Use a vector to store the effect slot pointers

And make the ID a simple index into it (1-base, to avoid ID 0).
This commit is contained in:
Chris Robinson
2018-01-27 17:24:18 -08:00
parent 4d1795e90b
commit 6a839600b9
5 changed files with 116 additions and 93 deletions
+13 -12
View File
@@ -2249,10 +2249,10 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
}
WriteLock(&context->PropLock);
LockUIntMapRead(&context->EffectSlotMap);
for(pos = 0;pos < context->EffectSlotMap.size;pos++)
almtx_lock(&context->EffectSlotLock);
for(pos = 0;pos < (ALsizei)VECTOR_SIZE(context->EffectSlotList);pos++)
{
ALeffectslot *slot = context->EffectSlotMap.values[pos];
ALeffectslot *slot = VECTOR_ELEM(context->EffectSlotList, pos);
ALeffectState *state = slot->Effect.State;
state->OutBuffer = device->Dry.Buffer;
@@ -2262,7 +2262,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
else
UpdateEffectSlotProps(slot, context);
}
UnlockUIntMapRead(&context->EffectSlotMap);
almtx_unlock(&context->EffectSlotLock);
almtx_lock(&context->SourceLock);
sublist = VECTOR_BEGIN(context->SourceList);
@@ -2534,7 +2534,8 @@ static ALvoid InitContext(ALCcontext *Context)
VECTOR_INIT(Context->SourceList);
Context->NumSources = 0;
almtx_init(&Context->SourceLock, almtx_plain);
InitUIntMap(&Context->EffectSlotMap, Context->Device->AuxiliaryEffectSlotMax);
VECTOR_INIT(Context->EffectSlotList);
almtx_init(&Context->EffectSlotLock, almtx_plain);
if(Context->DefaultSlot)
{
@@ -2648,13 +2649,13 @@ static void FreeContext(ALCcontext *context)
++count;
}
TRACE("Freed "SZFMT" AuxiliaryEffectSlot property object%s\n", count, (count==1)?"":"s");
if(context->EffectSlotMap.size > 0)
{
WARN("(%p) Deleting %d AuxiliaryEffectSlot%s\n", context, context->EffectSlotMap.size,
(context->EffectSlotMap.size==1)?"":"s");
ReleaseALAuxiliaryEffectSlots(context);
}
ResetUIntMap(&context->EffectSlotMap);
ReleaseALAuxiliaryEffectSlots(context);
#define FREE_EFFECTSLOTPTR(x) al_free(*(x))
VECTOR_FOR_EACH(ALeffectslotPtr, context->EffectSlotList, FREE_EFFECTSLOTPTR);
#undef FREE_EFFECTSLOTPTR
VECTOR_DEINIT(context->EffectSlotList);
almtx_destroy(&context->EffectSlotLock);
count = 0;
vprops = ATOMIC_LOAD(&context->FreeVoiceProps, almemory_order_relaxed);
-14
View File
@@ -149,20 +149,6 @@ typedef struct ALeffectslot {
alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
} ALeffectslot;
inline void LockEffectSlotsRead(ALCcontext *context)
{ LockUIntMapRead(&context->EffectSlotMap); }
inline void UnlockEffectSlotsRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->EffectSlotMap); }
inline void LockEffectSlotsWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->EffectSlotMap); }
inline void UnlockEffectSlotsWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->EffectSlotMap); }
inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)LookupUIntMapKeyNoLock(&context->EffectSlotMap, id); }
inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)RemoveUIntMapKeyNoLock(&context->EffectSlotMap, id); }
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
+8 -1
View File
@@ -387,6 +387,12 @@ typedef struct SourceSubList {
} SourceSubList;
TYPEDEF_VECTOR(SourceSubList, vector_SourceSubList)
/* Effect slots are rather large, and apps aren't likely to have more than one
* or two (let alone 64), so hold them individually.
