Play a 1khz sine wave for 4 seconds in the loopback example

This commit is contained in:
Chris Robinson
2015-09-07 21:17:26 -07:00
parent d240077bc5
commit 475a566e35
+3 -3
View File
@@ -65,13 +65,13 @@ void SDLCALL RenderSDLSamples(void *userdata, Uint8 *stream, int len)
* buffer ID. */
static ALuint CreateSineWave(void)
{
ALshort data[44100];
ALshort data[44100*4];
ALuint buffer;
ALenum err;
ALuint i;
for(i = 0;i < 44100;i++)
data[i] = (ALshort)(sin(i * 441.0 / 44100.0 * 2.0*M_PI)*32767.0);
for(i = 0;i < 44100*4;i++)
data[i] = (ALshort)(sin(i/44100.0 * 1000.0 * 2.0*M_PI) * 32767.0);
/* Buffer the audio data into a new buffer object. */
buffer = 0;