Fix a bunch of comments
This commit is contained in:
+34
-34
@@ -102,10 +102,10 @@ static const ALshort muLawDecompressionTable[256] = {
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};
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/*
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* alGenBuffers(ALsizei n, ALuint *puiBuffers)
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*
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* Generates n AL Buffers, and stores the Buffers Names in the array pointed to by puiBuffers
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*/
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* alGenBuffers(ALsizei n, ALuint *buffers)
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*
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* Generates n AL Buffers, and stores the Buffers Names in the array pointed to by buffers
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*/
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AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers)
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{
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ALCcontext *Context;
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@@ -153,10 +153,10 @@ AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers)
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}
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/*
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* alDeleteBuffers(ALsizei n, ALuint *puiBuffers)
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*
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* Deletes the n AL Buffers pointed to by puiBuffers
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*/
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* alDeleteBuffers(ALsizei n, ALuint *buffers)
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*
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* Deletes the n AL Buffers pointed to by buffers
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*/
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AL_API ALvoid AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers)
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{
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ALCcontext *Context;
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@@ -183,10 +183,9 @@ AL_API ALvoid AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers)
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if(!buffers[i])
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continue;
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/* Check for valid Buffer ID (can be NULL buffer) */
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/* Check for valid Buffer ID */
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if((ALBuf=LookupBuffer(device->BufferMap, buffers[i])) == NULL)
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{
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// Invalid Buffer
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alSetError(Context, AL_INVALID_NAME);
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Failed = AL_TRUE;
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break;
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@@ -225,10 +224,10 @@ AL_API ALvoid AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers)
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}
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/*
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* alIsBuffer(ALuint uiBuffer)
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*
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* Checks if ulBuffer is a valid Buffer Name
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*/
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* alIsBuffer(ALuint buffer)
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*
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* Checks if buffer is a valid Buffer Name
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*/
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AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer)
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{
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ALCcontext *Context;
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@@ -246,10 +245,10 @@ AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer)
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}
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/*
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* alBufferData(ALuint buffer,ALenum format,ALvoid *data,ALsizei size,ALsizei freq)
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*
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* Fill buffer with audio data
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*/
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* alBufferData(ALuint buffer,ALenum format,const ALvoid *data,ALsizei size,ALsizei freq)
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*
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* Fill buffer with audio data
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*/
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AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid *data,ALsizei size,ALsizei freq)
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{
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ALCcontext *Context;
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@@ -278,7 +277,7 @@ AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid
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device = Context->Device;
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if((ALBuf=LookupBuffer(device->BufferMap, buffer)) == NULL)
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alSetError(Context, AL_INVALID_NAME); /* Invalid Buffer Name */
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alSetError(Context, AL_INVALID_NAME);
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else if(size < 0 || freq < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else if(ALBuf->refcount != 0)
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@@ -377,9 +376,10 @@ AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid
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ALuint NewBytes = aluBytesFromFormat(NewFormat);
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ALuint64 newsize, allocsize;
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// Here is where things vary:
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// nVidia and Apple use 64+1 samples per channel per block => block_size=36*chans bytes
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// Most PC sound software uses 2040+1 samples per channel per block -> block_size=1024*chans bytes
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/* Here is where things vary:
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* nVidia and Apple use 64+1 sample frames per block => block_size=36*chans bytes
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* Most PC sound software uses 2040+1 sample frames per block -> block_size=1024*chans bytes
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*/
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if((size%(36*Channels)) != 0)
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{
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alSetError(Context, AL_INVALID_VALUE);
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@@ -519,10 +519,10 @@ AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid
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}
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/*
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* alBufferSubDataSOFT(ALuint buffer,ALenum format,ALvoid *data,ALsizei offset,ALsizei length)
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*
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* Fill buffer with audio data
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*/
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* alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length)
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*
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* Update buffer's audio data
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*/
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AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length)
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{
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ALCcontext *Context;
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@@ -1041,9 +1041,10 @@ AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum eParam, ALint* plVal
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* LoadData
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*
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* Loads the specified data into the buffer, using the specified formats.
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* Currently, the new format must be 32-bit float, and must have the same
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* channel configuration as the original format. This does NOT handle
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* compressed formats (eg. IMA4).
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* Currently, the new format must have the same channel configuration as the
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* original format, and must have the same sample format (except for double,
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* which converts to float). This does NOT handle compressed formats (eg. IMA4
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* and muLaw).
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*/
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static ALenum LoadData(ALbuffer *ALBuf, const ALvoid *data, ALsizei size, ALuint freq, ALenum OrigFormat, ALenum NewFormat)
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{
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@@ -1064,7 +1065,6 @@ static ALenum LoadData(ALbuffer *ALBuf, const ALvoid *data, ALsizei size, ALuint
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if((size%(OrigBytes*OrigChannels)) != 0)
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return AL_INVALID_VALUE;
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// Allocate extra padding samples
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newsize = size / OrigBytes;
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allocsize = (BUFFER_PADDING*NewChannels + newsize)*NewBytes;
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if(allocsize > INT_MAX)
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@@ -1248,10 +1248,10 @@ static void ConvertDataMULawRear(ALvoid *dst, const ALvoid *src, ALsizei len)
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}
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/*
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* ReleaseALBuffers()
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*
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* INTERNAL FN : Called by DLLMain on exit to destroy any buffers that still exist
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*/
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* ReleaseALBuffers()
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*
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* INTERNAL FN : Called by alcCloseDevice to destroy any buffers that still exist
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*/
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ALvoid ReleaseALBuffers(ALCdevice *device)
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{
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ALsizei i;
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