Fix EAX reverb effect output for HRTF and UHJ
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@@ -1504,7 +1504,7 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
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State->Early.CurrentGain[c], delta, base, SamplesToDo-base, todo
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);
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if(State->ExtraChannels > 0)
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DoMix(early[c], SamplesOut, State->ExtraChannels,
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DoMix(early[c], State->ExtraOut, State->ExtraChannels,
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State->Early.PanGain[c]+NumChannels,
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State->Early.CurrentGain[c]+NumChannels, delta, base,
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SamplesToDo-base, todo
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@@ -1516,7 +1516,7 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
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State->Late.CurrentGain[c], delta, base, SamplesToDo, todo
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);
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if(State->ExtraChannels > 0)
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DoMix(late[c], SamplesOut, State->ExtraChannels,
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DoMix(late[c], State->ExtraOut, State->ExtraChannels,
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State->Late.PanGain[c]+NumChannels,
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State->Late.CurrentGain[c]+NumChannels, delta, base,
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SamplesToDo-base, todo
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