Reduce some indenting

This commit is contained in:
Chris Robinson
2019-02-19 02:30:01 -08:00
parent 2c04095d22
commit a75bc26173
+25 -27
View File
@@ -1630,16 +1630,15 @@ void ApplyDither(ALfloat (*Samples)[BUFFERSIZE], ALuint *dither_seed, const ALfl
{
ASSUME(SamplesToDo > 0);
ALfloat *buffer{al::assume_aligned<16>(input)};
std::transform(buffer, buffer+SamplesToDo, buffer,
[&seed,invscale,quant_scale](ALfloat sample) noexcept -> ALfloat
{
ALfloat val = sample * quant_scale;
ALuint rng0 = dither_rng(&seed);
ALuint rng1 = dither_rng(&seed);
val += static_cast<ALfloat>(rng0*(1.0/UINT_MAX) - rng1*(1.0/UINT_MAX));
return fast_roundf(val) * invscale;
}
);
auto dither_sample = [&seed,invscale,quant_scale](ALfloat sample) noexcept -> ALfloat
{
ALfloat val{sample * quant_scale};
ALuint rng0{dither_rng(&seed)};
ALuint rng1{dither_rng(&seed)};
val += static_cast<ALfloat>(rng0*(1.0/UINT_MAX) - rng1*(1.0/UINT_MAX));
return fast_roundf(val) * invscale;
};
std::transform(buffer, buffer+SamplesToDo, buffer, dither_sample);
};
std::for_each(Samples, Samples+numchans, dither_channel);
*dither_seed = seed;
@@ -1755,7 +1754,7 @@ void aluMixData(ALCdevice *device, ALvoid *OutBuffer, ALsizei NumSamples)
assert(lidx >= 0 && ridx >= 0 && cidx >= 0);
ApplyStablizer(device->Stablizer.get(), device->RealOut.Buffer, lidx, ridx, cidx,
SamplesToDo, device->RealOut.NumChannels);
SamplesToDo, device->RealOut.NumChannels);
}
/* Apply compression, limiting sample amplitude if needed or desired. */
@@ -1771,7 +1770,7 @@ void aluMixData(ALCdevice *device, ALvoid *OutBuffer, ALsizei NumSamples)
*/
if(device->DitherDepth > 0.0f)
ApplyDither(device->RealOut.Buffer, &device->DitherSeed, device->DitherDepth,
SamplesToDo, device->RealOut.NumChannels);
SamplesToDo, device->RealOut.NumChannels);
if(LIKELY(OutBuffer))
{
@@ -1835,22 +1834,21 @@ void aluHandleDisconnect(ALCdevice *device, const char *msg, ...)
}
}
std::for_each(ctx->Voices, ctx->Voices+ctx->VoiceCount.load(std::memory_order_acquire),
[ctx](ALvoice *voice) -> void
{
if(!voice->Playing.load(std::memory_order_acquire)) return;
ALuint sid{voice->SourceID.load(std::memory_order_relaxed)};
if(!sid) return;
auto stop_voice = [ctx](ALvoice *voice) -> void
{
if(!voice->Playing.load(std::memory_order_acquire)) return;
ALuint sid{voice->SourceID.load(std::memory_order_relaxed)};
if(!sid) return;
voice->SourceID.store(0u, std::memory_order_relaxed);
voice->Playing.store(false, std::memory_order_release);
/* If the source's voice was playing, it's now effectively
* stopped (the source state will be updated the next time it's
* checked).
*/
SendSourceStoppedEvent(ctx, sid);
}
);
voice->SourceID.store(0u, std::memory_order_relaxed);
voice->Playing.store(false, std::memory_order_release);
/* If the source's voice was playing, it's now effectively stopped
* (the source state will be updated the next time it's checked).
*/
SendSourceStoppedEvent(ctx, sid);
};
std::for_each(ctx->Voices, ctx->Voices+ctx->VoiceCount.load(std::memory_order_acquire),
stop_voice);
ctx = ctx->next.load(std::memory_order_relaxed);
}