*/
typedef struct ALeffectslot *ALeffectslotPtr;
TYPEDEF_VECTOR(ALeffectslotPtr, vector_ALeffectslotPtr)
typedef struct EnumeratedHrtf {
al_string name;
@@ -600,7 +606,8 @@ struct ALCcontext_struct {
ALuint NumSources;
almtx_t SourceLock;
UIntMap EffectSlotMap;
vector_ALeffectslotPtr EffectSlotList;
almtx_t EffectSlotLock;
ATOMIC(ALenum) LastError;
+82 -61
View File
@@ -36,13 +36,6 @@
#include "almalloc.h"
extern inline void LockEffectSlotsRead(ALCcontext *context);
extern inline void UnlockEffectSlotsRead(ALCcontext *context);
extern inline void LockEffectSlotsWrite(ALCcontext *context);
extern inline void UnlockEffectSlotsWrite(ALCcontext *context);
extern inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id);
extern inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id);
static UIntMap EffectStateFactoryMap;
static inline ALeffectStateFactory *getFactoryByType(ALenum type)
{
@@ -54,6 +47,21 @@ static inline ALeffectStateFactory *getFactoryByType(ALenum type)
static void ALeffectState_IncRef(ALeffectState *state);
static inline void LockEffectSlotList(ALCcontext *context)
{ almtx_lock(&context->EffectSlotLock); }
static inline void UnlockEffectSlotList(ALCcontext *context)
{ almtx_unlock(&context->EffectSlotLock); }
static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{
id--;
if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
return NULL;
return VECTOR_ELEM(context->EffectSlotList, id);
}
#define DO_UPDATEPROPS() do { \
if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
UpdateEffectSlotProps(slot, context); \
@@ -76,38 +84,45 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
tmpslots = al_malloc(DEF_ALIGN, sizeof(ALeffectslot*)*n);
LockEffectSlotsWrite(context);
LockEffectSlotList(context);
for(cur = 0;cur < n;cur++)
{
ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
ALeffectslot *slot = NULL;
for(;iter != end;iter++)
{
if(!*iter)
break;
}
if(iter == end)
{
if(VECTOR_SIZE(context->EffectSlotList) >= INT_MAX)
{
UnlockEffectSlotList(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SETERR_GOTO(context, err, done, "Too many effect slot objects");
}
VECTOR_PUSH_BACK(context->EffectSlotList, NULL);
iter = &VECTOR_BACK(context->EffectSlotList);
}
slot = al_calloc(16, sizeof(ALeffectslot));
err = AL_OUT_OF_MEMORY;
if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
al_free(slot);
UnlockEffectSlotsWrite(context);
UnlockEffectSlotList(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
}
err = NewThunkEntry(&slot->id);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntryNoLock(&context->EffectSlotMap, slot->id, slot);
if(err != AL_NO_ERROR)
{
FreeThunkEntry(slot->id);
ALeffectState_DecRef(slot->Effect.State);
if(slot->Params.EffectState)
ALeffectState_DecRef(slot->Params.EffectState);
al_free(slot);
UnlockEffectSlotsWrite(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SETERR_GOTO(context, err, done, "Failed to set effect slot ID");
}
aluInitEffectPanning(slot);
slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
*iter = slot;
tmpslots[cur] = slot;
effectslots[cur] = slot->id;
}
@@ -131,7 +146,7 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo
althrd_yield();
al_free(newarray);
}
UnlockEffectSlotsWrite(context);
UnlockEffectSlotList(context);
done:
al_free(tmpslots);
@@ -147,7 +162,7 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
context = GetContextRef();
if(!context) return;
LockEffectSlotsWrite(context);
LockEffectSlotList(context);
if(!(n >= 0))
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
for(i = 0;i < n;i++)
@@ -194,9 +209,9 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
for(i = 0;i < n;i++)
{
if((slot=RemoveEffectSlot(context, effectslots[i])) == NULL)
if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
continue;
FreeThunkEntry(slot->id);
VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = NULL;
DeinitEffectSlot(slot);
@@ -205,7 +220,7 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
}
done:
UnlockEffectSlotsWrite(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -217,9 +232,9 @@ AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
context = GetContextRef();
if(!context) return AL_FALSE;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
@@ -238,7 +253,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
if(!context) return;
WriteLock(&context->PropLock);
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -274,7 +289,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
DO_UPDATEPROPS();
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
