Use a normal vector for auxiliary effect slots

This commit is contained in:
Chris Robinson
2018-11-18 02:39:27 -08:00
parent 7b95712f38
commit 3eededf5d6
4 changed files with 32 additions and 40 deletions
+2 -7
View File
@@ -2272,9 +2272,8 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
almtx_lock(&context->PropLock);
almtx_lock(&context->EffectSlotLock);
for(pos = 0;pos < (ALsizei)VECTOR_SIZE(context->EffectSlotList);pos++)
for(auto &slot : context->EffectSlotList)
{
ALeffectslot *slot = VECTOR_ELEM(context->EffectSlotList, pos);
ALeffectState *state = slot->Effect.State;
state->OutBuffer = device->Dry.Buffer;
@@ -2611,7 +2610,6 @@ static ALvoid InitContext(ALCcontext *Context)
ATOMIC_INIT(&Context->LastError, AL_NO_ERROR);
Context->NumSources = 0;
almtx_init(&Context->SourceLock, almtx_plain);
VECTOR_INIT(Context->EffectSlotList);
almtx_init(&Context->EffectSlotLock, almtx_plain);
if(Context->DefaultSlot)
@@ -2737,10 +2735,7 @@ static void FreeContext(ALCcontext *context)
TRACE("Freed " SZFMT " AuxiliaryEffectSlot property object%s\n", count, (count==1)?"":"s");
ReleaseALAuxiliaryEffectSlots(context);
#define FREE_EFFECTSLOTPTR(x) al_free(*(x))
VECTOR_FOR_EACH(ALeffectslotPtr, context->EffectSlotList, FREE_EFFECTSLOTPTR);
#undef FREE_EFFECTSLOTPTR
VECTOR_DEINIT(context->EffectSlotList);
context->EffectSlotList.clear();
almtx_destroy(&context->EffectSlotLock);
count = 0;
+1 -1
View File
@@ -54,7 +54,7 @@ struct ALCcontext_struct {
ALuint NumSources;
almtx_t SourceLock;
vector_ALeffectslotPtr EffectSlotList;
al::vector<ALeffectslotPtr> EffectSlotList;
almtx_t EffectSlotLock;
ATOMIC(ALenum) LastError;
+25 -28
View File
@@ -23,6 +23,8 @@
#include <stdlib.h>
#include <math.h>
#include <algorithm>
#include "AL/al.h"
#include "AL/alc.h"
@@ -77,10 +79,10 @@ static void ALeffectState_IncRef(ALeffectState *state);
static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{
id--;
if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
--id;
if(UNLIKELY(id >= context->EffectSlotList.size()))
return nullptr;
return VECTOR_ELEM(context->EffectSlotList, id);
return context->EffectSlotList[id];
}
static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
@@ -123,31 +125,29 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo
device = context->Device;
for(cur = 0;cur < n;cur++)
{
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
ALeffectslot *slot = nullptr;
ALenum err = AL_OUT_OF_MEMORY;
for(;iter != end;iter++)
auto iter = std::find_if(context->EffectSlotList.begin(), context->EffectSlotList.end(),
[](const ALeffectslotPtr &entry) noexcept -> bool
{ return !entry; }
);
if(iter == context->EffectSlotList.end())
{
if(!*iter)
break;
}
if(iter == end)
{
if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList))
if(device->AuxiliaryEffectSlotMax == context->EffectSlotList.size())
{
UnlockEffectSlotList(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SETERR_GOTO(context, AL_OUT_OF_MEMORY, done,
"Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
}
VECTOR_PUSH_BACK(context->EffectSlotList, nullptr);
iter = &VECTOR_BACK(context->EffectSlotList);
context->EffectSlotList.emplace_back(nullptr);
iter = context->EffectSlotList.end() - 1;
}
slot = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)));
ALenum err{AL_OUT_OF_MEMORY};
auto slot = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)));
if(slot) slot = new (slot) ALeffectslot{};
if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
slot->~ALeffectslot();
al_free(slot);
UnlockEffectSlotList(context);
@@ -156,7 +156,7 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo
}
aluInitEffectPanning(slot);
slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
slot->id = std::distance(context->EffectSlotList.begin(), iter) + 1;
*iter = slot;
effectslots[cur] = slot->id;
@@ -198,11 +198,11 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
{
if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
continue;
VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = nullptr;
context->EffectSlotList[effectslots[i]-1] = nullptr;
DeinitEffectSlot(slot);
memset(slot, 0, sizeof(*slot));
slot->~ALeffectslot();
al_free(slot);
}
@@ -785,19 +785,16 @@ void UpdateAllEffectSlotProps(ALCcontext *context)
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
{
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
size_t leftover = 0;
for(;iter != end;iter++)
for(auto &entry : context->EffectSlotList)
{
ALeffectslot *slot = *iter;
ALeffectslot *slot = entry;
if(!slot) continue;
*iter = nullptr;
entry = nullptr;
DeinitEffectSlot(slot);
memset(slot, 0, sizeof(*slot));
slot->~ALeffectslot();
al_free(slot);
++leftover;
}
+4 -4
View File
@@ -104,10 +104,10 @@ static inline ALfilter *LookupFilter(ALCdevice *device, ALuint id)
static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{
id--;
if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
return NULL;
return VECTOR_ELEM(context->EffectSlotList, id);
--id;
if(UNLIKELY(id >= context->EffectSlotList.size()))
return nullptr;
return context->EffectSlotList[id];
}