Set the playing flag to TRUE when the dsound buffer starts playing

This commit is contained in:
Chris Robinson
2010-12-04 20:22:12 -08:00
parent 88e3a22772
commit c4adf541c1
+1
View File
@@ -209,6 +209,7 @@ static ALuint DSoundProc(ALvoid *ptr)
aluHandleDisconnect(pDevice);
return 1;
}
Playing = TRUE;
}
Sleep(1);
continue;