Use an internal event to more timely release old effect states

This commit is contained in:
Chris Robinson
2018-09-21 02:37:37 -07:00
parent f21e2df4cf
commit b6d0ff02c2
4 changed files with 47 additions and 5 deletions
+33 -5
View File
@@ -462,12 +462,40 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool f
slot->Params.AirAbsorptionGainHF = 1.0f;
}
/* Swap effect states. No need to play with the ref counts since they
* keep the same number of refs.
*/
state = props->State;
props->State = slot->Params.EffectState;
slot->Params.EffectState = state;
if(state == slot->Params.EffectState)
{
/* If the effect state is the same as current, we can decrement its
* count safely to remove it from the update object (it can't reach
* 0 refs since the current params also hold a reference).
*/
DecrementRef(&state->Ref);
props->State = NULL;
}
else
{
/* Otherwise, replace it and send off the old one with a release
* event.
*/
AsyncEvent evt = ASYNC_EVENT(EventType_ReleaseEffectState);
evt.u.EffectState = slot->Params.EffectState;
slot->Params.EffectState = state;
props->State = NULL;
if(LIKELY(ll_ringbuffer_write(context->AsyncEvents, (const char*)&evt, 1) != 0))
alsem_post(&context->EventSem);
else
{
/* If writing the event failed, the queue was probably full.
* Store the old state in the property object where it can
* eventually be cleaned up sometime later (not ideal, but
* better than blocking or leaking).
*/
props->State = evt.u.EffectState;
}
}
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
}
+4
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@@ -760,6 +760,9 @@ enum {
EventType_Performance = 1<<3,
EventType_Deprecated = 1<<4,
EventType_Disconnected = 1<<5,
/* Internal events. */
EventType_ReleaseEffectState = 65536,
};
typedef struct AsyncEvent {
@@ -772,6 +775,7 @@ typedef struct AsyncEvent {
ALuint param;
ALchar msg[1008];
} user;
struct ALeffectState *EffectState;
} u;
} AsyncEvent;
#define ASYNC_EVENT(t) { t, { 0 } }
+3
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@@ -753,6 +753,9 @@ void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
/* If there was an unused update container, put it back in the
* freelist.
*/
if(props->State)
ALeffectState_DecRef(props->State);
props->State = NULL;
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
}
+7
View File
@@ -6,6 +6,7 @@
#include "AL/alext.h"
#include "alMain.h"
#include "alError.h"
#include "alAuxEffectSlot.h"
#include "ringbuffer.h"
@@ -30,6 +31,12 @@ int EventThread(void *arg)
quitnow = evt.EnumType == EventType_KillThread;
if(quitnow) break;
if(evt.EnumType == EventType_ReleaseEffectState)
{
ALeffectState_DecRef(evt.u.EffectState);
continue;
}
enabledevts = ATOMIC_LOAD(&context->EnabledEvts, almemory_order_acquire);
if(context->EventCb && (enabledevts&evt.EnumType) == evt.EnumType)
context->EventCb(evt.u.user.type, evt.u.user.id, evt.u.user.param,