Add a config to output first-, second-, or third-order ambisonics

Currently incomplete, as second- and third-order output will not correctly
handle B-Format input buffers. A standalone up-sampler will be needed, similar
to the high-quality decoder.

Also, output is ACN ordering with SN3D normalization. A config option will
eventually be provided to change this if desired.
This commit is contained in:
Chris Robinson
2016-07-29 21:55:43 -07:00
parent 96e83f95ee
commit b5b3ea95f8
11 changed files with 132 additions and 7 deletions
+54 -4
View File
@@ -1294,6 +1294,9 @@ const ALCchar *DevFmtChannelsString(enum DevFmtChannels chans)
case DevFmtX61: return "6.1 Surround";
case DevFmtX71: return "7.1 Surround";
case DevFmtBFormat3D: return "B-Format 3D";
case DevFmtAmbi1: return "Ambisonics (1st Order)";
case DevFmtAmbi2: return "Ambisonics (2nd Order)";
case DevFmtAmbi3: return "Ambisonics (3rd Order)";
}
return "(unknown channels)";
}
@@ -1325,6 +1328,9 @@ ALuint ChannelsFromDevFmt(enum DevFmtChannels chans)
case DevFmtX61: return 7;
case DevFmtX71: return 8;
case DevFmtBFormat3D: return 4;
case DevFmtAmbi1: return 4;
case DevFmtAmbi2: return 9;
case DevFmtAmbi3: return 16;
}
return 0;
}
@@ -1493,6 +1499,41 @@ void SetDefaultWFXChannelOrder(ALCdevice *device)
device->RealOut.ChannelName[2] = Aux2;
device->RealOut.ChannelName[3] = Aux3;
break;
case DevFmtAmbi1:
device->RealOut.ChannelName[0] = Aux0;
device->RealOut.ChannelName[1] = Aux1;
device->RealOut.ChannelName[2] = Aux2;
device->RealOut.ChannelName[3] = Aux3;
break;
case DevFmtAmbi2:
device->RealOut.ChannelName[0] = Aux0;
device->RealOut.ChannelName[1] = Aux1;
device->RealOut.ChannelName[2] = Aux2;
device->RealOut.ChannelName[3] = Aux3;
device->RealOut.ChannelName[4] = Aux4;
device->RealOut.ChannelName[5] = Aux5;
device->RealOut.ChannelName[6] = Aux6;
device->RealOut.ChannelName[7] = Aux7;
device->RealOut.ChannelName[8] = Aux8;
break;
case DevFmtAmbi3:
device->RealOut.ChannelName[0] = Aux0;
device->RealOut.ChannelName[1] = Aux1;
device->RealOut.ChannelName[2] = Aux2;
device->RealOut.ChannelName[3] = Aux3;
device->RealOut.ChannelName[4] = Aux4;
device->RealOut.ChannelName[5] = Aux5;
device->RealOut.ChannelName[6] = Aux6;
device->RealOut.ChannelName[7] = Aux7;
device->RealOut.ChannelName[8] = Aux8;
device->RealOut.ChannelName[9] = Aux9;
device->RealOut.ChannelName[10] = Aux10;
device->RealOut.ChannelName[11] = Aux11;
device->RealOut.ChannelName[12] = Aux12;
device->RealOut.ChannelName[13] = Aux13;
device->RealOut.ChannelName[14] = Aux14;
device->RealOut.ChannelName[15] = Aux15;
break;
}
}
@@ -1535,6 +1576,9 @@ void SetDefaultChannelOrder(ALCdevice *device)
case DevFmtX51:
case DevFmtX61:
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
SetDefaultWFXChannelOrder(device);
break;
}
@@ -1992,10 +2036,12 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
/* Allocate extra channels for any post-filter output. */
size = device->Dry.NumChannels * sizeof(device->Dry.Buffer[0]);
if(device->AmbiDecoder && bformatdec_getOrder(device->AmbiDecoder) >= 2)
if((device->AmbiDecoder && bformatdec_getOrder(device->AmbiDecoder) >= 2))
size += (ChannelsFromDevFmt(device->FmtChans)+4) * sizeof(device->Dry.Buffer[0]);
else if(device->Hrtf || device->Uhj_Encoder || device->AmbiDecoder)
size += ChannelsFromDevFmt(device->FmtChans) * sizeof(device->Dry.Buffer[0]);
else if(device->FmtChans == DevFmtAmbi2 || device->FmtChans == DevFmtAmbi3)
size += 4 * sizeof(device->Dry.Buffer[0]);
device->Dry.Buffer = al_calloc(16, size);
if(!device->Dry.Buffer)
{
@@ -2014,10 +2060,11 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList)
device->RealOut.NumChannels = device->Dry.NumChannels;
}
if(device->AmbiDecoder && bformatdec_getOrder(device->AmbiDecoder) >= 2)
if((device->AmbiDecoder && bformatdec_getOrder(device->AmbiDecoder) >= 2) ||
device->FmtChans == DevFmtAmbi2 || device->FmtChans == DevFmtAmbi3)
{
/* Higher-order high quality decoding requires upsampling first-order
* content, so make sure to mix it separately.
