Properly defer effect slot changes

Note that this now also causes all playing sources to update when an effect
slot is updated. This is a bit wasteful, as it should only need to re-update
sources that are using the effect slot (and only when a relevant property is
changed), but it's good enough. Especially with deferring since all playing
sources are going to get updated on the process call anyway.
This commit is contained in:
Chris Robinson
2016-08-25 06:17:36 -07:00
parent 4e4e597fa5
commit a16739f765
4 changed files with 37 additions and 14 deletions
+1
View File
@@ -1611,6 +1611,7 @@ void ALCcontext_ProcessUpdates(ALCcontext *context)
althrd_yield();
UpdateListenerProps(context);
UpdateAllEffectSlotProps(context);
LockUIntMapRead(&context->SourceMap);
V0(device->Backend,lock)();
+5 -3
View File
@@ -295,14 +295,14 @@ static ALboolean CalcListenerParams(ALCcontext *Context)
return AL_TRUE;
}
static void CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
{
struct ALeffectslotProps *first;
struct ALeffectslotProps *props;
ALeffectState *state;
props = ATOMIC_EXCHANGE(struct ALeffectslotProps*, &slot->Update, NULL, almemory_order_acq_rel);
if(!props) return;
if(!props) return AL_FALSE;
slot->Params.Gain = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
slot->Params.AuxSendAuto = ATOMIC_LOAD(&props->AuxSendAuto, almemory_order_relaxed);
@@ -339,6 +339,8 @@ static void CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
ATOMIC_STORE(&props->next, first, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALeffectslotProps*,
&slot->FreeList, &first, props) == 0);
return AL_TRUE;
}
@@ -1339,7 +1341,7 @@ static void UpdateContextSources(ALCcontext *ctx, ALeffectslot *slot)
ALboolean force = CalcListenerParams(ctx);
while(slot)
{
CalcEffectSlotParams(slot, ctx->Device);
force |= CalcEffectSlotParams(slot, ctx->Device);
slot = ATOMIC_LOAD(&slot->next, almemory_order_relaxed);
}
+3
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@@ -88,6 +88,8 @@ struct ALeffectslotProps {
typedef struct ALeffectslot {
ALboolean NeedsUpdate;
ALfloat Gain;
ALboolean AuxSendAuto;
@@ -152,6 +154,7 @@ inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot);
void UpdateAllEffectSlotProps(ALCcontext *context);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
+28 -11
View File
@@ -56,6 +56,13 @@ static inline ALeffectStateFactory *getFactoryByType(ALenum type)
static void ALeffectState_IncRef(ALeffectState *state);
static void ALeffectState_DecRef(ALeffectState *state);
#define DO_UPDATEPROPS() do { \
if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
UpdateEffectSlotProps(slot); \
else \
slot->NeedsUpdate = AL_TRUE; \
} while(0)
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
@@ -212,14 +219,12 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
if(!(value == AL_TRUE || value == AL_FALSE))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
slot->AuxSendAuto = value;
UpdateEffectSlotProps(slot);
if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire))
UpdateListenerProps(context);
break;
default:
SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
DO_UPDATEPROPS();
done:
UnlockEffectSlotsRead(context);
@@ -279,7 +284,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
default:
SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
UpdateEffectSlotProps(slot);
DO_UPDATEPROPS();
done:
UnlockEffectSlotsRead(context);
@@ -517,13 +522,9 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
ALeffectState_DecRef(EffectSlot->Effect.State);
EffectSlot->Effect.State = State;
UpdateEffectSlotProps(EffectSlot);
}
else if(effect)
{
EffectSlot->Effect.Props = effect->Props;
UpdateEffectSlotProps(EffectSlot);
}
/* Remove state references from old effect slot property updates. */
props = ATOMIC_LOAD(&EffectSlot->FreeList);
@@ -531,7 +532,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
{
State = ATOMIC_EXCHANGE(ALeffectState*, &props->State, NULL, almemory_order_relaxed);
if(State) ALeffectState_DecRef(State);
ATOMIC_LOAD(&props->next, almemory_order_relaxed);
props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
}
return AL_NO_ERROR;
@@ -577,6 +578,7 @@ ALenum InitEffectSlot(ALeffectslot *slot)
if(!(slot->Effect.State=V0(factory,create)()))
return AL_OUT_OF_MEMORY;
slot->NeedsUpdate = AL_FALSE;
slot->Gain = 1.0;
slot->AuxSendAuto = AL_TRUE;
InitRef(&slot->ref, 0);
@@ -661,8 +663,7 @@ void UpdateEffectSlotProps(ALeffectslot *slot)
/* Swap out any stale effect state object there may be in the container, to
* delete it.
*/
if(slot->Effect.State)
ALeffectState_IncRef(slot->Effect.State);
ALeffectState_IncRef(slot->Effect.State);
oldstate = ATOMIC_EXCHANGE(ALeffectState*, &props->State, slot->Effect.State,
almemory_order_relaxed);
@@ -685,6 +686,22 @@ void UpdateEffectSlotProps(ALeffectslot *slot)
ALeffectState_DecRef(oldstate);
}
void UpdateAllEffectSlotProps(ALCcontext *context)
{
ALeffectslot *slot;
LockEffectSlotsRead(context);
slot = ATOMIC_LOAD(&context->ActiveAuxSlotList);
while(slot)
{
if(slot->NeedsUpdate)
UpdateEffectSlotProps(slot);
slot->NeedsUpdate = AL_FALSE;
slot = ATOMIC_LOAD(&slot->next, almemory_order_relaxed);
}
UnlockEffectSlotsRead(context);
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
{
ALsizei pos;