WriteUnlock(&context->PropLock);
ALCcontext_DecRef(context);
}
@@ -294,7 +309,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum para
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -305,7 +320,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum para
}
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -318,7 +333,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
if(!context) return;
WriteLock(&context->PropLock);
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -336,7 +351,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
DO_UPDATEPROPS();
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
WriteUnlock(&context->PropLock);
ALCcontext_DecRef(context);
}
@@ -355,7 +370,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum para
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -366,7 +381,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum para
}
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -378,7 +393,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -392,7 +407,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa
}
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -411,7 +426,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum p
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -422,7 +437,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum p
}
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -434,7 +449,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -448,7 +463,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa
}
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -466,7 +481,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
context = GetContextRef();
if(!context) return;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
@@ -477,7 +492,7 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
}
done:
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -697,7 +712,7 @@ void UpdateAllEffectSlotProps(ALCcontext *context)
struct ALeffectslotArray *auxslots;
ALsizei i;
LockEffectSlotsRead(context);
LockEffectSlotList(context);
auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
for(i = 0;i < auxslots->count;i++)
{
@@ -705,21 +720,27 @@ void UpdateAllEffectSlotProps(ALCcontext *context)
if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel))
UpdateEffectSlotProps(slot, context);
}
UnlockEffectSlotsRead(context);
UnlockEffectSlotList(context);
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
{
ALsizei pos;
for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
size_t leftover = 0;
for(;iter != end;iter++)
{
ALeffectslot *temp = Context->EffectSlotMap.values[pos];
Context->EffectSlotMap.values[pos] = NULL;
ALeffectslot *slot = *iter;
if(!slot) continue;
*iter = NULL;
DeinitEffectSlot(temp);
DeinitEffectSlot(slot);
FreeThunkEntry(temp->id);
memset(temp, 0, sizeof(ALeffectslot));
al_free(temp);
memset(slot, 0, sizeof(*slot));
al_free(slot);
++leftover;
}
if(leftover > 0)
WARN("(%p) Deleted "SZFMT" AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
}
+13 -5
View File
@@ -84,6 +84,14 @@ static inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
return sublist->Buffers + slidx;
}
static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{
id--;
if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
return NULL;
return VECTOR_ELEM(context->EffectSlotList, id);
}
typedef enum SourceProp {
srcPitch = AL_PITCH,
@@ -972,23 +980,23 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p
case AL_AUXILIARY_SEND_FILTER:
LockEffectSlotsRead(Context);
almtx_lock(&Context->EffectSlotLock);
if(!(values[0] == 0 || (slot=LookupEffectSlot(Context, values[0])) != NULL))
{
UnlockEffectSlotsRead(Context);
almtx_unlock(&Context->EffectSlotLock);
SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid effect ID %u",
values[0]);
}
if(!((ALuint)values[1] < (ALuint)device->NumAuxSends))
{
UnlockEffectSlotsRead(Context);
almtx_unlock(&Context->EffectSlotLock);
SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid send %u", values[1]);
}
LockFiltersRead(device);
if(!(values[2] == 0 || (filter=LookupFilter(device, values[2])) != NULL))
{
UnlockFiltersRead(device);
UnlockEffectSlotsRead(Context);
almtx_unlock(&Context->EffectSlotLock);
SETERR_RETURN(Context, AL_INVALID_VALUE, AL_FALSE, "Invalid filter ID %u",
values[2]);
}
@@ -1037,7 +1045,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p
Source->Send[values[1]].Slot = slot;
DO_UPDATEPROPS();
}
UnlockEffectSlotsRead(Context);
almtx_unlock(&Context->EffectSlotLock);
return AL_TRUE;