/* Higher-order rendering requires upsampling first-order content, so
* make sure to mix it separately.
*/
device->FOAOut.Buffer = device->RealOut.Buffer + device->RealOut.NumChannels;
device->FOAOut.NumChannels = 4;
@@ -3409,6 +3456,9 @@ ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *deviceName)
{ "surround61", DevFmtX61 },
{ "surround71", DevFmtX71 },
{ "surround51rear", DevFmtX51Rear },
{ "ambisonic1", DevFmtAmbi1 },
{ "ambisonic2", DevFmtAmbi2 },
{ "ambisonic3", DevFmtAmbi3 },
};
size_t i;
+3
View File
@@ -529,6 +529,9 @@ static ALCenum ca_open_capture(ALCdevice *device, const ALCchar *deviceName)
case DevFmtX61:
case DevFmtX71:
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
ERR("%s not supported\n", DevFmtChannelsString(device->FmtChans));
goto error;
}
+6
View File
@@ -473,6 +473,9 @@ static ALCboolean ALCdsoundPlayback_reset(ALCdsoundPlayback *self)
OutputType.dwChannelMask = SPEAKER_FRONT_CENTER;
break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
device->FmtChans = DevFmtStereo;
/*fall-through*/
case DevFmtStereo:
@@ -789,6 +792,9 @@ static ALCenum ALCdsoundCapture_open(ALCdsoundCapture *self, const ALCchar *devi
SPEAKER_SIDE_RIGHT;
break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
break;
}
+6
View File
@@ -882,6 +882,9 @@ static HRESULT ALCmmdevPlayback_resetProxy(ALCmmdevPlayback *self)
OutputType.dwChannelMask = MONO;
break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
device->FmtChans = DevFmtStereo;
/*fall-through*/
case DevFmtStereo:
@@ -1523,6 +1526,9 @@ static HRESULT ALCmmdevCapture_resetProxy(ALCmmdevCapture *self)
break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
return E_FAIL;
}
switch(device->FmtType)
+5 -1
View File
@@ -79,7 +79,11 @@ static SLuint32 GetChannelMask(enum DevFmtChannels chans)
SL_SPEAKER_FRONT_CENTER|SL_SPEAKER_LOW_FREQUENCY|
SL_SPEAKER_BACK_LEFT|SL_SPEAKER_BACK_RIGHT|
SL_SPEAKER_SIDE_LEFT|SL_SPEAKER_SIDE_RIGHT;
case DevFmtBFormat3D: break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
break;
}
return 0;
}
+3
View File
@@ -999,6 +999,9 @@ static ALCboolean ALCpulsePlayback_reset(ALCpulsePlayback *self)
mapname = "mono";
break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
device->FmtChans = DevFmtStereo;
/*fall-through*/
case DevFmtStereo:
+5
View File
@@ -277,6 +277,11 @@ static ALCboolean ALCwaveBackend_reset(ALCwaveBackend *self)
case DevFmtX51Rear: chanmask = 0x01 | 0x02 | 0x04 | 0x08 | 0x010 | 0x020; break;
case DevFmtX61: chanmask = 0x01 | 0x02 | 0x04 | 0x08 | 0x100 | 0x200 | 0x400; break;
case DevFmtX71: chanmask = 0x01 | 0x02 | 0x04 | 0x08 | 0x010 | 0x020 | 0x200 | 0x400; break;
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
device->FmtChans = DevFmtBFormat3D;
/*fall-through*/
case DevFmtBFormat3D:
