Combine some fields into a struct
This commit is contained in:
@@ -358,9 +358,9 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
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for(c = 0;c < num_channels;c++)
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{
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MixGains *gains = voice->Direct.Mix.Gains[c];
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for(i = 0;i < (ALint)Device->NumChan;i++)
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for(i = 0;i < (ALint)Device->NumSpeakers;i++)
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{
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enum Channel chan = Device->Speaker2Chan[i];
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enum Channel chan = Device->Speaker[i].ChanName;
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if(chan == chans[c].channel)
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{
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gains[chan].Target = DryGain;
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@@ -444,7 +444,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
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gains[j].Target = 0.0f;
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}
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DryGain *= lerp(1.0f, 1.0f/sqrtf((float)Device->NumChan), hwidth/F_PI);
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DryGain *= lerp(1.0f, 1.0f/sqrtf((float)Device->NumSpeakers), hwidth/F_PI);
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for(c = 0;c < num_channels;c++)
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{
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MixGains *gains = voice->Direct.Mix.Gains[c];
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@@ -984,10 +984,10 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
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/* Adjustment for vertical offsets. Not the greatest, but simple
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* enough. */
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AmbientGain = DryGain * sqrtf(1.0f/Device->NumChan) * (1.0f-DirGain);
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for(i = 0;i < (ALint)Device->NumChan;i++)
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AmbientGain = DryGain * sqrtf(1.0f/Device->NumSpeakers) * (1.0f-DirGain);
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for(i = 0;i < (ALint)Device->NumSpeakers;i++)
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{
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enum Channel chan = Device->Speaker2Chan[i];
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enum Channel chan = Device->Speaker[i].ChanName;
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gains[chan].Target = maxf(gains[chan].Target, AmbientGain);
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}
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@@ -76,7 +76,7 @@ static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, co
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state->PeakGain = slot->EffectProps.Autowah.PeakGain;
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state->Resonance = slot->EffectProps.Autowah.Resonance;
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gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
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gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain;
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SetGains(device, gain, state->Gain);
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}
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@@ -61,7 +61,7 @@ static ALvoid ALcompressorState_update(ALcompressorState *state, ALCdevice *Devi
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state->Enabled = Slot->EffectProps.Compressor.OnOff;
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gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
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gain = sqrtf(1.0f / Device->NumSpeakers) * Slot->Gain;
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SetGains(Device, gain, state->Gain);
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}
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@@ -82,7 +82,7 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, ALCdevice *Devi
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ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
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cutoff / (frequency*4.0f), bandwidth);
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gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
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gain = sqrtf(1.0f / Device->NumSpeakers) * Slot->Gain;
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SetGains(Device, gain, state->Gain);
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}
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@@ -93,7 +93,7 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
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static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
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{
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
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ALfloat gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain;
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SetGains(device, gain, state->Gain);
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@@ -149,7 +149,7 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, ALCdevice *Device
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state->Filter.a[1] = -a;
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state->Filter.a[2] = 0.0f;
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gain = sqrtf(1.0f/Device->NumChan) * Slot->Gain;
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gain = sqrtf(1.0f/Device->NumSpeakers) * Slot->Gain;
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SetGains(Device, gain, state->Gain);
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}
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@@ -1043,7 +1043,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
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/* Attenuate reverb according to its coverage (dirGain=0 will give
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* Gain*ambientGain, and dirGain=1 will give Gain). */
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ambientGain = minf(sqrtf(2.0f/Device->NumChan), 1.0f);
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ambientGain = minf(sqrtf(2.0f/Device->NumSpeakers), 1.0f);
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length = earlyPan[0]*earlyPan[0] + earlyPan[1]*earlyPan[1] + earlyPan[2]*earlyPan[2];
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if(length > 1.0f)
