Implement the Compressor effect

This commit is contained in:
Chris Robinson
2013-10-03 07:55:12 -07:00
parent b9fd3f9eb4
commit 41175ec84c
9 changed files with 280 additions and 50 deletions
+18 -18
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@@ -526,9 +526,7 @@ static const ALCenums enumeration[] = {
#endif
DECL(AL_EFFECT_RING_MODULATOR),
DECL(AL_EFFECT_AUTOWAH),
#if 0
DECL(AL_EFFECT_COMPRESSOR),
#endif
DECL(AL_EFFECT_EQUALIZER),
DECL(AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT),
DECL(AL_EFFECT_DEDICATED_DIALOGUE),
@@ -571,12 +569,6 @@ static const ALCenums enumeration[] = {
DECL(AL_REVERB_ROOM_ROLLOFF_FACTOR),
DECL(AL_REVERB_DECAY_HFLIMIT),
DECL(AL_ECHO_DELAY),
DECL(AL_ECHO_LRDELAY),
DECL(AL_ECHO_DAMPING),
DECL(AL_ECHO_FEEDBACK),
DECL(AL_ECHO_SPREAD),
DECL(AL_CHORUS_WAVEFORM),
DECL(AL_CHORUS_PHASE),
DECL(AL_CHORUS_RATE),
@@ -584,6 +576,18 @@ static const ALCenums enumeration[] = {
DECL(AL_CHORUS_FEEDBACK),
DECL(AL_CHORUS_DELAY),
DECL(AL_DISTORTION_EDGE),
DECL(AL_DISTORTION_GAIN),
DECL(AL_DISTORTION_LOWPASS_CUTOFF),
DECL(AL_DISTORTION_EQCENTER),
DECL(AL_DISTORTION_EQBANDWIDTH),
DECL(AL_ECHO_DELAY),
DECL(AL_ECHO_LRDELAY),
DECL(AL_ECHO_DAMPING),
DECL(AL_ECHO_FEEDBACK),
DECL(AL_ECHO_SPREAD),
DECL(AL_FLANGER_WAVEFORM),
DECL(AL_FLANGER_PHASE),
DECL(AL_FLANGER_RATE),
@@ -591,6 +595,12 @@ static const ALCenums enumeration[] = {
DECL(AL_FLANGER_FEEDBACK),
DECL(AL_FLANGER_DELAY),
DECL(AL_RING_MODULATOR_FREQUENCY),
DECL(AL_RING_MODULATOR_HIGHPASS_CUTOFF),
DECL(AL_RING_MODULATOR_WAVEFORM),
DECL(AL_COMPRESSOR_ONOFF),
DECL(AL_EQUALIZER_LOW_GAIN),
DECL(AL_EQUALIZER_LOW_CUTOFF),
DECL(AL_EQUALIZER_MID1_GAIN),
@@ -602,16 +612,6 @@ static const ALCenums enumeration[] = {
DECL(AL_EQUALIZER_HIGH_GAIN),
DECL(AL_EQUALIZER_HIGH_CUTOFF),
DECL(AL_DISTORTION_EDGE),
DECL(AL_DISTORTION_GAIN),
DECL(AL_DISTORTION_LOWPASS_CUTOFF),
DECL(AL_DISTORTION_EQCENTER),
DECL(AL_DISTORTION_EQBANDWIDTH),
DECL(AL_RING_MODULATOR_FREQUENCY),
DECL(AL_RING_MODULATOR_HIGHPASS_CUTOFF),
DECL(AL_RING_MODULATOR_WAVEFORM),
DECL(AL_DEDICATED_GAIN),
{ NULL, (ALCenum)0 }
+216
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@@ -0,0 +1,216 @@
/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Anis A. Hireche
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include <stdlib.h>
#include "config.h"
#include "alError.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alu.h"
typedef struct ALcompressorStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALcompressorStateFactory;
static ALcompressorStateFactory CompressorFactory;
typedef struct ALcompressorState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MaxChannels];
/* Effect parameters */
ALboolean Enabled;
ALfloat Envelope;
ALfloat EnvGain;
ALfloat Attack;
ALfloat Release;
} ALcompressorState;
static ALvoid ALcompressorState_Destruct(ALcompressorState *state)
{
(void)state;
}
static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdevice *device)
{
state->Attack = expf(-1.0f / (device->Frequency * 0.0001f));
state->Release = expf(-1.0f / (device->Frequency * 0.3f));
state->Envelope = 0.0f;
state->EnvGain = 1.0f;
return AL_TRUE;
}
static ALvoid ALcompressorState_update(ALcompressorState *state, ALCdevice *Device, const ALeffectslot *Slot)
{
ALfloat gain;
state->Enabled = Slot->EffectProps.Compressor.OnOff;
/* FIXME: Could maybe use the compressor's attack/release to move the gain to 1? */
if(!state->Enabled)
state->EnvGain = 1.0f;
gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
SetGains(Device, gain, state->Gain);
}
static ALvoid ALcompressorState_process(ALcompressorState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE])
