Use less math to clamp floats to -1...+1

The previous code could have issues as precision lowers. This should hopefully
work better while only using one if check instead of two.
This commit is contained in:
Chris Robinson
2013-03-17 09:07:55 -07:00
parent eb1080910e
commit bf54de4984
+3 -3
View File
@@ -916,9 +916,9 @@ static __inline ALfloat aluF2F(ALfloat val)
{ return val; }
static __inline ALint aluF2I(ALfloat val)
{
/* Clamp the value between -1 and +1. This handles that without branching. */
val = val+1.0f - fabsf(val-1.0f);
val = (val-2.0f + fabsf(val+2.0f)) * 0.25f;
/* Clamp the value between -1 and +1. This handles that with only a single branch. */
if(fabsf(val) > 1.0f)
val = (0.0f < val) - (val < 0.0f);
/* Convert to a signed integer, between -2147483647 and +2147483647. */
return fastf2i((ALfloat)(val*2147483647.0));
}