Use a linear scaling when sending multi-channel sources to auxiliary slots

This commit is contained in:
Chris Robinson
2010-04-11 15:20:46 -07:00
parent f082c73539
commit e0fa497948
2 changed files with 9 additions and 13 deletions
+6 -6
View File
@@ -1143,7 +1143,7 @@ another_source:
const int chans2[] = {
BACK_LEFT, SIDE_LEFT, BACK_RIGHT, SIDE_RIGHT
};
const ALfloat scaler = aluSqrt(1.0f/Channels);
const ALfloat scaler = 1.0f/Channels;
const ALfloat dupscaler = aluSqrt(1.0f/3.0f);
#define DO_MIX(resampler) do { \
@@ -1195,7 +1195,7 @@ another_source:
const int chans[] = {
FRONT_LEFT, FRONT_RIGHT
};
const ALfloat scaler = aluSqrt(1.0f/Channels);
const ALfloat scaler = 1.0f/Channels;
#define DO_MIX(resampler) do { \
while(BufferSize--) \
@@ -1244,7 +1244,7 @@ another_source:
FRONT_LEFT, FRONT_RIGHT,
BACK_LEFT, BACK_RIGHT
};
const ALfloat scaler = aluSqrt(1.0f/Channels);
const ALfloat scaler = 1.0f/Channels;
switch(Resampler)
{
@@ -1266,7 +1266,7 @@ another_source:
FRONT_CENTER, LFE,
BACK_LEFT, BACK_RIGHT
};
const ALfloat scaler = aluSqrt(1.0f/Channels);
const ALfloat scaler = 1.0f/Channels;
switch(Resampler)
{
@@ -1289,7 +1289,7 @@ another_source:
BACK_CENTER,
SIDE_LEFT, SIDE_RIGHT
};
const ALfloat scaler = aluSqrt(1.0f/Channels);
const ALfloat scaler = 1.0f/Channels;
switch(Resampler)
{
@@ -1312,7 +1312,7 @@ another_source:
BACK_LEFT, BACK_RIGHT,
SIDE_LEFT, SIDE_RIGHT
};
const ALfloat scaler = aluSqrt(1.0f/Channels);
const ALfloat scaler = 1.0f/Channels;
switch(Resampler)
{
+3 -7
View File
@@ -40,8 +40,6 @@ typedef struct ALmodulatorState {
SQUARE
} Waveform;
ALfloat scalar;
ALuint index;
ALuint step;
@@ -89,11 +87,9 @@ static ALvoid ModulatorDestroy(ALeffectState *effect)
static ALboolean ModulatorDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
{
ALmodulatorState *state = (ALmodulatorState*)effect;
state->scalar = aluSqrt(1.0f/Device->NumChan);
return AL_TRUE;
(void)effect;
(void)Device;
}
static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
@@ -121,7 +117,7 @@ static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const
static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
{
ALmodulatorState *state = (ALmodulatorState*)effect;
const ALfloat gain = Slot->Gain * state->scalar;
const ALfloat gain = Slot->Gain;
const ALuint step = state->step;
ALuint index = state->index;
ALfloat samp;