Convert null.c to C++
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@@ -9,9 +9,8 @@
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#include "alError.h"
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typedef struct ALnullState {
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DERIVE_FROM_TYPE(ALeffectState);
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} ALnullState;
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struct ALnullState final : public ALeffectState {
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};
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/* Forward-declare "virtual" functions to define the vtable with. */
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static ALvoid ALnullState_Destruct(ALnullState *state);
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@@ -31,6 +30,7 @@ DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
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*/
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static void ALnullState_Construct(ALnullState *state)
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{
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new (state) ALnullState{};
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALnullState, ALeffectState, state);
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}
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@@ -42,6 +42,7 @@ static void ALnullState_Construct(ALnullState *state)
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static ALvoid ALnullState_Destruct(ALnullState *state)
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{
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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state->~ALnullState();
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}
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/* This updates the device-dependant effect state. This is called on
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@@ -85,9 +86,9 @@ static void ALnullState_Delete(void *ptr)
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}
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typedef struct NullStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} NullStateFactory;
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struct NullStateFactory final : public EffectStateFactory {
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NullStateFactory() noexcept;
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};
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/* Creates ALeffectState objects of the appropriate type. */
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ALeffectState *NullStateFactory_create(NullStateFactory *UNUSED(factory))
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@@ -103,9 +104,15 @@ ALeffectState *NullStateFactory_create(NullStateFactory *UNUSED(factory))
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/* Define the EffectStateFactory vtable for this type. */
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DEFINE_EFFECTSTATEFACTORY_VTABLE(NullStateFactory);
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NullStateFactory::NullStateFactory() noexcept
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: EffectStateFactory{GET_VTABLE2(NullStateFactory, EffectStateFactory)}
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{
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}
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EffectStateFactory *NullStateFactory_getFactory(void)
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{
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static NullStateFactory NullFactory = { { GET_VTABLE2(NullStateFactory, EffectStateFactory) } };
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static NullStateFactory NullFactory{};
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return STATIC_CAST(EffectStateFactory, &NullFactory);
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}
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+1
-1
@@ -820,7 +820,7 @@ SET(ALC_OBJS
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Alc/effects/equalizer.c
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Alc/effects/fshifter.c
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Alc/effects/modulator.c
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Alc/effects/null.c
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Alc/effects/null.cpp
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Alc/effects/pshifter.cpp
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Alc/effects/reverb.cpp
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Alc/filters/defs.h
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