{
ALfloat env = state->Envelope;
ALfloat envgain = state->EnvGain;
ALfloat tattack = state->Attack;
ALfloat trelease = state->Release;
ALuint it, kt;
ALuint base;
ALfloat theta;
ALfloat rms;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[64];
ALuint td = minu(SamplesToDo-base, 64);
ALfloat summ = 0.0f;
for(it = 0;it < td;it++)
{
ALfloat smp = SamplesIn[it+base] * 0.5f;
summ += smp * smp;
temps[it] = smp;
}
if(state->Enabled)
{
const ALfloat threshold = 0.5f;
const ALfloat slope = 0.5f;
/* computing rms and envelope */
rms = sqrtf(summ / td);
theta = ((rms > env) ? tattack : trelease);
env = (1.0f - theta)*rms + theta*env;
/* applying a hard-knee rms based compressor */
if(env > threshold)
envgain = envgain - (env - threshold) * slope;
}
for(kt = 0;kt < MaxChannels;kt++)
{
ALfloat gain = state->Gain[kt] * envgain * 2.0f;
if(!(gain > 0.00001f))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
}
base += td;
}
state->Envelope = env;
state->EnvGain = envgain;
}
static void ALcompressorState_Delete(ALcompressorState *state)
{
free(state);
}
DEFINE_ALEFFECTSTATE_VTABLE(ALcompressorState);
static ALeffectState *ALcompressorStateFactory_create(ALcompressorStateFactory *factory)
{
ALcompressorState *state;
(void)factory;
state = malloc(sizeof(*state));
if(!state) return NULL;
SET_VTABLE2(ALcompressorState, ALeffectState, state);
return STATIC_CAST(ALeffectState, state);
}
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALcompressorStateFactory);
ALeffectStateFactory *ALcompressorStateFactory_getFactory(void)
{
SET_VTABLE2(ALcompressorStateFactory, ALeffectStateFactory, &CompressorFactory);
return STATIC_CAST(ALeffectStateFactory, &CompressorFactory);
}
void ALcompressor_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_COMPRESSOR_ONOFF:
if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Compressor.OnOff = val;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALcompressor_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ALcompressor_setParami(effect, context, param, vals[0]);
}
void ALcompressor_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); (void)effect;(void)param;(void)val;}
void ALcompressor_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALcompressor_setParamf(effect, context, param, vals[0]);
}
void ALcompressor_getParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_COMPRESSOR_ONOFF:
*val = props->Compressor.OnOff;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALcompressor_getParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ALcompressor_getParami(effect, context, param, vals);
}
void ALcompressor_getParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); (void)effect;(void)param;(void)val;}
void ALcompressor_getParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALcompressor_getParamf(effect, context, param, vals);
}
DEFINE_ALEFFECT_VTABLE(ALcompressor);
+1
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@@ -474,6 +474,7 @@ SET(ALC_OBJS Alc/ALc.c
Alc/bs2b.c
Alc/effects/autowah.c
Alc/effects/chorus.c
Alc/effects/compressor.c
Alc/effects/dedicated.c
Alc/effects/distortion.c
Alc/effects/echo.c
+1
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@@ -98,6 +98,7 @@ ALeffectStateFactory *ALnullStateFactory_getFactory(void);
ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
ALeffectStateFactory *ALautowahStateFactory_getFactory(void);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
ALeffectStateFactory *ALcompressorStateFactory_getFactory(void);
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
