Get rid of an unnecessary copy of ALeffectProps
This commit is contained in:
@@ -341,12 +341,11 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
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slot->Params.Gain = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
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slot->Params.AuxSendAuto = ATOMIC_LOAD(&props->AuxSendAuto, almemory_order_relaxed);
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slot->Params.EffectType = ATOMIC_LOAD(&props->Type, almemory_order_relaxed);
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memcpy(&slot->Params.EffectProps, &props->Props, sizeof(props->Props));
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if(IsReverbEffect(slot->Params.EffectType))
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{
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slot->Params.RoomRolloff = slot->Params.EffectProps.Reverb.RoomRolloffFactor;
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slot->Params.DecayTime = slot->Params.EffectProps.Reverb.DecayTime;
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slot->Params.AirAbsorptionGainHF = slot->Params.EffectProps.Reverb.AirAbsorptionGainHF;
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slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor;
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slot->Params.DecayTime = props->Props.Reverb.DecayTime;
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slot->Params.AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF;
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}
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else
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{
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@@ -362,6 +361,8 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
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&props->State, slot->Params.EffectState, almemory_order_relaxed
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);
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V(slot->Params.EffectState,update)(device, slot, &props->Props);
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/* WARNING: A livelock is theoretically possible if another thread keeps
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* changing the freelist head without giving this a chance to actually swap
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* in the old container (practically impossible with this little code,
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@@ -373,8 +374,6 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
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} while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALeffectslotProps*,
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&slot->FreeList, &first, props) == 0);
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V(slot->Params.EffectState,update)(device, slot);
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return AL_TRUE;
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}
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@@ -64,17 +64,17 @@ static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *d
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return AL_TRUE;
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}
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static ALvoid ALautowahState_update(ALautowahState *state, const ALCdevice *device, const ALeffectslot *slot)
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static ALvoid ALautowahState_update(ALautowahState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
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{
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ALfloat attackTime, releaseTime;
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attackTime = slot->Params.EffectProps.Autowah.AttackTime * state->Frequency;
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releaseTime = slot->Params.EffectProps.Autowah.ReleaseTime * state->Frequency;
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attackTime = props->Autowah.AttackTime * state->Frequency;
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releaseTime = props->Autowah.ReleaseTime * state->Frequency;
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state->AttackRate = powf(1.0f/GAIN_SILENCE_THRESHOLD, 1.0f/attackTime);
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state->ReleaseRate = powf(GAIN_SILENCE_THRESHOLD/1.0f, 1.0f/releaseTime);
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state->PeakGain = slot->Params.EffectProps.Autowah.PeakGain;
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state->Resonance = slot->Params.EffectProps.Autowah.Resonance;
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state->PeakGain = props->Autowah.PeakGain;
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state->Resonance = props->Autowah.Resonance;
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ComputeAmbientGains(device->Dry, slot->Params.Gain, state->Gain);
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}
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@@ -92,14 +92,14 @@ static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Dev
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return AL_TRUE;
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}
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot)
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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switch(Slot->Params.EffectProps.Chorus.Waveform)
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switch(props->Chorus.Waveform)
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{
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case AL_CHORUS_WAVEFORM_TRIANGLE:
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state->waveform = CWF_Triangle;
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@@ -108,9 +108,9 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
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state->waveform = CWF_Sinusoid;
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break;
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}
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state->depth = Slot->Params.EffectProps.Chorus.Depth;
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state->feedback = Slot->Params.EffectProps.Chorus.Feedback;
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state->delay = fastf2i(Slot->Params.EffectProps.Chorus.Delay * frequency);
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state->depth = props->Chorus.Depth;
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state->feedback = props->Chorus.Feedback;
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state->delay = fastf2i(props->Chorus.Delay * frequency);
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/* Gains for left and right sides */
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CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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@@ -118,8 +118,8 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
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CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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phase = Slot->Params.EffectProps.Chorus.Phase;
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rate = Slot->Params.EffectProps.Chorus.Rate;
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phase = props->Chorus.Phase;
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rate = props->Chorus.Rate;
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if(!(rate > 0.0f))
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{
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state->lfo_scale = 0.0f;
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@@ -56,12 +56,12 @@ static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdev
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return AL_TRUE;
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}
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static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot)
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static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
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{
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aluMatrixf matrix;
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ALuint i;
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state->Enabled = slot->Params.EffectProps.Compressor.OnOff;
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state->Enabled = props->Compressor.OnOff;
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aluMatrixfSet(&matrix,
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1.0f, 0.0f, 0.0f, 0.0f,
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@@ -46,7 +46,7 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state),
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return AL_TRUE;
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}
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot)
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static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat Gain;
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ALuint i;
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@@ -54,7 +54,7 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *
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for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
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state->gains[i] = 0.0f;
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Gain = Slot->Params.Gain * Slot->Params.EffectProps.Dedicated.Gain;
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Gain = Slot->Params.Gain * props->Dedicated.Gain;
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if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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{
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int idx;
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@@ -53,7 +53,7 @@ static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state)
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return AL_TRUE;
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}
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot)
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static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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ALfloat bandwidth;
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@@ -61,15 +61,15 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
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ALfloat edge;
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/* Store distorted signal attenuation settings */
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state->attenuation = Slot->Params.EffectProps.Distortion.Gain;
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state->attenuation = props->Distortion.Gain;
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/* Store waveshaper edge settings */
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edge = sinf(Slot->Params.EffectProps.Distortion.Edge * (F_PI_2));
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edge = sinf(props->Distortion.Edge * (F_PI_2));
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edge = minf(edge, 0.99f);
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state->edge_coeff = 2.0f * edge / (1.0f-edge);
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/* Lowpass filter */
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cutoff = Slot->Params.EffectProps.Distortion.LowpassCutoff;
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cutoff = props->Distortion.LowpassCutoff;
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/* Bandwidth value is constant in octaves */
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bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
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ALfilterState_setParams(&state->lowpass, ALfilterType_LowPass, 1.0f,
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@@ -77,9 +77,9 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
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);
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/* Bandpass filter */
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cutoff = Slot->Params.EffectProps.Distortion.EQCenter;
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cutoff = props->Distortion.EQCenter;
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/* Convert bandwidth in Hz to octaves */
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bandwidth = Slot->Params.EffectProps.Distortion.EQBandwidth / (cutoff * 0.67f);
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bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
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ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
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cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
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);
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+6
-6
@@ -82,17 +82,17 @@ static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
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return AL_TRUE;
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}
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot)
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALuint frequency = Device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat gain, lrpan, spread;
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state->Tap[0].delay = fastf2u(Slot->Params.EffectProps.Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2u(Slot->Params.EffectProps.Echo.LRDelay * frequency);
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state->Tap[0].delay = fastf2u(props->Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2u(props->Echo.LRDelay * frequency);
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state->Tap[1].delay += state->Tap[0].delay;
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spread = Slot->Params.EffectProps.Echo.Spread;
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spread = props->Echo.Spread;
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if(spread < 0.0f) lrpan = -1.0f;
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else lrpan = 1.0f;
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/* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
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@@ -100,9 +100,9 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co
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*/
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spread = asinf(1.0f - fabsf(spread))*4.0f;
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state->FeedGain = Slot->Params.EffectProps.Echo.Feedback;
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state->FeedGain = props->Echo.Feedback;
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gain = minf(1.0f - Slot->Params.EffectProps.Echo.Damping, 0.01f);
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gain = minf(1.0f - props->Echo.Damping, 0.01f);
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ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
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gain, LOWPASSFREQREF/frequency,
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calc_rcpQ_from_slope(gain, 0.75f));
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+11
-11
@@ -97,7 +97,7 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
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return AL_TRUE;
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}
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot)
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static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat gain, freq_mult;
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@@ -121,8 +121,8 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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* filters' gain is for the reference frequency, which is the centerpoint
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* of the transition band.
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*/
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gain = sqrtf(slot->Params.EffectProps.Equalizer.LowGain);
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freq_mult = slot->Params.EffectProps.Equalizer.LowCutoff/frequency;
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gain = sqrtf(props->Equalizer.LowGain);
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freq_mult = props->Equalizer.LowCutoff/frequency;
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ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
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gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
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);
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@@ -137,11 +137,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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state->filter[0][i].process = state->filter[0][0].process;
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}
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gain = slot->Params.EffectProps.Equalizer.Mid1Gain;
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freq_mult = slot->Params.EffectProps.Equalizer.Mid1Center/frequency;
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gain = props->Equalizer.Mid1Gain;
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freq_mult = props->Equalizer.Mid1Center/frequency;
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ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
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gain, freq_mult, calc_rcpQ_from_bandwidth(
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freq_mult, slot->Params.EffectProps.Equalizer.Mid1Width
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freq_mult, props->Equalizer.Mid1Width
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)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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@@ -154,11 +154,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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state->filter[1][i].process = state->filter[1][0].process;
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}
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gain = slot->Params.EffectProps.Equalizer.Mid2Gain;
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freq_mult = slot->Params.EffectProps.Equalizer.Mid2Center/frequency;
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gain = props->Equalizer.Mid2Gain;
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freq_mult = props->Equalizer.Mid2Center/frequency;
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ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
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gain, freq_mult, calc_rcpQ_from_bandwidth(
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freq_mult, slot->Params.EffectProps.Equalizer.Mid2Width
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freq_mult, props->Equalizer.Mid2Width
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)
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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@@ -171,8 +171,8 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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state->filter[2][i].process = state->filter[2][0].process;
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}
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gain = sqrtf(slot->Params.EffectProps.Equalizer.HighGain);
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freq_mult = slot->Params.EffectProps.Equalizer.HighCutoff/frequency;
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gain = sqrtf(props->Equalizer.HighGain);
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freq_mult = props->Equalizer.HighCutoff/frequency;
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ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
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gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
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);
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@@ -92,14 +92,14 @@ static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *D
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return AL_TRUE;
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}
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static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot)
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static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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switch(Slot->Params.EffectProps.Flanger.Waveform)
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switch(props->Flanger.Waveform)
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{
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case AL_FLANGER_WAVEFORM_TRIANGLE:
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state->waveform = FWF_Triangle;
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@@ -108,9 +108,9 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
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state->waveform = FWF_Sinusoid;
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break;
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}
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state->depth = Slot->Params.EffectProps.Flanger.Depth;
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state->feedback = Slot->Params.EffectProps.Flanger.Feedback;
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state->delay = fastf2i(Slot->Params.EffectProps.Flanger.Delay * frequency);
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state->depth = props->Flanger.Depth;
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state->feedback = props->Flanger.Feedback;
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state->delay = fastf2i(props->Flanger.Delay * frequency);
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/* Gains for left and right sides */
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CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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@@ -118,8 +118,8 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
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CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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phase = Slot->Params.EffectProps.Flanger.Phase;
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rate = Slot->Params.EffectProps.Flanger.Rate;
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phase = props->Flanger.Phase;
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rate = props->Flanger.Rate;
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if(!(rate > 0.0f))
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{
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state->lfo_scale = 0.0f;
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@@ -92,25 +92,25 @@ static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *UNUSED(state),
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return AL_TRUE;
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}
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static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot)
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static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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aluMatrixf matrix;
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ALfloat cw, a;
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ALuint i;
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if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
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if(props->Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
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state->Process = ModulateSin;
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else if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
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else if(props->Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
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state->Process = ModulateSaw;
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else /*if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SQUARE)*/
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state->Process = ModulateSquare;
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state->step = fastf2u(Slot->Params.EffectProps.Modulator.Frequency*WAVEFORM_FRACONE /
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state->step = fastf2u(props->Modulator.Frequency*WAVEFORM_FRACONE /
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Device->Frequency);
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if(state->step == 0) state->step = 1;
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/* Custom filter coeffs, which match the old version instead of a low-shelf. */
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cw = cosf(F_TAU * Slot->Params.EffectProps.Modulator.HighPassCutoff / Device->Frequency);
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cw = cosf(F_TAU * props->Modulator.HighPassCutoff / Device->Frequency);
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a = (2.0f-cw) - sqrtf(powf(2.0f-cw, 2.0f) - 1.0f);
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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+1
-1
@@ -35,7 +35,7 @@ static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice*
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/* This updates the effect state. This is called any time the effect is
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* (re)loaded into a slot.
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*/
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static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot))
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static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
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{
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}
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||||
|
||||
@@ -173,7 +173,7 @@ static ALvoid ALreverbState_Destruct(ALreverbState *State)
|
||||
}
|
||||
|
||||
static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device);
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot);
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
|
||||
static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
|
||||
static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
|
||||
static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
|
||||
@@ -893,9 +893,8 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
|
||||
}
|
||||
}
|
||||
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot)
|
||||
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
|
||||
{
|
||||
const ALeffectProps *props = &Slot->Params.EffectProps;
|
||||
ALuint frequency = Device->Frequency;
|
||||
ALfloat lfscale, hfscale, hfRatio;
|
||||
ALfloat gain, gainlf, gainhf;
|
||||
|
||||
@@ -26,7 +26,7 @@ struct ALeffectStateVtable {
|
||||
void (*const Destruct)(ALeffectState *state);
|
||||
|
||||
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
|
||||
void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot);
|
||||
void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props);
|
||||
void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALuint numChannels);
|
||||
|
||||
void (*const Delete)(void *ptr);
|
||||
@@ -35,7 +35,7 @@ struct ALeffectStateVtable {
|
||||
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
|
||||
DECLARE_THUNK(T, ALeffectState, void, Destruct) \
|
||||
DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
|
||||
DECLARE_THUNK2(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*) \
|
||||
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \
|
||||
DECLARE_THUNK4(T, ALeffectState, void, process, ALuint, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALuint) \
|
||||
static void T##_ALeffectState_Delete(void *ptr) \
|
||||
{ return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
|
||||
@@ -108,7 +108,6 @@ typedef struct ALeffectslot {
|
||||
ALboolean AuxSendAuto;
|
||||
|
||||
ALenum EffectType;
|
||||
ALeffectProps EffectProps;
|
||||
ALeffectState *EffectState;
|
||||
|
||||
ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
|
||||
|
||||
Reference in New Issue
Block a user