EFX: Autowah implementation

Add autowah effect using biquad peaking filter and envelope follower
This commit is contained in:
Raulshc
2018-07-22 00:48:54 +02:00
committed by kcat
parent 809f709ba6
commit 83dba26ea6
7 changed files with 292 additions and 3 deletions
+5 -2
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@@ -555,9 +555,7 @@ static const struct {
DECL(AL_EFFECT_VOCAL_MORPHER),
#endif
DECL(AL_EFFECT_RING_MODULATOR),
#if 0
DECL(AL_EFFECT_AUTOWAH),
#endif
DECL(AL_EFFECT_COMPRESSOR),
DECL(AL_EFFECT_EQUALIZER),
DECL(AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT),
@@ -658,6 +656,11 @@ static const struct {
DECL(AL_DEDICATED_GAIN),
DECL(AL_AUTOWAH_ATTACK_TIME),
DECL(AL_AUTOWAH_RELEASE_TIME),
DECL(AL_AUTOWAH_RESONANCE),
DECL(AL_AUTOWAH_PEAK_GAIN),
DECL(AL_NUM_RESAMPLERS_SOFT),
DECL(AL_DEFAULT_RESAMPLER_SOFT),
DECL(AL_SOURCE_RESAMPLER_SOFT),
+266
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@@ -0,0 +1,266 @@
/**
* OpenAL cross platform audio library
* Copyright (C) 2018 by Raul Herraiz.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <math.h>
#include <stdlib.h>
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/defs.h"
#define MIN_FREQ 20.0f
#define MAX_FREQ 2500.0f
#define Q_FACTOR 5.0f
typedef struct ALautowahState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect parameters */
ALfloat AttackRate;
ALfloat ReleaseRate;
ALfloat ResonanceGain;
ALfloat PeakGain;
ALfloat FreqMinNorm;
ALfloat BandwidthNorm;
ALfloat env_delay;
BiquadFilter Filter;
/*Effects buffers*/
alignas(16) ALfloat BufferOut[BUFFERSIZE];
/* Effect gains for each output channel */
ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
} ALautowahState;
static ALvoid ALautowahState_Destruct(ALautowahState *state);
static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device);
static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
/*Envelope follewer described on the book: Audio Effects, Theory, Implementation and Application*/
static inline ALfloat envelope_follower(ALautowahState *state, ALfloat SampleIn)
{
ALfloat alpha, Sample;
Sample = state->PeakGain*fabsf(SampleIn);
alpha = (Sample > state->env_delay) ? state->AttackRate : state->ReleaseRate;
state->env_delay = alpha*state->env_delay + (1.0f-alpha)*Sample;
return state->env_delay;
}
static void ALautowahState_Construct(ALautowahState *state)
{
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
SET_VTABLE2(ALautowahState, ALeffectState, state);
}
static ALvoid ALautowahState_Destruct(ALautowahState *state)
{
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *UNUSED(device))
{
/* (Re-)initializing parameters and clear the buffers. */
state->AttackRate = 1.0f;
state->ReleaseRate = 1.0f;
state->ResonanceGain = 10.0f;
state->PeakGain = 4.5f;
state->FreqMinNorm = 4.5e-4f;
state->BandwidthNorm = 0.05f;
state->env_delay = 0.0f;
BiquadFilter_clear(&state->Filter);
memset(state->CurrentGains, 0, sizeof(state->CurrentGains));
memset(state->TargetGains, 0, sizeof(state->TargetGains));
return AL_TRUE;
}
static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
{
const ALCdevice *device = context->Device;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat ReleaseTime;
ReleaseTime = clampf(props->Autowah.ReleaseTime,0.001f,1.0f);
state->AttackRate = expf(-1.0f/(props->Autowah.AttackTime*device->Frequency));
state->ReleaseRate = expf(-1.0f/(ReleaseTime*device->Frequency));
state->ResonanceGain = 10.0f/3.0f*log10f(props->Autowah.Resonance);/*0-20dB Resonance Peak gain*/
state->PeakGain = 1.0f -log10f(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
state->FreqMinNorm = MIN_FREQ/device->Frequency;
state->BandwidthNorm = (MAX_FREQ - MIN_FREQ)/device->Frequency;
CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->TargetGains);
}
static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALfloat *restrict BufferOut = state->BufferOut;
ALsizei i;
for(i = 0;i < SamplesToDo;i++)
{
ALfloat env_out, f0norm, temp;
env_out = envelope_follower(state, SamplesIn[0][i]);
f0norm = state->BandwidthNorm*env_out + state->FreqMinNorm;
BiquadFilter_setParams(&state->Filter, BiquadType_Peaking, state->ResonanceGain,
f0norm, 1.0f/Q_FACTOR);
BiquadFilter_process(&state->Filter, &temp, &SamplesIn[0][i], 1);
BufferOut[i] = temp;
}
/* Now, mix the processed sound data to the output. */
MixSamples(BufferOut, NumChannels, SamplesOut, state->CurrentGains, state->TargetGains,
SamplesToDo, 0, SamplesToDo);
}
typedef struct AutowahStateFactory {
DERIVE_FROM_TYPE(EffectStateFactory);
} AutowahStateFactory;
static ALeffectState *AutowahStateFactory_create(AutowahStateFactory *UNUSED(factory))
{
ALautowahState *state;
NEW_OBJ0(state, ALautowahState)();
if(!state) return NULL;
return STATIC_CAST(ALeffectState, state);