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@@ -1158,7 +1158,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, cons
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else
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{
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/* Update channel gains */
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ALfloat gain = sqrtf(2.0f/Device->NumChan) * ReverbBoost * Slot->Gain;
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ALfloat gain = sqrtf(2.0f/Device->NumSpeakers) * ReverbBoost * Slot->Gain;
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SetGains(Device, gain, State->Gain);
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}
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}
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+114
-119
@@ -33,15 +33,14 @@
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extern inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels]);
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static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChannels],
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enum Channel Speaker2Chan[MaxChannels], ALint chans)
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static void SetSpeakerArrangement(const char *name, ALCdevice *device)
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{
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char *confkey, *next;
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char *layout_str;
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char *sep, *end;
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enum Channel val;
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const char *str;
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int i;
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ALuint i;
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if(!ConfigValueStr(NULL, name, &str) && !ConfigValueStr(NULL, "layout", &str))
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return;
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@@ -98,13 +97,13 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan
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while(isspace(*sep))
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sep++;
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for(i = 0;i < chans;i++)
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for(i = 0;i < device->NumSpeakers;i++)
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{
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if(Speaker2Chan[i] == val)
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if(device->Speaker[i].ChanName == val)
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{
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long angle = strtol(sep, NULL, 10);
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if(angle >= -180 && angle <= 180)
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SpeakerAngle[i] = DEG2RAD(angle);
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device->Speaker[i].Angle = DEG2RAD(angle);
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else
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ERR("Invalid angle for speaker \"%s\": %ld\n", confkey, angle);
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break;
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@@ -114,14 +113,14 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan
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free(layout_str);
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layout_str = NULL;
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for(i = 0;i < chans;i++)
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for(i = 0;i < device->NumSpeakers;i++)
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{
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int min = i;
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int i2;
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ALuint min = i;
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ALuint i2;
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for(i2 = i+1;i2 < chans;i2++)
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for(i2 = i+1;i2 < device->NumSpeakers;i2++)
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{
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if(SpeakerAngle[i2] < SpeakerAngle[min])
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if(device->Speaker[i2].Angle < device->Speaker[min].Angle)
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min = i2;
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}
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@@ -130,13 +129,13 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan
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ALfloat tmpf;
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enum Channel tmpc;
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tmpf = SpeakerAngle[i];
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SpeakerAngle[i] = SpeakerAngle[min];
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SpeakerAngle[min] = tmpf;
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tmpf = device->Speaker[i].Angle;
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device->Speaker[i].Angle = device->Speaker[min].Angle;
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device->Speaker[min].Angle = tmpf;
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tmpc = Speaker2Chan[i];
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Speaker2Chan[i] = Speaker2Chan[min];
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Speaker2Chan[min] = tmpc;
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tmpc = device->Speaker[i].ChanName;
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device->Speaker[i].ChanName = device->Speaker[min].ChanName;
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device->Speaker[min].ChanName = tmpc;
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}
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}
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}
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@@ -151,18 +150,18 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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ALfloat a;
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ALuint i;
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for(i = 0;i < device->NumChan;i++)
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Speaker2Chan[i] = device->Speaker2Chan[i];
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for(i = 0;i < device->NumChan;i++)
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SpeakerAngle[i] = device->SpeakerAngle[i];
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for(i = 0;i < device->NumSpeakers;i++)
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Speaker2Chan[i] = device->Speaker[i].ChanName;
