Use an array to specify the offset for each channel of the device buffer

This effectively inverts the DevChannels array
This commit is contained in:
Chris Robinson
2012-11-04 04:41:11 -08:00
parent 3e71a7cb94
commit e2368eb960
3 changed files with 78 additions and 61 deletions
+65 -55
View File
@@ -1287,48 +1287,54 @@ ALint64 ALCdevice_GetLatencyDefault(ALCdevice *device)
*/
void SetDefaultWFXChannelOrder(ALCdevice *device)
{
ALuint i;
for(i = 0;i < MaxChannels;i++)
device->ChannelOffsets[i] = INVALID_OFFSET;
switch(device->FmtChans)
{
case DevFmtMono: device->DevChannels[0] = FrontCenter; break;
case DevFmtStereo: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight; break;
case DevFmtQuad: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = BackLeft;
device->DevChannels[3] = BackRight; break;
case DevFmtX51: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = FrontCenter;
device->DevChannels[3] = LFE;
device->DevChannels[4] = BackLeft;
device->DevChannels[5] = BackRight; break;
case DevFmtX51Side: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = FrontCenter;
device->DevChannels[3] = LFE;
device->DevChannels[4] = SideLeft;
device->DevChannels[5] = SideRight; break;
case DevFmtX61: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = FrontCenter;
device->DevChannels[3] = LFE;
device->DevChannels[4] = BackCenter;
device->DevChannels[5] = SideLeft;
device->DevChannels[6] = SideRight; break;
case DevFmtX71: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = FrontCenter;
device->DevChannels[3] = LFE;
device->DevChannels[4] = BackLeft;
device->DevChannels[5] = BackRight;
device->DevChannels[6] = SideLeft;
device->DevChannels[7] = SideRight; break;
case DevFmtMono: device->ChannelOffsets[FrontCenter] = 0;
break;
case DevFmtStereo: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
break;
case DevFmtQuad: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[BackLeft] = 2;
device->ChannelOffsets[BackRight] = 3;
break;
case DevFmtX51: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[FrontCenter] = 2;
device->ChannelOffsets[LFE] = 3;
device->ChannelOffsets[BackLeft] = 4;
device->ChannelOffsets[BackRight] = 5;
break;
case DevFmtX51Side: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[FrontCenter] = 2;
device->ChannelOffsets[LFE] = 3;
device->ChannelOffsets[SideLeft] = 4;
device->ChannelOffsets[SideRight] = 5;
break;
case DevFmtX61: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[FrontCenter] = 2;
device->ChannelOffsets[LFE] = 3;
device->ChannelOffsets[BackCenter] = 4;
device->ChannelOffsets[SideLeft] = 5;
device->ChannelOffsets[SideRight] = 6;
break;
case DevFmtX71: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[FrontCenter] = 2;
device->ChannelOffsets[LFE] = 3;
device->ChannelOffsets[BackLeft] = 4;
device->ChannelOffsets[BackRight] = 5;
device->ChannelOffsets[SideLeft] = 6;
device->ChannelOffsets[SideRight] = 7;
break;
}
}
@@ -1338,24 +1344,28 @@ void SetDefaultWFXChannelOrder(ALCdevice *device)
*/
void SetDefaultChannelOrder(ALCdevice *device)
{
ALuint i;
for(i = 0;i < MaxChannels;i++)
device->ChannelOffsets[i] = INVALID_OFFSET;
switch(device->FmtChans)
{
case DevFmtX51: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = BackLeft;
device->DevChannels[3] = BackRight;
device->DevChannels[4] = FrontCenter;
device->DevChannels[5] = LFE;
case DevFmtX51: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[BackLeft] = 2;
device->ChannelOffsets[BackRight] = 3;
device->ChannelOffsets[FrontCenter] = 4;
device->ChannelOffsets[LFE] = 5;
return;
case DevFmtX71: device->DevChannels[0] = FrontLeft;
device->DevChannels[1] = FrontRight;
device->DevChannels[2] = BackLeft;
device->DevChannels[3] = BackRight;
device->DevChannels[4] = FrontCenter;
device->DevChannels[5] = LFE;
device->DevChannels[6] = SideLeft;
device->DevChannels[7] = SideRight;
case DevFmtX71: device->ChannelOffsets[FrontLeft] = 0;
device->ChannelOffsets[FrontRight] = 1;
device->ChannelOffsets[BackLeft] = 2;
device->ChannelOffsets[BackRight] = 3;
device->ChannelOffsets[FrontCenter] = 4;
device->ChannelOffsets[LFE] = 5;
device->ChannelOffsets[SideLeft] = 6;
device->ChannelOffsets[SideRight] = 7;
return;
/* Same as WFX order */
+8 -5
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@@ -931,16 +931,19 @@ static int Write_##T(ALCdevice *device, T *RESTRICT buffer, \
{ \
ALfloat (*RESTRICT DryBuffer)[BUFFERSIZE] = device->DryBuffer; \
ALuint numchans = ChannelsFromDevFmt(device->FmtChans); \
const enum Channel *ChanMap = device->DevChannels; \
const ALuint *offsets = device->ChannelOffsets; \
ALuint i, j; \
\
for(j = 0;j < numchans;j++) \
for(j = 0;j < MaxChannels;j++) \
{ \
T *RESTRICT out = buffer + j; \
enum Channel chan = ChanMap[j]; \
T *RESTRICT out; \
\
if(offsets[j] == INVALID_OFFSET) \
continue; \
\
out = buffer + offsets[j]; \
for(i = 0;i < SamplesToDo;i++) \
out[i*numchans] = func(DryBuffer[chan][i]); \
out[i*numchans] = func(DryBuffer[j][i]); \
} \
return SamplesToDo*numchans*sizeof(T); \
}
+5 -1
View File
@@ -603,7 +603,7 @@ struct ALCdevice_struct
// Device flags
ALuint Flags;
enum Channel DevChannels[MaxChannels];
ALuint ChannelOffsets[MaxChannels];
enum Channel Speaker2Chan[MaxChannels];
ALfloat SpeakerAngle[MaxChannels];
@@ -659,6 +659,10 @@ struct ALCdevice_struct
// Specifies if the device is currently running
#define DEVICE_RUNNING (1<<31)
/* Invalid channel offset */
#define INVALID_OFFSET (~0u)
#define LookupBuffer(m, k) ((struct ALbuffer*)LookupUIntMapKey(&(m)->BufferMap, (k)))
#define LookupEffect(m, k) ((struct ALeffect*)LookupUIntMapKey(&(m)->EffectMap, (k)))
#define LookupFilter(m, k) ((struct ALfilter*)LookupUIntMapKey(&(m)->FilterMap, (k)))