EFX: Autowah implementation
Add autowah effect using biquad peaking filter and envelope follower
This commit is contained in:
@@ -555,9 +555,7 @@ static const struct {
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DECL(AL_EFFECT_VOCAL_MORPHER),
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#endif
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DECL(AL_EFFECT_RING_MODULATOR),
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#if 0
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DECL(AL_EFFECT_AUTOWAH),
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#endif
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DECL(AL_EFFECT_COMPRESSOR),
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DECL(AL_EFFECT_EQUALIZER),
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DECL(AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT),
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@@ -658,6 +656,11 @@ static const struct {
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DECL(AL_DEDICATED_GAIN),
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DECL(AL_AUTOWAH_ATTACK_TIME),
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DECL(AL_AUTOWAH_RELEASE_TIME),
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DECL(AL_AUTOWAH_RESONANCE),
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DECL(AL_AUTOWAH_PEAK_GAIN),
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DECL(AL_NUM_RESAMPLERS_SOFT),
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DECL(AL_DEFAULT_RESAMPLER_SOFT),
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DECL(AL_SOURCE_RESAMPLER_SOFT),
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@@ -0,0 +1,266 @@
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/**
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* OpenAL cross platform audio library
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* Copyright (C) 2018 by Raul Herraiz.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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#define MIN_FREQ 20.0f
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#define MAX_FREQ 2500.0f
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#define Q_FACTOR 5.0f
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typedef struct ALautowahState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect parameters */
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ALfloat AttackRate;
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ALfloat ReleaseRate;
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ALfloat ResonanceGain;
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ALfloat PeakGain;
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ALfloat FreqMinNorm;
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ALfloat BandwidthNorm;
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ALfloat env_delay;
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BiquadFilter Filter;
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/*Effects buffers*/
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alignas(16) ALfloat BufferOut[BUFFERSIZE];
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/* Effect gains for each output channel */
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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} ALautowahState;
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static ALvoid ALautowahState_Destruct(ALautowahState *state);
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static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device);
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static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
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/*Envelope follewer described on the book: Audio Effects, Theory, Implementation and Application*/
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static inline ALfloat envelope_follower(ALautowahState *state, ALfloat SampleIn)
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{
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ALfloat alpha, Sample;
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Sample = state->PeakGain*fabsf(SampleIn);
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alpha = (Sample > state->env_delay) ? state->AttackRate : state->ReleaseRate;
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state->env_delay = alpha*state->env_delay + (1.0f-alpha)*Sample;
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return state->env_delay;
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}
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static void ALautowahState_Construct(ALautowahState *state)
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{
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALautowahState, ALeffectState, state);
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}
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static ALvoid ALautowahState_Destruct(ALautowahState *state)
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{
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *UNUSED(device))
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{
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/* (Re-)initializing parameters and clear the buffers. */
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state->AttackRate = 1.0f;
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state->ReleaseRate = 1.0f;
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state->ResonanceGain = 10.0f;
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state->PeakGain = 4.5f;
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state->FreqMinNorm = 4.5e-4f;
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state->BandwidthNorm = 0.05f;
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state->env_delay = 0.0f;
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BiquadFilter_clear(&state->Filter);
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memset(state->CurrentGains, 0, sizeof(state->CurrentGains));
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memset(state->TargetGains, 0, sizeof(state->TargetGains));
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return AL_TRUE;
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}
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static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
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{
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const ALCdevice *device = context->Device;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat ReleaseTime;
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ReleaseTime = clampf(props->Autowah.ReleaseTime,0.001f,1.0f);
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state->AttackRate = expf(-1.0f/(props->Autowah.AttackTime*device->Frequency));
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state->ReleaseRate = expf(-1.0f/(ReleaseTime*device->Frequency));
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state->ResonanceGain = 10.0f/3.0f*log10f(props->Autowah.Resonance);/*0-20dB Resonance Peak gain*/
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state->PeakGain = 1.0f -log10f(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
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state->FreqMinNorm = MIN_FREQ/device->Frequency;
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state->BandwidthNorm = (MAX_FREQ - MIN_FREQ)/device->Frequency;
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CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
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ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->TargetGains);
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}
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static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALfloat *restrict BufferOut = state->BufferOut;
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ALsizei i;
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for(i = 0;i < SamplesToDo;i++)
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{
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ALfloat env_out, f0norm, temp;
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env_out = envelope_follower(state, SamplesIn[0][i]);
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f0norm = state->BandwidthNorm*env_out + state->FreqMinNorm;
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BiquadFilter_setParams(&state->Filter, BiquadType_Peaking, state->ResonanceGain,
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f0norm, 1.0f/Q_FACTOR);
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BiquadFilter_process(&state->Filter, &temp, &SamplesIn[0][i], 1);
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BufferOut[i] = temp;
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}
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/* Now, mix the processed sound data to the output. */
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MixSamples(BufferOut, NumChannels, SamplesOut, state->CurrentGains, state->TargetGains,
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SamplesToDo, 0, SamplesToDo);
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}
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typedef struct AutowahStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} AutowahStateFactory;
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static ALeffectState *AutowahStateFactory_create(AutowahStateFactory *UNUSED(factory))
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{
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ALautowahState *state;
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NEW_OBJ0(state, ALautowahState)();
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if(!state) return NULL;
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_EFFECTSTATEFACTORY_VTABLE(AutowahStateFactory);
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EffectStateFactory *AutowahStateFactory_getFactory(void)
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{
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static AutowahStateFactory AutowahFactory = { { GET_VTABLE2(AutowahStateFactory, EffectStateFactory) } };
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return STATIC_CAST(EffectStateFactory, &AutowahFactory);
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}
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void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_AUTOWAH_ATTACK_TIME:
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if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
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props->Autowah.AttackTime = val;