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for(i = 0;i < device->NumSpeakers;i++)
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SpeakerAngle[i] = device->Speaker[i].Angle;
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/* Some easy special-cases first... */
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if(device->NumChan <= 1 || hwidth >= F_PI)
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if(device->NumSpeakers <= 1 || hwidth >= F_PI)
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{
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/* Full coverage for all speakers. */
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for(i = 0;i < MaxChannels;i++)
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gains[i] = 0.0f;
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for(i = 0;i < device->NumChan;i++)
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for(i = 0;i < device->NumSpeakers;i++)
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{
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enum Channel chan = Speaker2Chan[i];
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gains[chan] = ingain;
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@@ -174,7 +173,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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/* Infinitely small sound point. */
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for(i = 0;i < MaxChannels;i++)
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gains[i] = 0.0f;
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for(i = 0;i < device->NumChan-1;i++)
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for(i = 0;i < device->NumSpeakers-1;i++)
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{
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if(angle >= SpeakerAngle[i] && angle < SpeakerAngle[i+1])
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{
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@@ -205,18 +204,18 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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{
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ALuint done;
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ALuint i = 0;
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while(i < device->NumChan && device->SpeakerAngle[i]-angle < -F_PI)
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while(i < device->NumSpeakers && device->Speaker[i].Angle-angle < -F_PI)
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i++;
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for(done = 0;i < device->NumChan;done++)
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for(done = 0;i < device->NumSpeakers;done++)
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{
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SpeakerAngle[done] = device->SpeakerAngle[i]-angle;
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Speaker2Chan[done] = device->Speaker2Chan[i];
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SpeakerAngle[done] = device->Speaker[i].Angle-angle;
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Speaker2Chan[done] = device->Speaker[i].ChanName;
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i++;
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}
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for(i = 0;done < device->NumChan;i++)
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for(i = 0;done < device->NumSpeakers;i++)
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{
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SpeakerAngle[done] = device->SpeakerAngle[i]-angle + F_2PI;
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Speaker2Chan[done] = device->Speaker2Chan[i];
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SpeakerAngle[done] = device->Speaker[i].Angle-angle + F_2PI;
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Speaker2Chan[done] = device->Speaker[i].ChanName;
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done++;
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}
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}
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@@ -227,19 +226,19 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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* they'll underflow and wrap to become 0xFFFFFFFF, which will
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* break as expected. */
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ALuint done;
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ALuint i = device->NumChan-1;
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while(i < device->NumChan && device->SpeakerAngle[i]-angle > F_PI)
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ALuint i = device->NumSpeakers-1;
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while(i < device->NumSpeakers && device->Speaker[i].Angle-angle > F_PI)
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i--;
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for(done = device->NumChan-1;i < device->NumChan;done--)
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for(done = device->NumSpeakers-1;i < device->NumSpeakers;done--)
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{
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SpeakerAngle[done] = device->SpeakerAngle[i]-angle;
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Speaker2Chan[done] = device->Speaker2Chan[i];
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SpeakerAngle[done] = device->Speaker[i].Angle-angle;
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Speaker2Chan[done] = device->Speaker[i].ChanName;
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i--;
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}
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for(i = device->NumChan-1;done < device->NumChan;i--)
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for(i = device->NumSpeakers-1;done < device->NumSpeakers;i--)
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{
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SpeakerAngle[done] = device->SpeakerAngle[i]-angle - F_2PI;
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Speaker2Chan[done] = device->Speaker2Chan[i];
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SpeakerAngle[done] = device->Speaker[i].Angle-angle - F_2PI;
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Speaker2Chan[done] = device->Speaker[i].ChanName;
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done--;
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}
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}
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@@ -251,7 +250,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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/* First speaker */
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i = 0;
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do {
