A couple formatting fixes
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+2
-3
@@ -1789,8 +1789,8 @@ static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, A
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if((Source->state != AL_PLAYING && Source->state != AL_PAUSED) || !Buffer)
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{
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offset[0] = 0.0f;
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offset[1] = 0.0f;
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offset[0] = 0.0;
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offset[1] = 0.0;
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return;
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}
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@@ -1944,7 +1944,6 @@ static ALboolean ApplyOffset(ALsource *Source)
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}
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else if(lTotalBufferSize <= lByteOffset)
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{
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// Offset is within this buffer
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// Set Current Buffer
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Source->Buffer = BufferList->buffer;
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