Use lerp() in a couple more places

This commit is contained in:
Chris Robinson
2011-05-18 18:09:04 -07:00
parent c00b2f9254
commit c316766144
+2 -2
View File
@@ -635,7 +635,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
for(index = 0;index < Device->NumChan;index++)
{
Channel chan = Device->Speaker2Chan[index];
State->Early.PanGain[chan] = 1.0 + (speakerGain[chan]-1.0)*dirGain;
State->Early.PanGain[chan] = lerp(1.0, speakerGain[chan], dirGain);
}
@@ -648,7 +648,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
for(index = 0;index < Device->NumChan;index++)
{
Channel chan = Device->Speaker2Chan[index];
State->Late.PanGain[chan] = 1.0 + (speakerGain[chan]-1.0)*dirGain;
State->Late.PanGain[chan] = lerp(1.0, speakerGain[chan], dirGain);
}
}