Use inline functions to lookup and remove objects
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+22
-10
@@ -711,12 +711,19 @@ struct ALCdevice_struct
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#define INVALID_OFFSET (~0u)
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#define LookupBuffer(m, k) ((struct ALbuffer*)LookupUIntMapKey(&(m)->BufferMap, (k)))
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#define LookupEffect(m, k) ((struct ALeffect*)LookupUIntMapKey(&(m)->EffectMap, (k)))
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#define LookupFilter(m, k) ((struct ALfilter*)LookupUIntMapKey(&(m)->FilterMap, (k)))
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#define RemoveBuffer(m, k) ((struct ALbuffer*)RemoveUIntMapKey(&(m)->BufferMap, (k)))
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#define RemoveEffect(m, k) ((struct ALeffect*)RemoveUIntMapKey(&(m)->EffectMap, (k)))
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#define RemoveFilter(m, k) ((struct ALfilter*)RemoveUIntMapKey(&(m)->FilterMap, (k)))
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static inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
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{ return (struct ALbuffer*)LookupUIntMapKey(&device->BufferMap, id); }
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static inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{ return (struct ALeffect*)LookupUIntMapKey(&device->EffectMap, id); }
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static inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id)
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{ return (struct ALfilter*)LookupUIntMapKey(&device->FilterMap, id); }
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static inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id)
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{ return (struct ALbuffer*)RemoveUIntMapKey(&device->BufferMap, id); }
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static inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
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{ return (struct ALeffect*)RemoveUIntMapKey(&device->EffectMap, id); }
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static inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id)
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{ return (struct ALfilter*)RemoveUIntMapKey(&device->FilterMap, id); }
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struct ALCcontext_struct
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@@ -754,10 +761,15 @@ struct ALCcontext_struct
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ALCcontext *volatile next;
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};
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#define LookupSource(m, k) ((struct ALsource*)LookupUIntMapKey(&(m)->SourceMap, (k)))
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#define LookupEffectSlot(m, k) ((struct ALeffectslot*)LookupUIntMapKey(&(m)->EffectSlotMap, (k)))
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#define RemoveSource(m, k) ((struct ALsource*)RemoveUIntMapKey(&(m)->SourceMap, (k)))
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#define RemoveEffectSlot(m, k) ((struct ALeffectslot*)RemoveUIntMapKey(&(m)->EffectSlotMap, (k)))
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static inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)LookupUIntMapKey(&context->SourceMap, id); }
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static inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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{ return (struct ALeffectslot*)LookupUIntMapKey(&context->EffectSlotMap, id); }
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static inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)RemoveUIntMapKey(&context->SourceMap, id); }
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static inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
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{ return (struct ALeffectslot*)RemoveUIntMapKey(&context->EffectSlotMap, id); }
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ALCcontext *GetContextRef(void);
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