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ALuint last = device->NumChan-1;
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ALuint last = device->NumSpeakers-1;
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enum Channel chan = Speaker2Chan[i];
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if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle)
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@@ -280,7 +279,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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}
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} while(0);
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for(i = 1;i < device->NumChan-1;i++)
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for(i = 1;i < device->NumSpeakers-1;i++)
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{
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enum Channel chan = Speaker2Chan[i];
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if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle)
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@@ -304,7 +303,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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}
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/* Last speaker */
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i = device->NumChan-1;
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i = device->NumSpeakers-1;
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do {
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enum Channel chan = Speaker2Chan[i];
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if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle)
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@@ -332,119 +331,115 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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}
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} while(0);
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for(i = 0;i < device->NumChan;i++)
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for(i = 0;i < device->NumSpeakers;i++)
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{
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enum Channel chan = device->Speaker2Chan[i];
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enum Channel chan = device->Speaker[i].ChanName;
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gains[chan] = sqrtf(tmpgains[chan]) * ingain;
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}
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}
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ALvoid aluInitPanning(ALCdevice *Device)
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ALvoid aluInitPanning(ALCdevice *device)
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{
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const char *layoutname = NULL;
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enum Channel *Speaker2Chan;
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ALfloat *SpeakerAngle;
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Speaker2Chan = Device->Speaker2Chan;
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SpeakerAngle = Device->SpeakerAngle;
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switch(Device->FmtChans)
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switch(device->FmtChans)
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{
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case DevFmtMono:
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Device->NumChan = 1;
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Speaker2Chan[0] = FrontCenter;
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SpeakerAngle[0] = DEG2RAD(0.0f);
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device->NumSpeakers = 1;
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device->Speaker[0].ChanName = FrontCenter;
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device->Speaker[0].Angle = DEG2RAD(0.0f);
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layoutname = NULL;
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break;
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case DevFmtStereo:
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Device->NumChan = 2;
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Speaker2Chan[0] = FrontLeft;
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Speaker2Chan[1] = FrontRight;
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SpeakerAngle[0] = DEG2RAD(-90.0f);
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SpeakerAngle[1] = DEG2RAD( 90.0f);
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device->NumSpeakers = 2;
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device->Speaker[0].ChanName = FrontLeft;
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device->Speaker[1].ChanName = FrontRight;
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device->Speaker[0].Angle = DEG2RAD(-90.0f);
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device->Speaker[1].Angle = DEG2RAD( 90.0f);
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layoutname = "layout_stereo";
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break;
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case DevFmtQuad:
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Device->NumChan = 4;
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Speaker2Chan[0] = BackLeft;
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Speaker2Chan[1] = FrontLeft;
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Speaker2Chan[2] = FrontRight;
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Speaker2Chan[3] = BackRight;
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SpeakerAngle[0] = DEG2RAD(-135.0f);
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SpeakerAngle[1] = DEG2RAD( -45.0f);
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SpeakerAngle[2] = DEG2RAD( 45.0f);
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SpeakerAngle[3] = DEG2RAD( 135.0f);
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device->NumSpeakers = 4;
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device->Speaker[0].ChanName = BackLeft;
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device->Speaker[1].ChanName = FrontLeft;
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device->Speaker[2].ChanName = FrontRight;
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device->Speaker[3].ChanName = BackRight;
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device->Speaker[0].Angle = DEG2RAD(-135.0f);
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device->Speaker[1].Angle = DEG2RAD( -45.0f);
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device->Speaker[2].Angle = DEG2RAD( 45.0f);
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device->Speaker[3].Angle = DEG2RAD( 135.0f);
