Only support dsound and mmdevapi on Windows

This commit is contained in:
Chris Robinson
2014-08-11 09:13:08 -07:00
parent 960cdec0b5
commit 8ecbeb4945
+35 -36
View File
@@ -810,45 +810,12 @@ IF(ALSOFT_REQUIRE_QSA AND NOT HAVE_QSA)
MESSAGE(FATAL_ERROR "Failed to enabled required QSA backend")
ENDIF()
# Check DSound backend
# Check Windows-only backends
OPTION(ALSOFT_REQUIRE_WINMM "Require Windows Multimedia backend" OFF)
OPTION(ALSOFT_REQUIRE_DSOUND "Require DirectSound backend" OFF)
FIND_PACKAGE(DSound)
IF(DSOUND_FOUND)
OPTION(ALSOFT_BACKEND_DSOUND "Enable DirectSound backend" ON)
IF(ALSOFT_BACKEND_DSOUND)
SET(HAVE_DSOUND 1)
SET(BACKENDS "${BACKENDS} DirectSound${IS_LINKED},")
SET(ALC_OBJS ${ALC_OBJS} Alc/backends/dsound.c)
ADD_BACKEND_LIBS(${DSOUND_LIBRARIES})
IF(CMAKE_VERSION VERSION_LESS "2.8.8")
INCLUDE_DIRECTORIES(${DSOUND_INCLUDE_DIRS})
ENDIF()
ENDIF()
ENDIF()
IF(ALSOFT_REQUIRE_DSOUND AND NOT HAVE_DSOUND)
MESSAGE(FATAL_ERROR "Failed to enabled required DSound backend")
ENDIF()
# Check for MMDevApi backend
OPTION(ALSOFT_REQUIRE_MMDEVAPI "Require MMDevApi backend" OFF)
IF(HAVE_WINDOWS_H)
CHECK_INCLUDE_FILE(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
IF(HAVE_MMDEVICEAPI_H)
OPTION(ALSOFT_BACKEND_MMDEVAPI "Enable MMDevApi backend" ON)
IF(ALSOFT_BACKEND_MMDEVAPI)
SET(HAVE_MMDEVAPI 1)
SET(BACKENDS "${BACKENDS} MMDevApi,")
SET(ALC_OBJS ${ALC_OBJS} Alc/backends/mmdevapi.c)
ENDIF()
ENDIF()
ENDIF()
IF(ALSOFT_REQUIRE_MMDEVAPI AND NOT HAVE_MMDEVAPI)
MESSAGE(FATAL_ERROR "Failed to enabled required MMDevApi backend")
ENDIF()
# Check MMSystem backend
OPTION(ALSOFT_REQUIRE_WINMM "Require Windows Multimedia backend" OFF)
IF(HAVE_WINDOWS_H)
# Check MMSystem backend
CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H -D_WIN32_WINNT=0x0502)
IF(HAVE_MMSYSTEM_H)
CHECK_SHARED_FUNCTION_EXISTS(waveOutOpen "windows.h;mmsystem.h" winmm "" HAVE_LIBWINMM)
@@ -862,10 +829,42 @@ IF(HAVE_WINDOWS_H)
ENDIF()
ENDIF()
ENDIF()
# Check DSound backend
FIND_PACKAGE(DSound)
IF(DSOUND_FOUND)
OPTION(ALSOFT_BACKEND_DSOUND "Enable DirectSound backend" ON)
IF(ALSOFT_BACKEND_DSOUND)
SET(HAVE_DSOUND 1)
SET(BACKENDS "${BACKENDS} DirectSound${IS_LINKED},")
SET(ALC_OBJS ${ALC_OBJS} Alc/backends/dsound.c)
ADD_BACKEND_LIBS(${DSOUND_LIBRARIES})
IF(CMAKE_VERSION VERSION_LESS "2.8.8")
INCLUDE_DIRECTORIES(${DSOUND_INCLUDE_DIRS})
ENDIF()
ENDIF()
ENDIF()
# Check for MMDevApi backend
CHECK_INCLUDE_FILE(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
IF(HAVE_MMDEVICEAPI_H)
OPTION(ALSOFT_BACKEND_MMDEVAPI "Enable MMDevApi backend" ON)
IF(ALSOFT_BACKEND_MMDEVAPI)
SET(HAVE_MMDEVAPI 1)
SET(BACKENDS "${BACKENDS} MMDevApi,")
SET(ALC_OBJS ${ALC_OBJS} Alc/backends/mmdevapi.c)
ENDIF()
ENDIF()
ENDIF()
IF(ALSOFT_REQUIRE_WINMM AND NOT HAVE_WINMM)
MESSAGE(FATAL_ERROR "Failed to enabled required WinMM backend")
ENDIF()
IF(ALSOFT_REQUIRE_DSOUND AND NOT HAVE_DSOUND)
MESSAGE(FATAL_ERROR "Failed to enabled required DSound backend")
ENDIF()
IF(ALSOFT_REQUIRE_MMDEVAPI AND NOT HAVE_MMDEVAPI)
MESSAGE(FATAL_ERROR "Failed to enabled required MMDevApi backend")
ENDIF()
# Check PortAudio backend
OPTION(ALSOFT_REQUIRE_PORTAUDIO "Require PortAudio backend" OFF)