ALeffectStateFactory *ALechoStateFactory_getFactory(void);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void);
+37 -31
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@@ -14,6 +14,7 @@ enum {
REVERB,
AUTOWAH,
CHORUS,
COMPRESSOR,
DISTORTION,
ECHO,
EQUALIZER,
@@ -52,6 +53,7 @@ extern const struct ALeffectVtable ALeaxreverb_vtable;
extern const struct ALeffectVtable ALreverb_vtable;
extern const struct ALeffectVtable ALautowah_vtable;
extern const struct ALeffectVtable ALchorus_vtable;
extern const struct ALeffectVtable ALcompressor_vtable;
extern const struct ALeffectVtable ALdistortion_vtable;
extern const struct ALeffectVtable ALecho_vtable;
extern const struct ALeffectVtable ALequalizer_vtable;
@@ -98,26 +100,6 @@ typedef union ALeffectProps {
ALfloat Resonance;
} Autowah;
struct {
ALfloat Delay;
ALfloat LRDelay;
ALfloat Damping;
ALfloat Feedback;
ALfloat Spread;
} Echo;
struct {
ALfloat Frequency;
ALfloat HighPassCutoff;
ALint Waveform;
} Modulator;
struct {
ALfloat Gain;
} Dedicated;
struct {
ALint Waveform;
ALint Phase;
@@ -128,13 +110,26 @@ typedef union ALeffectProps {
} Chorus;
struct {
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALboolean OnOff;
} Compressor;
struct {
ALfloat Edge;
ALfloat Gain;
ALfloat LowpassCutoff;
ALfloat EQCenter;
ALfloat EQBandwidth;
} Distortion;
struct {
ALfloat Delay;
} Flanger;
ALfloat LRDelay;
ALfloat Damping;
ALfloat Feedback;
ALfloat Spread;
} Echo;
struct {
ALfloat Delay;
@@ -151,12 +146,23 @@ typedef union ALeffectProps {
} Equalizer;
struct {
ALfloat Edge;
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Flanger;
struct {
ALfloat Frequency;
ALfloat HighPassCutoff;
ALint Waveform;
} Modulator;
struct {
ALfloat Gain;
ALfloat LowpassCutoff;
ALfloat EQCenter;
ALfloat EQBandwidth;
} Distortion;
} Dedicated;
} ALeffectProps;
typedef struct ALeffect {
+1
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@@ -459,6 +459,7 @@ void InitEffectFactoryMap(void)
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_AUTOWAH, ALautowahStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_ECHO, ALechoStateFactory_getFactory);
InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory);
+4
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@@ -429,6 +429,10 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
effect->vtbl = &ALchorus_vtable;
break;
case AL_EFFECT_COMPRESSOR:
effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
effect->vtbl = &ALcompressor_vtable;
break;
case AL_EFFECT_DISTORTION:
effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
+1
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@@ -40,6 +40,7 @@ const struct EffectList EffectList[] = {
{ "reverb", REVERB, "AL_EFFECT_REVERB", AL_EFFECT_REVERB },
{ "autowah", AUTOWAH, "AL_EFFECT_AUTOWAH", AL_EFFECT_AUTOWAH },
{ "chorus", CHORUS, "AL_EFFECT_CHORUS", AL_EFFECT_CHORUS },
{ "compressor", COMPRESSOR, "AL_EFFECT_COMPRESSOR", AL_EFFECT_COMPRESSOR },
{ "distortion", DISTORTION, "AL_EFFECT_DISTORTION", AL_EFFECT_DISTORTION },
{ "echo", ECHO, "AL_EFFECT_ECHO", AL_EFFECT_ECHO },
{ "equalizer", EQUALIZER, "AL_EFFECT_EQUALIZER", AL_EFFECT_EQUALIZER },
+1 -1
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@@ -127,7 +127,7 @@
# Sets which effects to exclude, preventing apps from using them. This can
# help for apps that try to use effects which are too CPU intensive for the
# system to handle. Available effects are: eaxreverb,reverb,autowah,chorus,
# distortion,echo,equalizer,flanger,modulator,dedicated
# compressor,distortion,echo,equalizer,flanger,modulator,dedicated
#excludefx =
## slots: