fix audio play error in sample

fix audio play error in sample
This commit is contained in:
gero
2016-04-22 17:33:00 +08:00
parent 42531703cc
commit cec03f39ae
+1 -1
View File
@@ -350,7 +350,7 @@ static int synchronize_audio(MovieState *movState)
ref_clock = get_master_clock(movState);
diff = ref_clock - get_audio_clock(&movState->audio);
if(!(diff < AV_NOSYNC_THRESHOLD))
if(!(fabs(diff) < AV_NOSYNC_THRESHOLD))
{
/* Difference is TOO big; reset diff stuff */
movState->audio.diff_accum = 0.0;