}
DEFINE_EFFECTSTATEFACTORY_VTABLE(AutowahStateFactory);
EffectStateFactory *AutowahStateFactory_getFactory(void)
{
static AutowahStateFactory AutowahFactory = { { GET_VTABLE2(AutowahStateFactory, EffectStateFactory) } };
return STATIC_CAST(EffectStateFactory, &AutowahFactory);
}
void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
props->Autowah.AttackTime = val;
break;
case AL_AUTOWAH_RELEASE_TIME:
if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
props->Autowah.ReleaseTime = val;
break;
case AL_AUTOWAH_RESONANCE:
if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
props->Autowah.Resonance = val;
break;
case AL_AUTOWAH_PEAK_GAIN:
if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
props->Autowah.PeakGain = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
}
}
void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALautowah_setParamf(effect, context, param, vals[0]);
}
void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
}
void ALautowah_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
}
void ALautowah_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
}
void ALautowah_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
{
alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
}
void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
*val = props->Autowah.AttackTime;
break;
case AL_AUTOWAH_RELEASE_TIME:
*val = props->Autowah.ReleaseTime;
break;
case AL_AUTOWAH_RESONANCE:
*val = props->Autowah.Resonance;
break;
case AL_AUTOWAH_PEAK_GAIN:
*val = props->Autowah.PeakGain;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
}
}
void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALautowah_getParamf(effect, context, param, vals);
}
DEFINE_ALEFFECT_VTABLE(ALautowah);
+1
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@@ -779,6 +779,7 @@ SET(ALC_OBJS
Alc/mastering.h
Alc/ringbuffer.c
Alc/ringbuffer.h
Alc/effects/autowah.c
Alc/effects/chorus.c
Alc/effects/compressor.c
Alc/effects/dedicated.c
+1
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@@ -160,6 +160,7 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
EffectStateFactory *NullStateFactory_getFactory(void);
EffectStateFactory *ReverbStateFactory_getFactory(void);
EffectStateFactory *AutowahStateFactory_getFactory(void);
EffectStateFactory *ChorusStateFactory_getFactory(void);
EffectStateFactory *CompressorStateFactory_getFactory(void);
EffectStateFactory *DistortionStateFactory_getFactory(void);
+10 -1
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@@ -12,6 +12,7 @@ struct ALeffect;
enum {
EAXREVERB_EFFECT = 0,
REVERB_EFFECT,
AUTOWAH_EFFECT,
CHORUS_EFFECT,
COMPRESSOR_EFFECT,
DISTORTION_EFFECT,
@@ -34,7 +35,7 @@ struct EffectList {
int type;
ALenum val;
};
#define EFFECTLIST_SIZE 13
#define EFFECTLIST_SIZE 14
extern const struct EffectList EffectList[EFFECTLIST_SIZE];
@@ -60,6 +61,7 @@ const struct ALeffectVtable T##_vtable = { \
extern const struct ALeffectVtable ALeaxreverb_vtable;
extern const struct ALeffectVtable ALreverb_vtable;
extern const struct ALeffectVtable ALautowah_vtable;
extern const struct ALeffectVtable ALchorus_vtable;
extern const struct ALeffectVtable ALcompressor_vtable;
extern const struct ALeffectVtable ALdistortion_vtable;
@@ -103,6 +105,13 @@ typedef union ALeffectProps {
ALfloat LFReference;
} Reverb;
struct {
ALfloat AttackTime;
ALfloat ReleaseTime;
ALfloat Resonance;
ALfloat PeakGain;
} Autowah;
struct {
ALint Waveform;
ALint Phase;
+1
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@@ -48,6 +48,7 @@ static const struct {
{ AL_EFFECT_NULL, NullStateFactory_getFactory },
{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
{ AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
+8
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@@ -38,6 +38,7 @@ extern inline ALboolean IsReverbEffect(ALenum type);
const struct EffectList EffectList[EFFECTLIST_SIZE] = {
{ "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
{ "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
{ "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
{ "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
{ "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
{ "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
@@ -534,6 +535,13 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
effect->vtab = &ALreverb_vtable;
break;
case AL_EFFECT_AUTOWAH:
effect->Props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
effect->Props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
effect->Props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
effect->Props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
effect->vtab = &ALautowah_vtable;
break;
case AL_EFFECT_CHORUS:
effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;