Use C99 inline in more places
This commit is contained in:
@@ -1274,6 +1274,7 @@ const ALCchar *DevFmtChannelsString(enum DevFmtChannels chans)
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return "(unknown channels)";
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}
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extern inline ALuint FrameSizeFromDevFmt(enum DevFmtChannels chans, enum DevFmtType type);
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ALuint BytesFromDevFmt(enum DevFmtType type)
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{
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switch(type)
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@@ -1415,6 +1416,9 @@ void ALCdevice_Unlock(ALCdevice *device)
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V0(device->Backend,unlock)();
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}
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extern inline void LockContext(ALCcontext *context);
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extern inline void UnlockContext(ALCcontext *context);
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/* SetDefaultWFXChannelOrder
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*
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@@ -48,6 +48,28 @@ ALfloat ConeScale = 1.0f;
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/* Localized Z scalar for mono sources */
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ALfloat ZScale = 1.0f;
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extern inline ALfloat minf(ALfloat a, ALfloat b);
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extern inline ALfloat maxf(ALfloat a, ALfloat b);
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extern inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max);
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extern inline ALuint minu(ALuint a, ALuint b);
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extern inline ALuint maxu(ALuint a, ALuint b);
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extern inline ALuint clampu(ALuint val, ALuint min, ALuint max);
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extern inline ALint mini(ALint a, ALint b);
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extern inline ALint maxi(ALint a, ALint b);
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extern inline ALint clampi(ALint val, ALint min, ALint max);
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extern inline ALint64 mini64(ALint64 a, ALint64 b);
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extern inline ALint64 maxi64(ALint64 a, ALint64 b);
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extern inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max);
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extern inline ALuint64 minu64(ALuint64 a, ALuint64 b);
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extern inline ALuint64 maxu64(ALuint64 a, ALuint64 b);
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extern inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max);
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extern inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu);
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extern inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat mu);
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static ResamplerFunc SelectResampler(enum Resampler Resampler, ALuint increment)
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{
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@@ -86,6 +86,10 @@ extern inline void UnlockUIntMapRead(UIntMap *map);
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extern inline void LockUIntMapWrite(UIntMap *map);
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extern inline void UnlockUIntMapWrite(UIntMap *map);
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extern inline ALuint NextPowerOf2(ALuint value);
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extern inline ALint fastf2i(ALfloat f);
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extern inline ALuint fastf2u(ALfloat f);
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ALuint CPUCapFlags = 0;
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@@ -31,6 +31,8 @@
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#include "AL/alc.h"
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#include "alu.h"
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extern inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels]);
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static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChannels],
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enum Channel Speaker2Chan[MaxChannels], ALint chans)
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{
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+17
-17
@@ -145,8 +145,8 @@ struct Hrtf;
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#define MIN_OUTPUT_RATE (8000)
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// Find the next power-of-2 for non-power-of-2 numbers.
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static inline ALuint NextPowerOf2(ALuint value)
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/* Find the next power-of-2 for non-power-of-2 numbers. */
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inline ALuint NextPowerOf2(ALuint value)
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{
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if(value > 0)
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{
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@@ -162,7 +162,7 @@ static inline ALuint NextPowerOf2(ALuint value)
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/* Fast float-to-int conversion. Assumes the FPU is already in round-to-zero
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* mode. */
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static inline ALint fastf2i(ALfloat f)
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inline ALint fastf2i(ALfloat f)
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{
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#ifdef HAVE_LRINTF
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return lrintf(f);
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@@ -178,7 +178,7 @@ static inline ALint fastf2i(ALfloat f)
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/* Fast float-to-uint conversion. Assumes the FPU is already in round-to-zero
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* mode. */
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static inline ALuint fastf2u(ALfloat f)
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inline ALuint fastf2u(ALfloat f)
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{ return fastf2i(f); }
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@@ -304,7 +304,7 @@ enum DevFmtChannels {
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ALuint BytesFromDevFmt(enum DevFmtType type);
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ALuint ChannelsFromDevFmt(enum DevFmtChannels chans);
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static inline ALuint FrameSizeFromDevFmt(enum DevFmtChannels chans, enum DevFmtType type)
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inline ALuint FrameSizeFromDevFmt(enum DevFmtChannels chans, enum DevFmtType type)
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{
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return ChannelsFromDevFmt(chans) * BytesFromDevFmt(type);
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}
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@@ -432,18 +432,18 @@ struct ALCdevice_struct
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#define MIXER_THREAD_NAME "alsoft-mixer"
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static inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
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inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
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{ return (struct ALbuffer*)LookupUIntMapKey(&device->BufferMap, id); }
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static inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{ return (struct ALeffect*)LookupUIntMapKey(&device->EffectMap, id); }
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static inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id)
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inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id)
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{ return (struct ALfilter*)LookupUIntMapKey(&device->FilterMap, id); }
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static inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id)
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inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id)
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{ return (struct ALbuffer*)RemoveUIntMapKey(&device->BufferMap, id); }
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static inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
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inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
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{ return (struct ALeffect*)RemoveUIntMapKey(&device->EffectMap, id); }
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static inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id)
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inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id)
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{ return (struct ALfilter*)RemoveUIntMapKey(&device->FilterMap, id); }
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@@ -482,14 +482,14 @@ struct ALCcontext_struct
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ALCcontext *volatile next;
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};
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static inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
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inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)LookupUIntMapKey(&context->SourceMap, id); }
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static inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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{ return (struct ALeffectslot*)LookupUIntMapKey(&context->EffectSlotMap, id); }
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static inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
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inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)RemoveUIntMapKey(&context->SourceMap, id); }