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layoutname = "layout_quad";
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break;
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case DevFmtX51:
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Device->NumChan = 5;
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Speaker2Chan[0] = BackLeft;
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Speaker2Chan[1] = FrontLeft;
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Speaker2Chan[2] = FrontCenter;
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Speaker2Chan[3] = FrontRight;
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Speaker2Chan[4] = BackRight;
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SpeakerAngle[0] = DEG2RAD(-110.0f);
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SpeakerAngle[1] = DEG2RAD( -30.0f);
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SpeakerAngle[2] = DEG2RAD( 0.0f);
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SpeakerAngle[3] = DEG2RAD( 30.0f);
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SpeakerAngle[4] = DEG2RAD( 110.0f);
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device->NumSpeakers = 5;
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device->Speaker[0].ChanName = BackLeft;
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device->Speaker[1].ChanName = FrontLeft;
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device->Speaker[2].ChanName = FrontCenter;
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device->Speaker[3].ChanName = FrontRight;
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device->Speaker[4].ChanName = BackRight;
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device->Speaker[0].Angle = DEG2RAD(-110.0f);
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device->Speaker[1].Angle = DEG2RAD( -30.0f);
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device->Speaker[2].Angle = DEG2RAD( 0.0f);
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device->Speaker[3].Angle = DEG2RAD( 30.0f);
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device->Speaker[4].Angle = DEG2RAD( 110.0f);
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layoutname = "layout_surround51";
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break;
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case DevFmtX51Side:
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Device->NumChan = 5;
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Speaker2Chan[0] = SideLeft;
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Speaker2Chan[1] = FrontLeft;
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Speaker2Chan[2] = FrontCenter;
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Speaker2Chan[3] = FrontRight;
|
||||
Speaker2Chan[4] = SideRight;
|
||||
SpeakerAngle[0] = DEG2RAD(-90.0f);
|
||||
SpeakerAngle[1] = DEG2RAD(-30.0f);
|
||||
SpeakerAngle[2] = DEG2RAD( 0.0f);
|
||||
SpeakerAngle[3] = DEG2RAD( 30.0f);
|
||||
SpeakerAngle[4] = DEG2RAD( 90.0f);
|
||||
device->NumSpeakers = 5;
|
||||
device->Speaker[0].ChanName = SideLeft;
|
||||
device->Speaker[1].ChanName = FrontLeft;
|
||||
device->Speaker[2].ChanName = FrontCenter;
|
||||
device->Speaker[3].ChanName = FrontRight;
|
||||
device->Speaker[4].ChanName = SideRight;
|
||||
device->Speaker[0].Angle = DEG2RAD(-90.0f);
|
||||
device->Speaker[1].Angle = DEG2RAD(-30.0f);
|
||||
device->Speaker[2].Angle = DEG2RAD( 0.0f);
|
||||
device->Speaker[3].Angle = DEG2RAD( 30.0f);
|
||||
device->Speaker[4].Angle = DEG2RAD( 90.0f);
|
||||
layoutname = "layout_side51";
|
||||
break;
|
||||
|
||||
case DevFmtX61:
|
||||
Device->NumChan = 6;
|
||||
Speaker2Chan[0] = SideLeft;
|
||||
Speaker2Chan[1] = FrontLeft;
|
||||
Speaker2Chan[2] = FrontCenter;
|
||||
Speaker2Chan[3] = FrontRight;
|
||||
Speaker2Chan[4] = SideRight;
|
||||
Speaker2Chan[5] = BackCenter;
|
||||
SpeakerAngle[0] = DEG2RAD(-90.0f);
|
||||
SpeakerAngle[1] = DEG2RAD(-30.0f);
|
||||
SpeakerAngle[2] = DEG2RAD( 0.0f);
|
||||
SpeakerAngle[3] = DEG2RAD( 30.0f);
|
||||
SpeakerAngle[4] = DEG2RAD( 90.0f);
|
||||
SpeakerAngle[5] = DEG2RAD(180.0f);
|
||||
device->NumSpeakers = 6;
|
||||
device->Speaker[0].ChanName = SideLeft;
|
||||
device->Speaker[1].ChanName = FrontLeft;
|
||||
device->Speaker[2].ChanName = FrontCenter;
|
||||
device->Speaker[3].ChanName = FrontRight;
|
||||
device->Speaker[4].ChanName = SideRight;
|
||||
device->Speaker[5].ChanName = BackCenter;
|
||||
device->Speaker[0].Angle = DEG2RAD(-90.0f);
|
||||
device->Speaker[1].Angle = DEG2RAD(-30.0f);
|
||||
device->Speaker[2].Angle = DEG2RAD( 0.0f);
|
||||
device->Speaker[3].Angle = DEG2RAD( 30.0f);
|
||||
device->Speaker[4].Angle = DEG2RAD( 90.0f);
|
||||
device->Speaker[5].Angle = DEG2RAD(180.0f);
|
||||
layoutname = "layout_surround61";
|
||||
break;
|
||||
|
||||
case DevFmtX71:
|
||||
Device->NumChan = 7;
|
||||
Speaker2Chan[0] = BackLeft;
|
||||
Speaker2Chan[1] = SideLeft;
|
||||
Speaker2Chan[2] = FrontLeft;
|
||||
Speaker2Chan[3] = FrontCenter;
|
||||
Speaker2Chan[4] = FrontRight;
|
||||
Speaker2Chan[5] = SideRight;
|
||||
Speaker2Chan[6] = BackRight;
|
||||
SpeakerAngle[0] = DEG2RAD(-150.0f);
|
||||
SpeakerAngle[1] = DEG2RAD( -90.0f);
|
||||
SpeakerAngle[2] = DEG2RAD( -30.0f);
|
||||
SpeakerAngle[3] = DEG2RAD( 0.0f);
|
||||
SpeakerAngle[4] = DEG2RAD( 30.0f);
|
||||
SpeakerAngle[5] = DEG2RAD( 90.0f);
|
||||
SpeakerAngle[6] = DEG2RAD( 150.0f);
|
||||
device->NumSpeakers = 7;
|
||||
device->Speaker[0].ChanName = BackLeft;
|
||||
device->Speaker[1].ChanName = SideLeft;
|
||||
device->Speaker[2].ChanName = FrontLeft;
|
||||
device->Speaker[3].ChanName = FrontCenter;
|
||||
device->Speaker[4].ChanName = FrontRight;
|
||||
device->Speaker[5].ChanName = SideRight;
|
||||
device->Speaker[6].ChanName = BackRight;
|
||||
device->Speaker[0].Angle = DEG2RAD(-150.0f);
|
||||
device->Speaker[1].Angle = DEG2RAD( -90.0f);
|
||||
device->Speaker[2].Angle = DEG2RAD( -30.0f);
|
||||
device->Speaker[3].Angle = DEG2RAD( 0.0f);
|
||||
device->Speaker[4].Angle = DEG2RAD( 30.0f);
|
||||
device->Speaker[5].Angle = DEG2RAD( 90.0f);
|
||||
device->Speaker[6].Angle = DEG2RAD( 150.0f);
|
||||
layoutname = "layout_surround71";
|
||||
break;
|
||||
}
|
||||
if(layoutname && Device->Type != Loopback)
|
||||
SetSpeakerArrangement(layoutname, SpeakerAngle, Speaker2Chan, Device->NumChan);
|
||||
if(layoutname && device->Type != Loopback)
|
||||
SetSpeakerArrangement(layoutname, device);
|
||||
}
|
||||
|
||||
@@ -648,9 +648,12 @@ struct ALCdevice_struct
|
||||
|
||||
enum Channel ChannelName[MaxChannels];
|
||||
|
||||
enum Channel Speaker2Chan[MaxChannels];
|
||||
ALfloat SpeakerAngle[MaxChannels];
|
||||
ALuint NumChan;
|
||||
/* This only counts positional speakers, i.e. not including LFE. */
|
||||
struct {
|
||||
enum Channel ChanName;
|
||||
ALfloat Angle;
|
||||
} Speaker[MaxChannels];
|
||||
ALuint NumSpeakers;
|
||||
|
||||
ALuint64 ClockBase;
|
||||
ALuint SamplesDone;
|
||||
|
||||
Reference in New Issue
Block a user