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break;
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case AL_AUTOWAH_RELEASE_TIME:
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if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
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props->Autowah.ReleaseTime = val;
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break;
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case AL_AUTOWAH_RESONANCE:
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if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
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props->Autowah.Resonance = val;
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break;
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case AL_AUTOWAH_PEAK_GAIN:
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if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
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SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
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props->Autowah.PeakGain = val;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
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}
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}
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void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALautowah_setParamf(effect, context, param, vals[0]);
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}
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void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
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}
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void ALautowah_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
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}
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void ALautowah_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
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}
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void ALautowah_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
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{
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
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}
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void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_AUTOWAH_ATTACK_TIME:
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*val = props->Autowah.AttackTime;
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break;
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case AL_AUTOWAH_RELEASE_TIME:
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*val = props->Autowah.ReleaseTime;
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break;
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case AL_AUTOWAH_RESONANCE:
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*val = props->Autowah.Resonance;
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break;
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case AL_AUTOWAH_PEAK_GAIN:
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*val = props->Autowah.PeakGain;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
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}
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}
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void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALautowah_getParamf(effect, context, param, vals);
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}
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DEFINE_ALEFFECT_VTABLE(ALautowah);
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@@ -779,6 +779,7 @@ SET(ALC_OBJS
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Alc/mastering.h
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Alc/ringbuffer.c
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Alc/ringbuffer.h
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Alc/effects/autowah.c
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Alc/effects/chorus.c
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Alc/effects/compressor.c
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Alc/effects/dedicated.c
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@@ -160,6 +160,7 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
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EffectStateFactory *NullStateFactory_getFactory(void);
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EffectStateFactory *ReverbStateFactory_getFactory(void);
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EffectStateFactory *AutowahStateFactory_getFactory(void);
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EffectStateFactory *ChorusStateFactory_getFactory(void);
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EffectStateFactory *CompressorStateFactory_getFactory(void);
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EffectStateFactory *DistortionStateFactory_getFactory(void);
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@@ -12,6 +12,7 @@ struct ALeffect;
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enum {
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EAXREVERB_EFFECT = 0,
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REVERB_EFFECT,
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AUTOWAH_EFFECT,
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CHORUS_EFFECT,
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COMPRESSOR_EFFECT,
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DISTORTION_EFFECT,
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@@ -34,7 +35,7 @@ struct EffectList {
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int type;
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ALenum val;
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};
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#define EFFECTLIST_SIZE 13
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#define EFFECTLIST_SIZE 14
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extern const struct EffectList EffectList[EFFECTLIST_SIZE];
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@@ -60,6 +61,7 @@ const struct ALeffectVtable T##_vtable = { \
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extern const struct ALeffectVtable ALeaxreverb_vtable;
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extern const struct ALeffectVtable ALreverb_vtable;
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extern const struct ALeffectVtable ALautowah_vtable;
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extern const struct ALeffectVtable ALchorus_vtable;
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extern const struct ALeffectVtable ALcompressor_vtable;
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extern const struct ALeffectVtable ALdistortion_vtable;
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@@ -103,6 +105,13 @@ typedef union ALeffectProps {
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ALfloat LFReference;
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} Reverb;
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struct {
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ALfloat AttackTime;
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ALfloat ReleaseTime;
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ALfloat Resonance;
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ALfloat PeakGain;
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} Autowah;
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struct {
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ALint Waveform;
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ALint Phase;
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@@ -48,6 +48,7 @@ static const struct {
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{ AL_EFFECT_NULL, NullStateFactory_getFactory },
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{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
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{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
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{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
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{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
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@@ -38,6 +38,7 @@ extern inline ALboolean IsReverbEffect(ALenum type);
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const struct EffectList EffectList[EFFECTLIST_SIZE] = {
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{ "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
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{ "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
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{ "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
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{ "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
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{ "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
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{ "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
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@@ -534,6 +535,13 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
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effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
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effect->vtab = &ALreverb_vtable;
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break;
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case AL_EFFECT_AUTOWAH:
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effect->Props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
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effect->Props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
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effect->Props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
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effect->Props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
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effect->vtab = &ALautowah_vtable;
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break;
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case AL_EFFECT_CHORUS:
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effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
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effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
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