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static inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
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inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
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{ return (struct ALeffectslot*)RemoveUIntMapKey(&context->EffectSlotMap, id); }
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@@ -509,10 +509,10 @@ void ALCdevice_Lock(ALCdevice *device);
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void ALCdevice_Unlock(ALCdevice *device);
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ALint64 ALCdevice_GetLatency(ALCdevice *device);
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static inline void LockContext(ALCcontext *context)
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inline void LockContext(ALCcontext *context)
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{ ALCdevice_Lock(context->Device); }
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static inline void UnlockContext(ALCcontext *context)
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inline void UnlockContext(ALCcontext *context)
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{ ALCdevice_Unlock(context->Device); }
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+18
-18
@@ -57,47 +57,47 @@ typedef ALvoid (*WetMixerFunc)(const struct SendParams *params,
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#define FRACTIONMASK (FRACTIONONE-1)
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static inline ALfloat minf(ALfloat a, ALfloat b)
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inline ALfloat minf(ALfloat a, ALfloat b)
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{ return ((a > b) ? b : a); }
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static inline ALfloat maxf(ALfloat a, ALfloat b)
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inline ALfloat maxf(ALfloat a, ALfloat b)
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{ return ((a > b) ? a : b); }
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static inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max)
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inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max)
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{ return minf(max, maxf(min, val)); }
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static inline ALuint minu(ALuint a, ALuint b)
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inline ALuint minu(ALuint a, ALuint b)
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{ return ((a > b) ? b : a); }
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static inline ALuint maxu(ALuint a, ALuint b)
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inline ALuint maxu(ALuint a, ALuint b)
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{ return ((a > b) ? a : b); }
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static inline ALuint clampu(ALuint val, ALuint min, ALuint max)
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inline ALuint clampu(ALuint val, ALuint min, ALuint max)
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{ return minu(max, maxu(min, val)); }
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static inline ALint mini(ALint a, ALint b)
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inline ALint mini(ALint a, ALint b)
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{ return ((a > b) ? b : a); }
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static inline ALint maxi(ALint a, ALint b)
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inline ALint maxi(ALint a, ALint b)
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{ return ((a > b) ? a : b); }
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static inline ALint clampi(ALint val, ALint min, ALint max)
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inline ALint clampi(ALint val, ALint min, ALint max)
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{ return mini(max, maxi(min, val)); }
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static inline ALint64 mini64(ALint64 a, ALint64 b)
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inline ALint64 mini64(ALint64 a, ALint64 b)
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{ return ((a > b) ? b : a); }
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static inline ALint64 maxi64(ALint64 a, ALint64 b)
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inline ALint64 maxi64(ALint64 a, ALint64 b)
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{ return ((a > b) ? a : b); }
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static inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max)
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inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max)
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{ return mini64(max, maxi64(min, val)); }
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static inline ALuint64 minu64(ALuint64 a, ALuint64 b)
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inline ALuint64 minu64(ALuint64 a, ALuint64 b)
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{ return ((a > b) ? b : a); }
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static inline ALuint64 maxu64(ALuint64 a, ALuint64 b)
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inline ALuint64 maxu64(ALuint64 a, ALuint64 b)
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{ return ((a > b) ? a : b); }
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static inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max)
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inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max)
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{ return minu64(max, maxu64(min, val)); }
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static inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
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inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
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{
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return val1 + (val2-val1)*mu;
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}
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static inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat mu)
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inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat mu)
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{
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ALfloat mu2 = mu*mu;
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ALfloat a0 = -0.5f*val0 + 1.5f*val1 + -1.5f*val2 + 0.5f*val3;
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@@ -124,7 +124,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
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*
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* Helper to set the appropriate channels to the specified gain.
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*/
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static inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels])
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inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels])
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{
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ComputeAngleGains(device, 0.0f, F_PI, ingain, gains);
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}
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@@ -32,6 +32,9 @@
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#include "alSource.h"
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extern inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id);
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extern inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id);
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static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots);
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static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot);
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@@ -32,6 +32,8 @@
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#include "alThunk.h"
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extern inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id);
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extern inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id);
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extern inline ALuint FrameSizeFromUserFmt(enum UserFmtChannels chans, enum UserFmtType type);
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extern inline ALuint FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type);
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@@ -34,6 +34,8 @@
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ALboolean DisabledEffects[MAX_EFFECTS];
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extern inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id);
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extern inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id);
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extern inline ALboolean IsReverbEffect(ALenum type);
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static void InitEffectParams(ALeffect *effect, ALenum type);
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@@ -29,6 +29,8 @@
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#include "alError.h"
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extern inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id);
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extern inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id);
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extern inline ALfloat ALfilterState_processSingle(ALfilterState *filter, ALfloat sample);
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extern inline ALfloat ALfilterState_processSingleC(const ALfilterState *filter, ALfloat sample);
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@@ -47,6 +47,9 @@ const ALsizei ResamplerPrePadding[ResamplerMax] = {
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};
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extern inline struct ALsource *LookupSource(ALCcontext *context, ALuint id);
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extern inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id);
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static ALvoid InitSourceParams(ALsource *Source);
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static ALint64 GetSourceOffset(const ALsource *Source);
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static ALdouble GetSourceSecOffset(const ALsource *Source);
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