Fix an out of date comment
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@@ -1049,10 +1049,8 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT
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State->Echo.LpCoeff = CalcDampingCoeff(hfRatio, echoTime, decayTime,
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State->Echo.Coeff, cw);
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/* Calculate the echo mixing coefficients. The first is applied to the
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* echo itself. The second is used to attenuate the late reverb when
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* echo depth is high and diffusion is low, so the echo is slightly
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* stronger than the decorrelated echos in the reverb tail.
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/* Calculate the echo mixing coefficient. This is applied to the output mix
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* only, not the feedback.
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*/
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State->Echo.MixCoeff = reverbGain * lateGain * echoDepth;
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}
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