isbformat = 1;
chanmask = 0;
+3
View File
@@ -562,6 +562,9 @@ static ALCenum ALCwinmmCapture_open(ALCwinmmCapture *self, const ALCchar *name)
case DevFmtX61:
case DevFmtX71:
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
return ALC_INVALID_ENUM;
}
+3 -1
View File
@@ -961,7 +961,9 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device
props->Reverb.LateReverbPan, gain,
props->Reverb.ReflectionsGain,
props->Reverb.LateReverbGain, State);
else if(Device->FmtChans == DevFmtBFormat3D || Device->AmbiDecoder)
else if(Device->FmtChans == DevFmtBFormat3D || Device->FmtChans == DevFmtAmbi1 ||
Device->FmtChans == DevFmtAmbi2 || Device->FmtChans == DevFmtAmbi3 ||
Device->AmbiDecoder)
Update3DPanning(Device, props->Reverb.ReflectionsPan,
props->Reverb.LateReverbPan, gain,
props->Reverb.ReflectionsGain,
+41 -1
View File
@@ -575,6 +575,9 @@ static void InitPanning(ALCdevice *device)
break;
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
break;
}
@@ -593,6 +596,40 @@ static void InitPanning(ALCdevice *device)
device->FOAOut.Ambi = device->Dry.Ambi;
device->FOAOut.CoeffCount = device->Dry.CoeffCount;
}
else if(device->FmtChans == DevFmtAmbi1)
{
count = 4;
for(i = 0;i < count;i++)
{
device->Dry.Ambi.Map[i].Scale = 1.0f/SN3D2N3DScale[i];
device->Dry.Ambi.Map[i].Index = i;
}
device->Dry.CoeffCount = 0;
device->Dry.NumChannels = count;
device->FOAOut.Ambi = device->Dry.Ambi;
device->FOAOut.CoeffCount = device->Dry.CoeffCount;
}
else if(device->FmtChans == DevFmtAmbi2 || device->FmtChans == DevFmtAmbi3)
{
count = (device->FmtChans == DevFmtAmbi3) ? 16 :
(device->FmtChans == DevFmtAmbi2) ? 9 : 1;
for(i = 0;i < count;i++)
{
device->Dry.Ambi.Map[i].Scale = 1.0f/SN3D2N3DScale[i];
device->Dry.Ambi.Map[i].Index = i;
}
device->Dry.CoeffCount = 0;
device->Dry.NumChannels = count;
memset(&device->FOAOut.Ambi, 0, sizeof(device->FOAOut.Ambi));
for(i = 0;i < 4;i++)
{
device->FOAOut.Ambi.Map[i].Scale = 1.0f;
device->FOAOut.Ambi.Map[i].Index = i;
}
device->FOAOut.CoeffCount = 0;
}
else
{
SetChannelMap(device->RealOut.ChannelName, device->Dry.Ambi.Coeffs,
@@ -835,10 +872,13 @@ void aluInitRenderer(ALCdevice *device, ALint hrtf_id, enum HrtfRequestMode hrtf
case DevFmtX51Rear: layout = "surround51rear"; break;
case DevFmtX61: layout = "surround61"; break;
case DevFmtX71: layout = "surround71"; break;
/* Mono, Stereo, and B-Fornat output don't use custom decoders. */
/* Mono, Stereo, and Ambisonics output don't use custom decoders. */
case DevFmtMono:
case DevFmtStereo:
case DevFmtBFormat3D:
case DevFmtAmbi1:
case DevFmtAmbi2:
case DevFmtAmbi3:
break;
}
if(layout)
+3
View File
@@ -448,6 +448,9 @@ enum DevFmtChannels {
DevFmtX51Rear = 0x80000000,
DevFmtBFormat3D,
DevFmtAmbi1,
DevFmtAmbi2,
DevFmtAmbi3,
DevFmtChannelsDefault = DevFmtStereo
};