Request the device's sample type for SDL2

This commit is contained in:
Chris Robinson
2018-03-09 10:53:03 -08:00
parent 46e7e96eb3
commit 8b24255557
+13 -1
View File
@@ -96,9 +96,21 @@ static ALCenum ALCsdl2Backend_open(ALCsdl2Backend *self, const ALCchar *name)
{
ALCdevice *device = STATIC_CAST(ALCbackend, self)->mDevice;
SDL_AudioSpec want, have;
SDL_zero(want);
SDL_zero(have);
want.freq = device->Frequency;
want.format = AUDIO_F32;
switch(device->FmtType)
{
case DevFmtUByte: want.format = AUDIO_U8; break;
case DevFmtByte: want.format = AUDIO_S8; break;
case DevFmtUShort: want.format = AUDIO_U16SYS; break;
case DevFmtShort: want.format = AUDIO_S16SYS; break;
case DevFmtUInt: /* fall-through */
case DevFmtInt: want.format = AUDIO_S32SYS; break;
case DevFmtFloat: want.format = AUDIO_F32; break;
}
want.channels = (device->FmtChans == DevFmtMono) ? 1 : 2;
want.samples = device->UpdateSize;
want.callback = ALCsdl2Backend_audioCallback;