_getFactory()